Player Matchup

Ne Zha
Ne Zha
CAPITAN RAAM553
Ne Zha
Level 116
God Stats
14W - 14L
1,583 SR
Queue Stats
346W - 312L
1,520 Elo+
Party 1
Osiris
Osiris
Delusion148
Osiris
Level 97
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 143L
1,526 Elo+
Solo
Scylla
Scylla
GabrielLinX
Scylla
Level 61
God Stats
10W - 14L
1,467 SR
Queue Stats
482W - 492L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
JMarroquin98
Danzaburou
Level 68
God Stats
16W - 13L
1,538 SR
Queue Stats
295W - 234L
1,553 Elo+
Party 1
Terra
Terra
Shiku Hikan
Terra
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
310W - 294L
1,577 Elo+
Party 1
Team Averages
Level 100
1,518 SR
1,525 Elo+

VS

Team Averages
Level 68
1,508 SR
1,617 Elo+
Heimdallr
Heimdallr
BeckoningMouse2
Heimdallr
Level 101
God Stats
11W - 10L
1,127 SR
Queue Stats
439W - 357L
1,652 Elo+
Party 3
Tsukuyomi
Tsukuyomi
GokuBrown
Tsukuyomi
Level 24
God Stats
2W - 0L
1,811 SR
Queue Stats
28W - 27L
1,573 Elo+
Party 2
Sobek
Sobek
LilMcmuffin
Sobek
Level 84
God Stats
11W - 8L
1,475 SR
Queue Stats
370W - 307L
1,668 Elo+
Party 3
The Morrigan
The Morrigan
Mrivvy
The Morrigan
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
491W - 400L
1,636 Elo+
Party 3
Mulan
Mulan
lilmoeboytheOG
Mulan
Level 83
God Stats
21W - 17L
1,627 SR
Queue Stats
216W - 208L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
9,872
494
6,893
16,308
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
15
3 / 4 / 2
9,666
483
10,609
16,217
12,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
14
2 / 4 / 3
9,093
455
9,039
11,652
4,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
JMarroquin98
Danzaburou
14
2 / 5 / 1
8,889
444
10,270
16,784
5,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 8 / 5
9,300
465
6,402
18,722
14,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BeckoningMouse2
Heimdallr
18
4 / 2 / 7
10,976
549
13,046
12,757
5,492
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
GokuBrown
Tsukuyomi
19
11 / 2 / 6
11,533
577
15,801
13,097
5,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 13
9,568
478
9,251
16,378
13,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Mrivvy
The Morrigan
17
6 / 4 / 3
10,615
531
11,067
7,948
2,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
3 / 3 / 5
10,934
547
10,992
14,434
8,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
13
Kills
25
25
Deaths
14
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BeckoningMouse2
Heimdallr
4
2
7
3.75
L
3
4
3
1.13
L
Osiris
3
4
2
1
L
Scylla
2
4
3
0.88
W
Tsukuyomi
GokuBrown
Tsukuyomi
11
2
6
7
L
Danzaburou
JMarroquin98
Danzaburou
2
5
1
0.5
W
1
3
13
2.5
W
The Morrigan
Mrivvy
The Morrigan
6
4
3
1.88
L
3
8
5
0.69
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,213
Damage
60,157
79,683
Taken
64,614
43,540
Mitigated
36,058
26,149
Healing
21,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BeckoningMouse2
Heimdallr
13,046
6,691
0
7,130
12,757
5,492
1,981
1,388
11,369
0
84,931
L
6,893
2,447
738
6,332
16,308
6,356
0
1,612
14,690
0
68,054
L
Osiris
10,609
4,439
0
5,674
16,217
12,694
1,260
1,516
14,701
0
63,467
L
Scylla
9,039
456
0
1,937
11,652
4,025
0
5,742
5,904
44,467
0
W
Tsukuyomi
GokuBrown
Tsukuyomi
15,801
4,607
0
5,558
13,097
5,707
0
2,791
10,144
0
90,408
L
Danzaburou
JMarroquin98
Danzaburou
10,270
3,854
0
6,550
16,784
5,726
0
4,182
12,592
0
57,650
W
9,251
470
0
4,390
16,378
13,279
111
5,977
10,277
27,730
0
W
The Morrigan
Mrivvy
The Morrigan
11,067
1,450
0
478
7,948
2,975
430
2,728
4,845
70,267
1,408
L
6,402
1,218
1,325
3,593
18,722
14,739
0
5,808
12,886
25,137
0
W
10,992
2,099
0
3,836
14,434
8,605
0
1,907
12,485
0
64,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,820
Gold Earned
53,626
457
Minions Killed
564
0
Camps Cleared
0
1,854,136
Distance Traveled
1,871,173
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,976
549
141
7
0
349,327
4
L
Ne Zha
9,872
494
128
6
0
441,153
0
L
Osiris
9,666
483
104
5
0
338,564
3
L
Scylla
9,093
455
90
5
0
366,027
3
W
Tsukuyomi
11,533
577
125
6
0
395,273
7
L
Danzaburou
8,889
444
93
5
0
358,729
4
W
Sobek
9,568
478
27
1
0
393,328
5
W
The Morrigan
10,615
531
125
6
0
362,382
2
L
Terra
9,300
465
42
2
0
349,663
5
W
Mulan
10,934
547
146
7
0
370,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role