Player Matchup

Tyr
Tyr
BeyonsonJr
Tyr
Level 66
God Stats
2W - 6L
1,130 SR
Queue Stats
259W - 218L
1,554 Elo+
Party 3
Freya
Freya
BlackJesus78
Freya
Level 111
God Stats
1W - 4L
1,500 SR
Queue Stats
252W - 226L
1,555 Elo+
Party 3
Ullr
Ullr
DatBearJew
Ullr
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
315W - 276L
1,555 Elo+
Party 3
Loki
Loki
NemmyPoo
Loki
Level 68
God Stats
6W - 3L
1,952 SR
Queue Stats
92W - 71L
1,570 Elo+
Solo
Sylvanus
Sylvanus
malenter
Sylvanus
Level 98
God Stats
12W - 6L
1,738 SR
Queue Stats
248W - 225L
1,558 Elo+
Solo
Team Averages
Level 94
1,564 SR
1,558 Elo+

VS

Team Averages
Level 95
1,630 SR
1,501 Elo+
Zeus
Zeus
Coff3man1234
Zeus
Level 68
God Stats
4W - 2L
1,856 SR
Queue Stats
195W - 200L
1,536 Elo+
Party 2
Cerberus
Cerberus
Damondium
Cerberus
Level 69
God Stats
6W - 5L
1,335 SR
Queue Stats
11W - 16L
1,439 Elo+
Solo
Fenrir
Fenrir
LonelyMaui
Fenrir
Level 62
God Stats
1W - 4L
1,500 SR
Queue Stats
213W - 266L
1,468 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Zeiricht
Tsukuyomi
Level 130
God Stats
1W - 1L
1,704 SR
Queue Stats
294W - 280L
1,519 Elo+
Party 1
Hachiman
Hachiman
abrezio
Hachiman
Level 147
God Stats
4W - 2L
1,756 SR
Queue Stats
224W - 229L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 5
10,236
487
7,600
22,352
11,699
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
8 / 3 / 6
10,940
521
11,358
12,622
7,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 5 / 2
9,656
460
7,622
14,717
6,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
16
2 / 8 / 7
9,983
475
9,359
16,500
6,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
malenter
Sylvanus
16
5 / 5 / 8
10,985
523
12,231
19,305
20,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 6
10,624
506
19,809
10,386
3,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Damondium
Cerberus
14
2 / 3 / 11
8,980
428
2,989
16,601
13,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
LonelyMaui
Fenrir
16
5 / 3 / 10
10,714
510
7,667
14,230
9,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Zeiricht
Tsukuyomi
19
11 / 5 / 8
12,778
608
20,529
16,381
11,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
abrezio
Hachiman
20
5 / 1 / 8
11,745
559
15,114
18,033
6,814
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
71
18
Kills
28
28
Deaths
18
28
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
8
3
6
3.67
W
5
6
6
1.33
W
Cerberus
Damondium
Cerberus
2
3
11
2.5
L
1
5
2
0.4
W
Fenrir
LonelyMaui
Fenrir
5
3
10
3.33
L
Loki
2
8
7
0.69
W
Tsukuyomi
Zeiricht
Tsukuyomi
11
5
8
3
W
Hachiman
abrezio
Hachiman
5
1
8
9
L
Sylvanus
malenter
Sylvanus
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,170
Damage
66,108
85,496
Taken
75,631
52,468
Mitigated
44,957
26,427
Healing
24,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,600
1,218
0
4,745
22,352
11,699
0
4,508
17,708
0
51,647
L
11,358
3,587
0
3,915
12,622
7,229
440
4,111
8,265
49,918
3,791
W
19,809
2,013
0
400
10,386
3,799
305
5,337
5,049
67,690
0
W
Cerberus
Damondium
Cerberus
2,989
619
0
4,351
16,601
13,154
205
6,498
10,103
23,224
0
L
7,622
3,176
0
3,400
14,717
6,204
1,346
2,167
12,458
0
70,724
W
Fenrir
LonelyMaui
Fenrir
7,667
2,290
0
5,213
14,230
9,460
0
3,696
10,534
0
60,354
L
Loki
9,359
2,096
0
4,016
16,500
6,351
657
3,132
13,229
0
69,827
W
Tsukuyomi
Zeiricht
Tsukuyomi
20,529
3,210
0
2,820
16,381
11,730
334
3,227
13,154
0
73,601
W
Hachiman
abrezio
Hachiman
15,114
10,041
0
11,248
18,033
6,814
1,769
4,453
13,580
0
100,947
L
Sylvanus
malenter
Sylvanus
12,231
2,342
3,542
6,809
19,305
20,985
395
7,880
11,038
37,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,800
Gold Earned
54,841
517
Minions Killed
553
0
Camps Cleared
0
1,876,725
Distance Traveled
1,873,745
27
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,236
487
112
5
0
402,208
4
L
Freya
10,940
521
111
5
0
366,662
10
W
Zeus
10,624
506
135
6
0
333,391
2
W
Cerberus
8,980
428
56
3
0
363,162
0
L
Ullr
9,656
460
138
7
0
359,064
7
W
Fenrir
10,714
510
93
4
0
369,452
2
L
Loki
9,983
475
116
6
0
402,906
4
W
Tsukuyomi
12,778
608
127
6
0
411,185
2
W
Hachiman
11,745
559
142
7
0
396,555
3
L
Sylvanus
10,985
523
40
2
0
345,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role