Player Matchup

Raijin
Raijin
DEA Plex
Raijin
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 18L
1,500 Elo+
Solo
Heimdallr
Heimdallr
dani2007_0ping
Heimdallr
Level 6
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 8L
1,100 Elo+
Party 2
Izanami
Izanami
manufede198
Izanami
Level 18
God Stats
14W - 24L
1,340 SR
Queue Stats
21W - 42L
1,183 Elo+
Party 2
Tsukuyomi
Tsukuyomi
pechera2004
Tsukuyomi
Level 18
God Stats
11W - 18L
1,395 SR
Queue Stats
21W - 38L
1,206 Elo+
Party 2
Ymir
Ymir
pedroyaco
Ymir
Level 9
God Stats
4W - 14L
1,263 SR
Queue Stats
4W - 16L
1,102 Elo+
Party 2
Team Averages
Level 11
1,400 SR
1,218 Elo+

VS

Team Averages
Level 8
1,424 SR
1,293 Elo+
Fenrir
Fenrir
Bign84Slayer
Fenrir
Level 9
God Stats
10W - 6L
1,273 SR
Queue Stats
61W - 66L
1,118 Elo+
Party 1
Jormungandr
Jormungandr
FovlFP
Jormungandr
Level 6
God Stats
2W - 5L
1,226 SR
Queue Stats
5W - 6L
1,032 Elo+
Party 1
Scylla
Scylla
NightMadame
Scylla
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Olorun
Olorun
SoIMid
Olorun
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Trenhet
Cthulhu
Level 23
God Stats
6W - 6L
1,623 SR
Queue Stats
48W - 62L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DEA Plex
Raijin
10
4 / 4 / 0
6,795
453
5,168
6,075
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
dani2007_0ping
Heimdallr
12
5 / 8 / 2
7,454
497
6,615
12,083
5,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
manufede198
Izanami
9
0 / 8 / 1
6,189
413
2,385
10,386
3,177
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tsukuyomi
pechera2004
Tsukuyomi
11
1 / 4 / 0
6,731
449
6,518
9,230
4,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
8
0 / 4 / 4
5,989
399
1,184
8,021
3,245
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 0 / 4
6,647
443
2,953
10,570
7,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
FovlFP
Jormungandr
10
1 / 6 / 5
6,821
455
3,541
8,933
4,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
18
15 / 0 / 3
10,905
727
12,853
7,183
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
SoIMid
Olorun
14
6 / 1 / 7
8,531
569
7,288
8,203
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Trenhet
Cthulhu
11
3 / 5 / 4
7,338
489
5,128
7,941
5,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
10
Kills
26
28
Deaths
12
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
0
4
3
L
Raijin
DEA Plex
Raijin
4
4
0
1
W
Jormungandr
FovlFP
Jormungandr
1
6
5
0.58
W
Scylla
15
0
3
16.5
W
Olorun
SoIMid
Olorun
6
1
7
9.5
W
Cthulhu
Trenhet
Cthulhu
3
5
4
1
L
Heimdallr
dani2007_0ping
Heimdallr
5
8
2
0.75
L
Izanami
manufede198
Izanami
0
8
1
0.06
L
Tsukuyomi
pechera2004
Tsukuyomi
1
4
0
0.25
L
Ymir
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,870
Damage
31,763
45,795
Taken
42,830
18,407
Mitigated
23,051
3,511
Healing
7,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,953
804
0
908
10,570
7,311
0
0
10,570
0
27,508
L
Raijin
DEA Plex
Raijin
5,168
163
0
1,173
6,075
2,218
132
4,286
1,789
19,640
0
W
Jormungandr
FovlFP
Jormungandr
3,541
1,376
279
268
8,933
4,586
216
2,433
6,314
23,473
0
W
Scylla
12,853
1,778
0
2,597
7,183
2,391
714
818
6,311
83,703
0
W
Olorun
SoIMid
Olorun
7,288
4,548
166
3,030
8,203
3,707
1,686
2,213
5,616
37,945
2,982
W
Cthulhu
Trenhet
Cthulhu
5,128
1,157
0
0
7,941
5,056
468
274
7,667
27,576
0
L
Heimdallr
dani2007_0ping
Heimdallr
6,615
3,689
0
240
12,083
5,000
0
10,123
1,960
0
33,236
L
Izanami
manufede198
Izanami
2,385
1,645
0
969
10,386
3,177
1,549
5,284
5,102
0
28,611
L
Tsukuyomi
pechera2004
Tsukuyomi
6,518
1,971
0
818
9,230
4,767
645
4,224
5,006
0
34,635
L
Ymir
1,184
590
0
311
8,021
3,245
0
4,310
3,711
17,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
40,242
219
Minions Killed
340
0
Camps Cleared
0
1,171,683
Distance Traveled
1,488,899
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,647
443
47
3
0
235,487
0
L
Raijin
6,795
453
37
2
0
191,889
2
W
Jormungandr
6,821
455
35
2
0
275,215
0
W
Scylla
10,905
727
155
10
0
315,025
3
W
Olorun
8,531
569
68
5
0
298,565
1
W
Cthulhu
7,338
489
35
2
0
364,607
1
L
Heimdallr
7,454
497
55
4
0
249,127
0
L
Izanami
6,189
413
48
3
0
251,930
0
L
Tsukuyomi
6,731
449
49
3
0
284,887
0
L
Ymir
5,989
399
30
2
0
193,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role