Player Matchup

Cupid
Cupid
KreativeGenius_1
Cupid
Level 45
God Stats
5W - 13L
1,465 SR
Queue Stats
105W - 151L
1,247 Elo+
Party 1
Sol
Sol
Moss123
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,106 Elo+
Solo
Cthulhu
Cthulhu
TrippiHipp420
Cthulhu
Level 15
God Stats
23W - 28L
1,421 SR
Queue Stats
73W - 100L
1,171 Elo+
Party 1
Team Averages
Level 21
1,462 SR
1,175 Elo+

VS

Team Averages
Level 72
1,366 SR
1,250 Elo+
Tiamat
Tiamat
BossdaSauce
Tiamat
Level 27
God Stats
1W - 2L
1,157 SR
Queue Stats
7W - 22L
1,152 Elo+
Party 2
Chiron
Chiron
GiornoGyro
Chiron
Level 109
God Stats
2W - 2L
1,440 SR
Queue Stats
141W - 191L
1,337 Elo+
Party 2
Kukulkan
Kukulkan
lunglessbotanist
Kukulkan
Level 81
God Stats
4W - 0L
1,500 SR
Queue Stats
61W - 96L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 1
10,282
643
6,922
18,176
6,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
5
0 / 3 / 1
8,018
501
342
2,775
635
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

Cthulhu
14
1 / 5 / 3
9,637
602
5,382
25,509
18,953
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 2 / 9
9,954
622
3,782
4,945
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chiron
GiornoGyro
Chiron
17
12 / 0 / 2
13,014
813
18,203
11,442
4,509
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 3 / 10
11,365
710
16,452
7,355
2,923
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
14
14
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
2
9
2.25
W
Chiron
GiornoGyro
Chiron
12
0
2
13
L
3
6
1
0.58
L
Sol
0
3
1
0.17
L
Cthulhu
1
5
3
0.5
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,646
Damage
38,437
46,460
Taken
23,742
26,500
Mitigated
9,978
11,138
Healing
7,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,782
594
0
773
4,945
2,546
466
801
4,144
19,119
0
W
Chiron
GiornoGyro
Chiron
18,203
7,982
855
4,776
11,442
4,509
1,546
3,130
8,312
0
83,574
L
6,922
2,703
839
4,104
18,176
6,912
0
7,941
10,127
0
48,869
L
Sol
342
41
0
106
2,775
635
0
900
1,839
3,553
0
L
Cthulhu
5,382
169
280
5,809
25,509
18,953
0
11,091
14,096
28,575
0
W
16,452
521
0
631
7,355
2,923
995
1,859
5,496
59,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,937
Gold Earned
34,333
125
Minions Killed
207
0
Camps Cleared
0
582,708
Distance Traveled
834,691
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,954
622
23
1
0
216,657
0
W
Chiron
13,014
813
91
6
0
321,412
0
L
Cupid
10,282
643
90
6
0
232,918
1
L
Sol
8,018
501
5
0
0
60,792
0
L
Cthulhu
9,637
602
30
2
0
288,998
0
W
Kukulkan
11,365
710
93
6
0
296,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role