Player Matchup

Arachne
Arachne
Darth1X
Arachne
Level 64
God Stats
5W - 3L
1,500 SR
Queue Stats
144W - 129L
1,564 Elo+
Party 3
Sylvanus
Sylvanus
HydraVega
Sylvanus
Level 42
God Stats
1W - 0L
1,739 SR
Queue Stats
2W - 2L
1,659 Elo+
Party 3
Vulcan
Vulcan
Phoenix0921
Vulcan
Level 149
God Stats
1W - 0L
1,727 SR
Queue Stats
2W - 2L
1,659 Elo+
Party 3
Merlin
Merlin
Shade7x3
Merlin
Level 108
God Stats
2W - 0L
1,463 SR
Queue Stats
3W - 3L
1,659 Elo+
Party 3
Neith
Neith
SilenceOfTheSnB
Neith
Level 28
God Stats
1W - 0L
1,308 SR
Queue Stats
2W - 1L
1,659 Elo+
Party 3
Team Averages
Level 78
1,547 SR
1,640 Elo+

VS

Team Averages
Level 52
1,430 SR
1,411 Elo+
Thor
Thor
AnacondaCkokk
Thor
Level 40
God Stats
11W - 14L
1,360 SR
Queue Stats
19W - 27L
1,328 Elo+
Solo
Guan Yu
Guan Yu
Blizle
Guan Yu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,217 Elo+
Party 1
Cerberus
Cerberus
Calico06
Cerberus
Level 13
God Stats
3W - 11L
1,267 SR
Queue Stats
95W - 83L
1,468 Elo+
Party 1
Raijin
Raijin
Jamirqui
Raijin
Level 108
God Stats
2W - 5L
1,476 SR
Queue Stats
742W - 653L
1,556 Elo+
Party 2
Sol
Sol
madydanyel
Sol
Level 33
God Stats
22W - 19L
1,546 SR
Queue Stats
480W - 445L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Darth1X
Arachne
14
9 / 0 / 0
8,870
634
9,835
9,655
4,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
HydraVega
Sylvanus
9
0 / 2 / 2
5,781
413
1,869
5,515
2,632
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
12
1 / 4 / 4
7,262
519
4,317
7,052
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
Shade7x3
Merlin
12
1 / 1 / 3
7,127
509
4,970
2,879
965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 1
6,587
471
3,831
7,185
2,068
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,027
431
2,456
8,064
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Blizle
Guan Yu
11
0 / 3 / 0
6,026
430
980
7,500
4,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Calico06
Cerberus
11
1 / 0 / 2
6,685
478
4,751
7,658
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Jamirqui
Raijin
13
6 / 4 / 0
7,644
546
6,416
9,305
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 1
6,378
456
4,302
5,230
1,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
8
8
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Guan Yu
Blizle
Guan Yu
0
3
0
0
L
Cerberus
Calico06
Cerberus
1
0
2
2
W
Arachne
Darth1X
Arachne
9
0
0
9
W
Sylvanus
HydraVega
Sylvanus
0
2
2
0.5
L
Raijin
Jamirqui
Raijin
6
4
0
1.5
W
Vulcan
1
4
4
0.75
W
Merlin
Shade7x3
Merlin
1
1
3
2.5
W
1
1
1
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
18,905
32,286
Taken
37,757
12,531
Mitigated
15,636
12,158
Healing
12,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,456
795
0
2,592
8,064
2,823
0
1,110
6,954
0
26,414
L
Guan Yu
Blizle
Guan Yu
980
66
0
1,332
7,500
4,316
337
1,967
5,533
0
21,026
L
Cerberus
Calico06
Cerberus
4,751
375
0
4,164
7,658
4,427
0
1,445
6,213
28,848
0
W
Arachne
Darth1X
Arachne
9,835
6,441
0
4,284
9,655
4,347
1,524
1,596
7,949
0
59,913
W
Sylvanus
HydraVega
Sylvanus
1,869
726
1,624
1,720
5,515
2,632
0
4,484
1,011
12,083
0
L
Raijin
Jamirqui
Raijin
6,416
416
0
2,056
9,305
2,790
0
4,546
4,759
40,535
0
W
Vulcan
4,317
1,064
0
1,100
7,052
2,519
559
3,485
3,227
34,629
0
W
Merlin
Shade7x3
Merlin
4,970
245
210
453
2,879
965
208
888
1,953
33,499
0
W
3,831
1,453
161
2,606
7,185
2,068
0
4,532
2,627
0
34,541
L
4,302
1,334
0
2,004
5,230
1,280
0
2,088
3,142
33,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,627
Gold Earned
32,760
329
Minions Killed
333
0
Camps Cleared
0
1,171,364
Distance Traveled
1,178,332
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,027
431
60
4
0
237,577
0
L
Guan Yu
6,026
430
67
5
0
233,835
0
L
Cerberus
6,685
478
43
3
0
239,086
5
W
Arachne
8,870
634
104
7
0
293,887
2
W
Sylvanus
5,781
413
27
2
0
210,471
3
L
Raijin
7,644
546
87
6
0
235,353
2
W
Vulcan
7,262
519
57
4
0
242,918
4
W
Merlin
7,127
509
64
5
0
232,115
3
W
Neith
6,587
471
77
6
0
191,973
0
L
Sol
6,378
456
76
5
0
232,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role