Player Matchup

Nemesis
Nemesis
GetDomedIdiot
Nemesis
Level 27
God Stats
22W - 22L
1,553 SR
Queue Stats
150W - 141L
1,576 Elo+
Party 1
Agni
Agni
Mustyre
Agni
Level 5
God Stats
2W - 6L
1,531 SR
Queue Stats
119W - 179L
1,514 Elo+
Solo
Anhur
Anhur
Mythic9
Anhur
Level 67
God Stats
5W - 3L
1,568 SR
Queue Stats
206W - 184L
1,589 Elo+
Party 1
King Arthur
King Arthur
RushyNoox
King Arthur
Level 18
God Stats
66W - 79L
1,438 SR
Queue Stats
104W - 124L
1,505 Elo+
Solo
Ra
Ra
Screamingsleet
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,533 Elo+
Party 1
Team Averages
Level 25
1,518 SR
1,544 Elo+

VS

Team Averages
Level 38
1,512 SR
1,544 Elo+
Athena
Athena
BiAGi
Athena
Level 23
God Stats
4W - 3L
1,559 SR
Queue Stats
86W - 70L
1,543 Elo+
Solo
Thoth
Thoth
MysticFight
Thoth
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
17W - 16L
1,505 Elo+
Party 2
Erlang Shen
Erlang Shen
Shakitaa
Erlang Shen
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,639 Elo+
Solo
Xbalanque
Xbalanque
Zrilly
Xbalanque
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
panda365
Pele
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 84L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
8 / 6 / 4
10,904
519
12,140
17,029
7,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Mustyre
Agni
5
0 / 4 / 0
5,946
283
1,229
3,837
553
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Mythic9
Anhur
14
2 / 7 / 1
8,781
418
4,596
14,034
3,562
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
RushyNoox
King Arthur
15
3 / 8 / 7
9,975
475
8,201
24,182
16,943
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 7 / 8
9,884
471
8,480
12,621
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BiAGi
Athena
17
5 / 2 / 14
12,410
591
10,308
16,260
19,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 6 / 7
10,227
487
6,236
10,137
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Shakitaa
Erlang Shen
15
0 / 3 / 5
10,044
478
4,340
10,787
7,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Zrilly
Xbalanque
20
19 / 3 / 4
14,028
668
20,215
16,062
7,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
20
7 / 1 / 6
13,663
651
16,035
15,631
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
68
15
Kills
32
32
Deaths
15
20
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Athena
BiAGi
Athena
5
2
14
6
L
Nemesis
8
6
4
1.67
L
Agni
Mustyre
Agni
0
4
0
0
W
1
6
7
0.75
L
Anhur
Mythic9
Anhur
2
7
1
0.36
L
King Arthur
RushyNoox
King Arthur
3
8
7
0.81
L
2
7
8
0.86
W
Erlang Shen
Shakitaa
Erlang Shen
0
3
5
0.83
W
Xbalanque
Zrilly
Xbalanque
19
3
4
7
W
Pele
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,646
Damage
57,134
71,703
Taken
68,877
32,878
Mitigated
44,379
10,947
Healing
18,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
BiAGi
Athena
10,308
2,929
0
2,712
16,260
19,700
776
3,262
12,888
53,418
0
L
Nemesis
12,140
5,826
0
2,202
17,029
7,776
0
2,465
14,510
0
65,504
L
Agni
Mustyre
Agni
1,229
447
309
734
3,837
553
0
1,020
2,777
6,682
0
W
6,236
43
0
1,424
10,137
3,436
423
1,791
8,218
46,917
0
L
Anhur
Mythic9
Anhur
4,596
2,315
0
2,708
14,034
3,562
0
2,356
11,596
0
37,727
L
King Arthur
RushyNoox
King Arthur
8,201
1,187
0
4,029
24,182
16,943
0
5,377
18,746
0
54,237
L
8,480
1,471
641
324
12,621
4,044
0
4,695
7,530
37,165
0
W
Erlang Shen
Shakitaa
Erlang Shen
4,340
1,728
0
3,600
10,787
7,222
1,218
468
10,275
0
46,768
W
Xbalanque
Zrilly
Xbalanque
20,215
12,482
0
3,616
16,062
7,233
9,749
1,645
14,291
0
103,591
W
Pele
16,035
4,318
0
6,975
15,631
6,788
3,477
2,043
13,496
0
123,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,490
Gold Earned
60,372
358
Minions Killed
568
0
Camps Cleared
0
1,488,147
Distance Traveled
2,036,385
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,410
591
76
4
0
452,027
3
L
Nemesis
10,904
519
98
5
0
415,390
0
L
Agni
5,946
283
11
1
0
110,811
0
W
Thoth
10,227
487
84
4
0
339,907
3
L
Anhur
8,781
418
67
3
0
268,841
3
L
King Arthur
9,975
475
102
5
0
334,058
4
L
Ra
9,884
471
80
4
0
359,047
2
W
Erlang Shen
10,044
478
89
4
0
419,473
1
W
Xbalanque
14,028
668
139
7
0
383,676
2
W
Pele
13,663
651
180
9
0
441,302
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role