Player Matchup

Serqet
Serqet
CrisCross19
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,487 Elo+
Solo
Scylla
Scylla
Jrewzy
Scylla
Level 29
God Stats
32W - 26L
1,687 SR
Queue Stats
445W - 406L
1,623 Elo+
Solo
Cthulhu
Cthulhu
MorbentGhost25
Cthulhu
Level 18
God Stats
24W - 28L
1,443 SR
Queue Stats
82W - 81L
1,519 Elo+
Party 1
Vamana
Vamana
ShadowPayne7
Vamana
Level 40
God Stats
25W - 25L
1,504 SR
Queue Stats
138W - 159L
1,503 Elo+
Party 1
Neith
Neith
UranousAunt232
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,580 Elo+
Party 1
Team Averages
Level 22
1,527 SR
1,543 Elo+

VS

Team Averages
Level 25
1,635 SR
1,615 Elo+
Thoth
Thoth
Large Sike
Thoth
Level 15
God Stats
2W - 0L
1,725 SR
Queue Stats
16W - 9L
1,578 Elo+
Party 2
Horus
Horus
Me Bungle
Horus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,617 Elo+
Party 2
Cthulhu
Cthulhu
ThatOrphanMateo
Cthulhu
Level 58
God Stats
20W - 22L
1,574 SR
Queue Stats
93W - 83L
1,609 Elo+
Party 2
Freya
Freya
WackyWiggles
Freya
Level 20
God Stats
2W - 0L
1,765 SR
Queue Stats
87W - 75L
1,645 Elo+
Solo
Apollo
Apollo
necroscope918
Apollo
Level 18
God Stats
47W - 44L
1,612 SR
Queue Stats
176W - 169L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
1 / 2 / 0
5,218
522
2,616
7,003
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
Jrewzy
Scylla
9
2 / 6 / 0
4,955
496
3,254
5,685
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 1
4,665
467
3,575
6,500
2,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
5
0 / 3 / 0
4,032
403
556
5,088
1,785
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 4 / 0
4,630
463
4,977
5,902
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
9
2 / 2 / 3
5,427
543
2,829
3,849
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
Me Bungle
Horus
12
7 / 0 / 1
7,099
710
3,779
5,930
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 0 / 5
4,888
489
2,094
5,098
2,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
3 / 1 / 1
5,943
594
5,741
6,936
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
5 / 1 / 2
5,791
579
5,580
7,104
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
17
18
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
2
0
0.5
L
Scylla
Jrewzy
Scylla
2
6
0
0.33
W
Thoth
2
2
3
1.75
W
Horus
Me Bungle
Horus
7
0
1
7.5
L
0
3
1
0.17
L
Vamana
0
3
0
0
W
0
0
5
2.5
L
1
4
0
0.25
W
3
1
1
3.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,978
Damage
20,023
30,178
Taken
28,917
9,783
Mitigated
10,140
5,818
Healing
12,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
2,616
814
0
2,441
7,003
2,372
0
2,056
4,911
0
21,807
L
Scylla
Jrewzy
Scylla
3,254
233
0
460
5,685
1,464
0
1,799
3,608
20,126
0
W
Thoth
2,829
124
0
872
3,849
1,103
332
2,480
1,081
23,755
0
W
Horus
Me Bungle
Horus
3,779
1,948
74
2,723
5,930
2,311
70
629
5,095
0
38,801
L
3,575
339
305
893
6,500
2,562
170
1,346
5,117
19,088
0
L
Vamana
556
0
0
512
5,088
1,785
0
4,003
1,085
0
9,455
W
2,094
188
181
1,410
5,098
2,549
0
1,786
3,310
13,882
0
L
4,977
2,845
0
1,207
5,902
1,600
444
1,109
4,793
0
17,355
W
5,741
2,059
0
3,475
6,936
2,107
0
0
6,502
33,646
0
W
5,580
2,925
0
3,673
7,104
2,070
376
1,582
5,522
0
28,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,500
Gold Earned
29,148
180
Minions Killed
256
0
Camps Cleared
0
832,934
Distance Traveled
889,392
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,218
522
62
6
0
190,612
3
L
Scylla
4,955
496
34
3
0
169,315
3
W
Thoth
5,427
543
40
4
0
185,146
2
W
Horus
7,099
710
85
9
0
210,301
2
L
Cthulhu
4,665
467
28
3
0
204,340
1
L
Vamana
4,032
403
18
2
0
126,952
3
W
Cthulhu
4,888
489
12
1
0
178,906
1
L
Neith
4,630
463
38
4
0
141,715
0
W
Freya
5,943
594
60
6
0
150,313
2
W
Apollo
5,791
579
59
6
0
164,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role