Player Matchup

Ymir
Ymir
D1GodSlayer
Ymir
Level 26
God Stats
1W - 2L
1,477 SR
Queue Stats
114W - 72L
1,408 Elo+
Solo
Agni
Agni
PennyWise223
Agni
Level 21
God Stats
6W - 6L
1,500 SR
Queue Stats
17W - 13L
1,643 Elo+
Solo
Apollo
Apollo
gaijintin
Apollo
Level 28
God Stats
14W - 10L
1,587 SR
Queue Stats
58W - 47L
1,382 Elo+
Solo
Cernunnos
Cernunnos
germanzkrv
Cernunnos
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 69L
1,276 Elo+
Solo
Set
Set
xFALLENxxANGELx
Set
Level 15
God Stats
1W - 8L
1,144 SR
Queue Stats
16W - 32L
1,180 Elo+
Solo
Team Averages
Level 22
1,442 SR
1,378 Elo+

VS

Team Averages
Level 22
1,515 SR
1,318 Elo+
Hun Batz
Hun Batz
Boost013
Hun Batz
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,154 Elo+
Solo
Odin
Odin
LiquidRelic
Odin
Level 29
God Stats
41W - 45L
1,381 SR
Queue Stats
201W - 235L
1,367 Elo+
Party 1
Aphrodite
Aphrodite
Nicias-Mikhael09
Aphrodite
Level 27
God Stats
44W - 21L
1,793 SR
Queue Stats
234W - 223L
1,403 Elo+
Solo
Anhur
Anhur
itsakohlworld
Anhur
Level 15
God Stats
10W - 7L
1,447 SR
Queue Stats
17W - 17L
1,300 Elo+
Solo
Jing Wei
Jing Wei
letmeow
Jing Wei
Level 28
God Stats
49W - 55L
1,456 SR
Queue Stats
201W - 237L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 1
13,012
867
28,364
30,823
20,907
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 6 / 3
12,067
804
5,904
12,238
8,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
gaijintin
Apollo
19
3 / 7 / 1
13,878
925
21,509
21,196
10,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
germanzkrv
Cernunnos
20
0 / 8 / 7
13,050
870
6,154
16,157
6,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
1 / 20 / 1
12,518
835
9,851
31,049
16,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

0

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Boost013
Hun Batz
14
0 / 0 / 0
9,190
613
0
0
0
20
13 / 0 / 25
16,866
1,124
27,660
19,447
26,577
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
20
7 / 1 / 26
14,752
983
15,966
17,887
9,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
15 / 4 / 17
16,520
1,101
20,213
16,806
6,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jing Wei
letmeow
Jing Wei
20
11 / 2 / 22
16,036
1,069
37,861
23,065
9,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
136
7
Kills
46
48
Deaths
7
13
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Boost013
Hun Batz
0
0
0
0
L
3
7
1
0.5
W
13
0
25
25.5
W
Aphrodite
7
1
26
20
L
0
6
3
0.25
L
Apollo
gaijintin
Apollo
3
7
1
0.5
L
Cernunnos
germanzkrv
Cernunnos
0
8
7
0.44
W
15
4
17
5.88
W
Jing Wei
letmeow
Jing Wei
11
2
22
11
L
1
20
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,782
Damage
101,700
111,463
Taken
77,205
62,498
Mitigated
52,718
4,600
Healing
30,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Boost013
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
28,364
2,647
0
1,682
30,823
20,907
0
4,057
26,524
46,159
0
W
27,660
8,262
0
50
19,447
26,577
0
10,017
9,198
1,879
49,117
W
Aphrodite
15,966
1,836
11,325
11,012
17,887
9,890
0
6,455
11,432
35,058
0
L
5,904
711
0
775
12,238
8,345
0
866
11,282
18,071
0
L
Apollo
gaijintin
Apollo
21,509
12,003
0
1,424
21,196
10,449
0
2,748
18,316
0
84,471
L
Cernunnos
germanzkrv
Cernunnos
6,154
1,448
0
0
16,157
6,753
0
2,824
13,148
0
11,693
W
20,213
9,999
0
1,641
16,806
6,872
0
8,839
7,967
0
46,282
W
Jing Wei
letmeow
Jing Wei
37,861
33,749
0
6,669
23,065
9,379
0
8,725
14,340
0
68,178
L
9,851
3,821
0
719
31,049
16,044
0
5,673
24,987
0
33,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,525
Gold Earned
73,364
268
Minions Killed
251
4
Camps Cleared
11
1,108,558
Distance Traveled
1,062,628
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,190
613
0
0
0
0
0
L
Ymir
13,012
867
64
4
0
253,591
0
W
Odin
16,866
1,124
67
4
3
294,338
3
W
Aphrodite
14,752
983
53
4
0
270,016
0
L
Agni
12,067
804
22
1
0
153,151
1
L
Apollo
13,878
925
133
9
2
247,283
0
L
Cernunnos
13,050
870
10
1
0
207,812
0
W
Anhur
16,520
1,101
49
3
3
211,290
0
W
Jing Wei
16,036
1,069
82
5
5
286,984
3
L
Set
12,518
835
39
3
2
246,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role