Player Matchup

Hercules
Hercules
Jafar_Djinn28
Hercules
Level 157
God Stats
65W - 98L
1,474 SR
Queue Stats
1,170W - 1,230L
1,527 Elo+
Solo
Medusa
Medusa
ShadoVV01f
Medusa
Level 141
God Stats
29W - 17L
1,772 SR
Queue Stats
1,390W - 1,300L
1,513 Elo+
Party 3
Hel
Hel
campbecc1
Hel
Level 117
God Stats
108W - 108L
1,547 SR
Queue Stats
222W - 197L
1,482 Elo+
Solo
Arachne
Arachne
sorakills32
Arachne
Level 86
God Stats
23W - 23L
1,481 SR
Queue Stats
91W - 80L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
xXmLgbReAd420Xx
Kuzenbo
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
370W - 306L
1,534 Elo+
Party 3
Team Averages
Level 111
1,555 SR
1,513 Elo+

VS

Team Averages
Level 87
1,525 SR
1,521 Elo+
Bacchus
Bacchus
DOA Jabs
Bacchus
Level 65
God Stats
12W - 13L
1,720 SR
Queue Stats
25W - 34L
1,432 Elo+
Party 2
Agni
Agni
DOA SALEM
Agni
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 103L
1,563 Elo+
Party 2
Xbalanque
Xbalanque
cotonesa
Xbalanque
Level 92
God Stats
2W - 4L
1,521 SR
Queue Stats
290W - 279L
1,579 Elo+
Party 1
Odin
Odin
twin_inc
Odin
Level 88
God Stats
23W - 21L
1,663 SR
Queue Stats
185W - 200L
1,560 Elo+
Party 1
Thanatos
Thanatos
xActionBasturdx
Thanatos
Level 104
God Stats
1W - 2L
1,221 SR
Queue Stats
117W - 119L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jafar_Djinn28
Hercules
16
1 / 0 / 7
10,411
868
7,895
9,186
4,927
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
ShadoVV01f
Medusa
18
8 / 2 / 1
12,630
1,053
24,478
12,386
5,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 1 / 8
11,465
955
7,803
11,751
12,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
sorakills32
Arachne
17
3 / 2 / 5
10,955
913
9,402
9,689
4,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 0 / 9
10,889
907
6,649
10,700
15,543
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

242

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DOA Jabs
Bacchus
16
1 / 2 / 4
11,301
942
8,370
9,781
16,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
16
0 / 2 / 2
10,069
839
7,879
8,429
3,378
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
cotonesa
Xbalanque
17
2 / 2 / 2
10,915
910
12,784
13,776
6,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
16
0 / 1 / 4
10,059
838
10,328
13,316
13,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
16
2 / 6 / 3
10,329
861
8,135
16,081
7,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
13
Kills
5
5
Deaths
13
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DOA Jabs
Bacchus
1
2
4
1.5
L
Agni
0
2
2
0.5
W
Hercules
Jafar_Djinn28
Hercules
1
0
7
4.5
W
Medusa
ShadoVV01f
Medusa
8
2
1
4.25
W
0
1
8
4
L
Xbalanque
cotonesa
Xbalanque
2
2
2
1.5
W
Arachne
sorakills32
Arachne
3
2
5
2.75
L
Odin
0
1
4
2
L
Thanatos
2
6
3
0.58
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,227
Damage
47,496
53,712
Taken
61,383
42,793
Mitigated
47,791
21,820
Healing
10,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DOA Jabs
Bacchus
8,370
640
1,134
2,078
9,781
16,811
0
3,035
6,746
15,085
0
L
Agni
7,879
351
0
0
8,429
3,378
0
2,195
6,234
33,780
0
W
Hercules
Jafar_Djinn28
Hercules
7,895
2,178
0
2,437
9,186
4,927
0
3,249
5,887
0
17,045
W
Medusa
ShadoVV01f
Medusa
24,478
11,852
0
2,702
12,386
5,480
0
3,812
8,449
0
64,630
W
7,803
206
8,697
5,991
11,751
12,253
0
4,662
6,939
30,512
0
L
Xbalanque
cotonesa
Xbalanque
12,784
6,396
0
2,548
13,776
6,486
0
3,694
10,082
0
46,706
W
Arachne
sorakills32
Arachne
9,402
6,796
0
1,993
9,689
4,590
0
2,584
7,055
0
19,667
L
Odin
10,328
2,309
0
475
13,316
13,969
0
3,413
9,903
0
32,342
L
Thanatos
8,135
1,946
0
4,081
16,081
7,147
0
2,115
13,966
0
15,870
W
6,649
2,996
0
0
10,700
15,543
0
1,942
8,562
14,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,350
Gold Earned
52,673
204
Minions Killed
250
7
Camps Cleared
5
1,146,979
Distance Traveled
1,099,575
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,301
942
7
1
1
194,163
0
L
Agni
10,069
839
69
6
2
214,852
0
W
Hercules
10,411
868
19
2
0
179,965
1
W
Medusa
12,630
1,053
86
7
4
239,910
1
W
Hel
11,465
955
44
4
0
224,883
0
L
Xbalanque
10,915
910
101
8
0
215,806
0
W
Arachne
10,955
913
34
3
3
240,721
0
L
Odin
10,059
838
56
5
1
242,143
0
L
Thanatos
10,329
861
17
1
1
232,611
0
W
Kuzenbo
10,889
907
21
2
0
261,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role