Player Matchup

Ymir
Ymir
Artillero9700
Ymir
Level 12
God Stats
2W - 2L
1,259 SR
Queue Stats
11W - 12L
1,399 Elo+
Solo
Eset
Eset
EroticaMoon
Eset
Level 5
God Stats
2W - 5L
1,239 SR
Queue Stats
6W - 13L
1,112 Elo+
Solo
Nemesis
Nemesis
SMac19
Nemesis
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cerberus
Cerberus
helkinDrake
Cerberus
Level 8
God Stats
1W - 1L
1,467 SR
Queue Stats
23W - 19L
1,326 Elo+
Solo
Nu Wa
Nu Wa
sweetlyphoebe
Nu Wa
Level 17
God Stats
51W - 56L
1,517 SR
Queue Stats
98W - 130L
1,377 Elo+
Solo
Team Averages
Level 9
1,396 SR
1,343 Elo+

VS

Team Averages
Level 23
1,540 SR
1,558 Elo+
Neith
Neith
DuBgg
Neith
Level 11
God Stats
2W - 0L
1,725 SR
Queue Stats
2W - 2L
1,535 Elo+
Party 1
Khepri
Khepri
Durakai
Khepri
Level 28
God Stats
1W - 0L
1,692 SR
Queue Stats
3W - 3L
1,508 Elo+
Party 1
Thor
Thor
Gadalon
Thor
Level 8
God Stats
1W - 0L
1,282 SR
Queue Stats
2W - 2L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
KingofKegs
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,673 Elo+
Party 1
He Bo
He Bo
WITTWER
He Bo
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 14
12,068
1,006
21,687
27,487
21,744
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

17
2 / 19 / 14
11,142
929
5,480
23,759
8,519
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
SMac19
Nemesis
18
7 / 6 / 11
12,830
1,069
13,881
25,907
14,007
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
helkinDrake
Cerberus
19
7 / 8 / 12
13,316
1,110
15,905
29,062
34,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 6 / 15
11,322
944
12,743
18,589
6,672
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DuBgg
Neith
20
16 / 0 / 21
14,793
1,233
40,121
8,285
3,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
Durakai
Khepri
19
1 / 3 / 33
12,011
1,001
12,578
18,361
26,064
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Thor
Gadalon
Thor
20
11 / 8 / 28
14,554
1,213
23,989
18,090
6,948
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
KingofKegs
Guan Yu
20
6 / 8 / 28
12,856
1,071
11,707
20,091
21,795
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
WITTWER
He Bo
20
12 / 2 / 23
14,022
1,169
28,594
14,303
4,652
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
179
21
Kills
46
46
Deaths
21
66
Assists
133
Player
Kills
Deaths
Assists
KDA
L
3
7
14
1.43
W
Neith
DuBgg
Neith
16
0
21
26.5
W
Khepri
Durakai
Khepri
1
3
33
5.83
L
2
19
14
0.47
W
Thor
Gadalon
Thor
11
8
28
3.13
W
Guan Yu
KingofKegs
Guan Yu
6
8
28
2.5
L
Nemesis
SMac19
Nemesis
7
6
11
2.08
W
He Bo
WITTWER
He Bo
12
2
23
11.75
L
Cerberus
helkinDrake
Cerberus
7
8
12
1.63
L
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,696
Damage
116,989
124,804
Taken
79,130
85,744
Mitigated
62,817
10,857
Healing
11,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,687
3,474
0
1,299
27,487
21,744
0
8,909
18,578
55,229
0
W
Neith
DuBgg
Neith
40,121
23,882
0
3,397
8,285
3,358
0
6,122
2,163
0
78,419
W
Khepri
Durakai
Khepri
12,578
1,713
2,223
854
18,361
26,064
0
12,897
5,464
32,525
0
L
5,480
1,367
235
111
23,759
8,519
0
9,197
14,562
17,353
0
W
Thor
Gadalon
Thor
23,989
5,394
0
0
18,090
6,948
0
12,436
5,654
0
42,778
W
Guan Yu
KingofKegs
Guan Yu
11,707
3,542
2,542
2,342
20,091
21,795
0
14,597
5,494
200
24,877
L
Nemesis
SMac19
Nemesis
13,881
6,283
0
1,868
25,907
14,007
0
7,890
18,017
0
21,633
W
He Bo
WITTWER
He Bo
28,594
2,280
0
0
14,303
4,652
0
9,763
4,540
46,693
0
L
Cerberus
helkinDrake
Cerberus
15,905
1,202
0
3,904
29,062
34,802
0
8,944
20,118
42,825
0
L
12,743
3,662
1,475
1,965
18,589
6,672
0
6,432
12,157
28,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,678
Gold Earned
68,236
202
Minions Killed
238
3
Camps Cleared
5
897,718
Distance Traveled
1,086,939
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,068
1,006
86
7
0
166,529
0
W
Neith
14,793
1,233
69
6
1
225,044
2
W
Khepri
12,011
1,001
41
3
0
220,273
0
L
Eset
11,142
929
27
2
0
117,018
0
W
Thor
14,554
1,213
39
3
2
203,843
0
W
Guan Yu
12,856
1,071
38
3
1
194,810
1
L
Nemesis
12,830
1,069
13
1
1
224,517
0
W
He Bo
14,022
1,169
51
4
1
242,969
1
L
Cerberus
13,316
1,110
54
5
0
231,748
1
L
Nu Wa
11,322
944
22
2
2
157,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role