Player Matchup

Apollo
Apollo
ChadThunderWok
Apollo
Level 95
God Stats
2W - 3L
1,746 SR
Queue Stats
79W - 94L
1,499 Elo+
Party 1
Baron Samedi
Baron Samedi
ItsClarkMann
Baron Samedi
Level 16
God Stats
0W - 4L
1,173 SR
Queue Stats
1W - 6L
1,164 Elo+
Party 1
Fenrir
Fenrir
LeoDa92
Fenrir
Level 147
God Stats
5W - 7L
1,798 SR
Queue Stats
341W - 255L
1,497 Elo+
Solo
Scylla
Scylla
PhatFreeWilly
Scylla
Level 94
God Stats
4W - 2L
1,883 SR
Queue Stats
53W - 57L
1,496 Elo+
Party 1
Izanami
Izanami
TheActualMann
Izanami
Level 106
God Stats
3W - 2L
1,498 SR
Queue Stats
136W - 152L
1,532 Elo+
Party 1
Team Averages
Level 92
1,620 SR
1,437 Elo+

VS

Team Averages
Level 140
1,579 SR
1,592 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AbortiaClinique
Nox
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
IckleB
Tiamat
Level 156
God Stats
23W - 22L
1,644 SR
Queue Stats
552W - 352L
1,618 Elo+
Solo
Ratatoskr
Ratatoskr
Símply
Ratatoskr
Level 160
God Stats
8W - 2L
1,753 SR
Queue Stats
364W - 204L
1,844 Elo+
Party 2
Osiris
Osiris
Truvi
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,186
519
3,941
6,435
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
ItsClarkMann
Baron Samedi
6
0 / 9 / 1
4,158
416
945
7,344
2,021
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
LeoDa92
Fenrir
10
2 / 2 / 3
6,016
602
2,928
6,337
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 3 / 1
5,079
508
2,380
4,947
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
9
2 / 1 / 3
5,380
538
3,776
5,031
1,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 3 / 1
4,737
474
1,308
5,228
1,783
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 2
5,156
516
2,043
4,459
1,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
IckleB
Tiamat
10
0 / 1 / 2
5,645
565
2,673
4,416
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
Símply
Ratatoskr
11
7 / 2 / 3
6,442
644
6,111
7,831
3,764
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Osiris
Truvi
Osiris
12
10 / 2 / 1
7,217
722
8,105
7,363
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
8
Kills
17
17
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
3
1
0.17
W
0
1
2
1
L
2
2
3
1.75
W
Tiamat
IckleB
Tiamat
0
1
2
1
L
Baron Samedi
ItsClarkMann
Baron Samedi
0
9
1
0.06
L
Fenrir
LeoDa92
Fenrir
2
2
3
1.75
L
2
3
1
0.83
W
Ratatoskr
Símply
Ratatoskr
7
2
3
4.25
L
Izanami
2
1
3
3.5
W
Osiris
Truvi
Osiris
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,970
Damage
20,240
30,094
Taken
29,297
8,292
Mitigated
13,249
6,616
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
1,308
426
0
912
5,228
1,783
0
79
5,149
0
24,201
W
2,043
197
0
2,263
4,459
1,498
0
0
4,459
17,513
0
L
3,941
2,294
0
1,921
6,435
1,577
0
858
5,577
0
23,923
W
Tiamat
IckleB
Tiamat
2,673
448
0
1,738
4,416
1,880
0
1,815
2,288
26,045
0
L
Baron Samedi
ItsClarkMann
Baron Samedi
945
312
0
800
7,344
2,021
0
0
7,069
8,515
0
L
Fenrir
LeoDa92
Fenrir
2,928
928
0
1,934
6,337
1,905
0
509
5,708
0
24,864
L
2,380
314
0
420
4,947
1,233
26
1,892
2,828
17,265
0
W
Ratatoskr
Símply
Ratatoskr
6,111
2,017
0
3,277
7,831
3,764
1,046
523
7,308
0
31,512
L
Izanami
3,776
2,084
0
1,541
5,031
1,556
0
1,185
3,821
0
32,875
W
Osiris
Truvi
Osiris
8,105
3,709
0
316
7,363
4,324
0
568
6,768
0
41,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,819
Gold Earned
29,197
216
Minions Killed
297
0
Camps Cleared
0
913,058
Distance Traveled
925,926
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
4,737
474
38
4
0
162,867
2
W
Nox
5,156
516
39
4
0
174,755
3
L
Apollo
5,186
519
50
5
0
186,107
2
W
Tiamat
5,645
565
69
7
0
189,870
4
L
Baron Samedi
4,158
416
16
2
0
179,521
0
L
Fenrir
6,016
602
47
5
0
208,636
4
L
Scylla
5,079
508
33
3
0
188,239
0
W
Ratatoskr
6,442
644
71
7
0
191,538
0
L
Izanami
5,380
538
70
7
0
150,555
1
W
Osiris
7,217
722
80
8
0
206,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role