Player Matchup

Jormungandr
Jormungandr
ILdbra
Jormungandr
Level 101
God Stats
1W - 2L
1,285 SR
Queue Stats
96W - 93L
1,489 Elo+
Solo
Pele
Pele
MilesDraco
Pele
Level 145
God Stats
3W - 1L
1,618 SR
Queue Stats
220W - 205L
1,548 Elo+
Party 2
Heimdallr
Heimdallr
Onihc
Heimdallr
Level 147
God Stats
6W - 4L
1,592 SR
Queue Stats
220W - 205L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
Skady19
Baron Samedi
Level 159
God Stats
29W - 17L
1,577 SR
Queue Stats
256W - 234L
1,563 Elo+
Party 2
Eset
Eset
SwordmanHell
Eset
Level 92
God Stats
12W - 18L
1,436 SR
Queue Stats
85W - 89L
1,523 Elo+
Party 2
Team Averages
Level 129
1,502 SR
1,536 Elo+

VS

Team Averages
Level 103
1,413 SR
1,505 Elo+
King Arthur
King Arthur
FerrellFerret
King Arthur
Level 127
God Stats
2W - 5L
1,338 SR
Queue Stats
109W - 92L
1,642 Elo+
Party 1
Apollo
Apollo
OkamiCesar
Apollo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
SacredPug
Tiamat
Level 149
God Stats
5W - 4L
1,820 SR
Queue Stats
400W - 374L
1,533 Elo+
Party 3
Sylvanus
Sylvanus
VinnyVelvet
Sylvanus
Level 45
God Stats
1W - 6L
1,095 SR
Queue Stats
26W - 44L
1,364 Elo+
Solo
Set
Set
iHypebeast
Set
Level 89
God Stats
4W - 3L
1,312 SR
Queue Stats
61W - 53L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ILdbra
Jormungandr
10
2 / 0 / 2
6,219
518
3,428
6,047
2,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
4 / 4 / 1
6,748
562
4,630
11,088
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Onihc
Heimdallr
13
4 / 0 / 1
7,463
622
6,553
5,840
2,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Skady19
Baron Samedi
11
3 / 4 / 1
6,943
579
7,521
9,698
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 3 / 2
6,656
555
3,875
4,741
1,331
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FerrellFerret
King Arthur
12
3 / 3 / 3
6,861
572
6,233
12,857
6,062
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
OkamiCesar
Apollo
10
0 / 2 / 1
5,780
482
2,485
8,638
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
SacredPug
Tiamat
11
1 / 2 / 3
6,464
539
4,675
5,008
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
VinnyVelvet
Sylvanus
5
0 / 3 / 1
4,255
355
909
3,304
1,934
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
7 / 4 / 2
7,096
591
7,091
9,465
3,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
14
Kills
11
11
Deaths
14
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FerrellFerret
King Arthur
3
3
3
1.5
W
Jormungandr
ILdbra
Jormungandr
2
0
2
3
W
4
4
1
1.13
L
Apollo
OkamiCesar
Apollo
0
2
1
0.25
W
Heimdallr
Onihc
Heimdallr
4
0
1
4.5
L
Tiamat
SacredPug
Tiamat
1
2
3
1.25
W
Baron Samedi
Skady19
Baron Samedi
3
4
1
0.88
W
1
3
2
0.67
L
Sylvanus
VinnyVelvet
Sylvanus
0
3
1
0.17
L
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,007
Damage
21,393
37,414
Taken
39,272
13,008
Mitigated
18,348
13,935
Healing
13,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FerrellFerret
King Arthur
6,233
749
0
3,757
12,857
6,062
0
6,345
6,041
0
31,933
W
Jormungandr
ILdbra
Jormungandr
3,428
620
150
1,084
6,047
2,410
0
548
5,413
14,462
0
W
4,630
1,551
0
4,840
11,088
3,413
0
1,597
9,291
0
38,559
L
Apollo
OkamiCesar
Apollo
2,485
1,253
0
2,958
8,638
2,791
0
702
7,936
0
36,116
W
Heimdallr
Onihc
Heimdallr
6,553
3,714
0
2,855
5,840
2,120
168
1,886
3,888
0
48,797
L
Tiamat
SacredPug
Tiamat
4,675
769
0
1,952
5,008
3,589
432
2,862
2,146
34,954
0
W
Baron Samedi
Skady19
Baron Samedi
7,521
1,308
500
3,592
9,698
3,734
160
0
9,698
35,203
0
W
3,875
259
124
790
4,741
1,331
237
1,123
3,540
41,275
0
L
Sylvanus
VinnyVelvet
Sylvanus
909
164
996
495
3,304
1,934
240
405
2,899
4,370
0
L
7,091
3,656
0
3,082
9,465
3,972
0
3,943
5,426
0
32,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,029
Gold Earned
30,456
362
Minions Killed
291
0
Camps Cleared
0
1,170,610
Distance Traveled
1,137,020
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,861
572
66
6
0
250,271
1
W
Jormungandr
6,219
518
35
3
0
260,590
3
W
Pele
6,748
562
69
6
0
254,448
1
L
Apollo
5,780
482
70
6
0
238,529
1
W
Heimdallr
7,463
622
96
8
0
228,481
7
L
Tiamat
6,464
539
84
7
0
209,910
1
W
Baron Samedi
6,943
579
70
6
0
177,389
1
W
Eset
6,656
555
92
8
0
249,702
2
L
Sylvanus
4,255
355
10
1
0
176,385
0
L
Set
7,096
591
61
5
0
261,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role