Player Matchup

Ne Zha
Ne Zha
Astroflow
Ne Zha
Level 160
God Stats
5W - 3L
1,477 SR
Queue Stats
199W - 193L
1,640 Elo+
Party 2
Cerberus
Cerberus
BeserkerKing
Cerberus
Level 155
God Stats
4W - 3L
1,653 SR
Queue Stats
262W - 217L
1,716 Elo+
Party 2
Ra
Ra
Kimmy239
Ra
Level 147
God Stats
6W - 1L
1,661 SR
Queue Stats
141W - 126L
1,597 Elo+
Party 2
Anhur
Anhur
Ncapone
Anhur
Level 146
God Stats
13W - 14L
1,677 SR
Queue Stats
221W - 221L
1,600 Elo+
Party 2
Vulcan
Vulcan
anexstation
Vulcan
Level 29
God Stats
2W - 1L
1,696 SR
Queue Stats
2W - 1L
1,739 Elo+
Party 2
Team Averages
Level 127
1,633 SR
1,658 Elo+

VS

Team Averages
Level 79
1,464 SR
1,548 Elo+
Cupid
Cupid
Mutilatedd
Cupid
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,529 Elo+
Party 3
Janus
Janus
SandZebra
Janus
Level 114
God Stats
0W - 2L
1,210 SR
Queue Stats
74W - 50L
1,644 Elo+
Party 1
Ymir
Ymir
SmurfffyMagooo
Ymir
Level 16
God Stats
1W - 1L
1,709 SR
Queue Stats
36W - 37L
1,521 Elo+
Party 3
Mercury
Mercury
TONREK
Mercury
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 127L
1,544 Elo+
Party 1
Osiris
Osiris
bryan20001011
Osiris
Level 109
God Stats
10W - 8L
1,402 SR
Queue Stats
133W - 124L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Astroflow
Ne Zha
12
6 / 0 / 0
6,778
616
5,679
7,517
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
BeserkerKing
Cerberus
11
4 / 0 / 13
7,268
661
6,250
5,242
3,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 1 / 2
7,151
650
4,562
5,020
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Ncapone
Anhur
12
6 / 0 / 1
7,182
653
2,903
3,728
1,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
10
4 / 1 / 4
6,078
553
4,552
3,668
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
8
0 / 3 / 0
4,767
433
1,500
3,953
686
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
SandZebra
Janus
8
0 / 6 / 1
4,838
440
2,355
6,786
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 6 / 1
4,249
386
1,280
6,226
1,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
TONREK
Mercury
10
1 / 4 / 0
5,625
511
571
8,218
1,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 0
5,404
491
2,736
8,971
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
23
Kills
1
2
Deaths
23
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Astroflow
Ne Zha
6
0
0
6
W
Cerberus
BeserkerKing
Cerberus
4
0
13
10.5
W
3
1
2
4
L
Cupid
0
3
0
0
W
Anhur
Ncapone
Anhur
6
0
1
6.5
L
Janus
SandZebra
Janus
0
6
1
0.08
L
0
6
1
0.08
L
Mercury
TONREK
Mercury
1
4
0
0.25
W
Vulcan
4
1
4
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,946
Damage
8,442
25,175
Taken
34,154
10,120
Mitigated
9,618
11,486
Healing
5,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Astroflow
Ne Zha
5,679
1,436
0
3,680
7,517
2,831
0
641
6,794
0
34,766
W
Cerberus
BeserkerKing
Cerberus
6,250
352
0
2,676
5,242
3,208
0
1,135
4,023
22,514
0
W
4,562
634
190
2,547
5,020
1,734
360
675
4,303
39,694
0
L
Cupid
1,500
740
100
953
3,953
686
0
700
3,253
0
19,152
W
Anhur
Ncapone
Anhur
2,903
1,745
0
2,028
3,728
1,102
294
0
3,728
0
40,167
L
Janus
SandZebra
Janus
2,355
310
0
992
6,786
1,032
0
3,020
3,556
18,966
0
L
1,280
301
0
213
6,226
1,725
0
3,506
2,651
9,094
486
L
Mercury
TONREK
Mercury
571
123
0
669
8,218
1,773
0
3,710
4,368
0
28,847
W
Vulcan
4,552
1,005
0
365
3,668
1,245
195
766
2,758
27,376
0
L
2,736
1,386
0
2,183
8,971
4,402
0
4,009
4,962
0
28,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,457
Gold Earned
24,883
353
Minions Killed
220
0
Camps Cleared
0
1,098,020
Distance Traveled
920,983
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,778
616
79
7
0
218,157
2
W
Cerberus
7,268
661
39
4
0
246,560
3
W
Ra
7,151
650
91
8
0
216,356
6
L
Cupid
4,767
433
36
3
0
157,005
2
W
Anhur
7,182
653
99
9
0
194,521
0
L
Janus
4,838
440
36
3
0
197,475
1
L
Ymir
4,249
386
19
2
0
156,835
0
L
Mercury
5,625
511
67
6
0
216,163
0
W
Vulcan
6,078
553
45
4
0
222,426
0
L
Osiris
5,404
491
62
6
0
193,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role