Player Matchup

Thor
Thor
AHARONZOMBIE
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
964 Elo+
Party 3
Sun Wukong
Sun Wukong
BBlue_Q
Sun Wukong
Level 14
God Stats
3W - 8L
1,227 SR
Queue Stats
115W - 100L
1,306 Elo+
Solo
Sol
Sol
Lorenzo_XXS
Sol
Level 7
God Stats
0W - 3L
1,056 SR
Queue Stats
0W - 7L
878 Elo+
Party 3
Vamana
Vamana
barbaraortiz
Vamana
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
942 Elo+
Party 3
Olorun
Olorun
lautinico2010
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
964 Elo+
Party 3
Team Averages
Level 10
1,357 SR
1,011 Elo+

VS

Team Averages
Level 16
1,355 SR
1,245 Elo+
Mulan
Mulan
EpiCXxXNiNJaS
Mulan
Level 24
God Stats
36W - 27L
1,483 SR
Queue Stats
205W - 250L
1,273 Elo+
Party 2
Heimdallr
Heimdallr
ManB3arP1g2382
Heimdallr
Level 17
God Stats
6W - 5L
1,097 SR
Queue Stats
24W - 30L
1,143 Elo+
Party 1
He Bo
He Bo
PearBrew
He Bo
Level 7
God Stats
3W - 3L
1,229 SR
Queue Stats
62W - 48L
1,276 Elo+
Solo
Arachne
Arachne
SweetLady27
Arachne
Level 19
God Stats
30W - 23L
1,465 SR
Queue Stats
52W - 52L
1,309 Elo+
Party 2
Geb
Geb
xxterrastomperxx
Geb
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 16 / 3
10,017
371
9,463
22,537
8,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
BBlue_Q
Sun Wukong
17
6 / 8 / 0
12,518
464
12,019
28,862
26,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 18 / 1
9,150
339
3,350
20,906
7,003
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
14
0 / 16 / 6
9,243
342
9,039
27,055
16,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 13 / 5
10,362
384
10,090
19,286
7,664
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 14
14,060
521
13,825
14,663
18,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
ManB3arP1g2382
Heimdallr
18
7 / 4 / 22
12,718
471
18,390
15,549
6,527
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

He Bo
PearBrew
He Bo
20
37 / 3 / 12
16,450
609
37,107
15,875
6,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
SweetLady27
Arachne
20
15 / 3 / 7
15,141
561
13,989
21,290
10,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
5 / 4 / 22
13,007
482
12,822
17,341
21,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
146
15
Kills
69
71
Deaths
15
15
Assists
77
Player
Kills
Deaths
Assists
KDA
L
5
16
3
0.41
L
Sun Wukong
BBlue_Q
Sun Wukong
6
8
0
0.75
W
5
1
14
12
L
1
18
1
0.08
W
Heimdallr
ManB3arP1g2382
Heimdallr
7
4
22
4.5
W
He Bo
PearBrew
He Bo
37
3
12
14.33
W
Arachne
SweetLady27
Arachne
15
3
7
6.17
L
Vamana
0
16
6
0.19
L
3
13
5
0.42
W
5
4
22
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,961
Damage
96,133
118,646
Taken
84,718
65,563
Mitigated
63,280
12,124
Healing
30,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,463
2,520
0
0
22,537
8,513
0
8,680
13,531
0
31,371
L
Sun Wukong
BBlue_Q
Sun Wukong
12,019
2,809
0
2,203
28,862
26,145
460
11,562
16,766
0
60,286
W
13,825
3,715
0
6,072
14,663
18,559
2,593
1,341
13,322
0
94,584
L
3,350
953
0
2,030
20,906
7,003
216
8,913
11,596
21,396
4,017
W
Heimdallr
ManB3arP1g2382
Heimdallr
18,390
9,472
0
5,874
15,549
6,527
4,372
3,345
12,204
0
60,912
W
He Bo
PearBrew
He Bo
37,107
3,280
565
3,216
15,875
6,348
3,703
3,049
12,826
103,670
0
W
Arachne
SweetLady27
Arachne
13,989
9,913
0
12,834
21,290
10,730
385
2,064
19,226
0
128,441
L
Vamana
9,039
5,580
0
4,476
27,055
16,238
0
10,099
16,513
0
37,617
L
10,090
5,103
517
2,898
19,286
7,664
654
9,326
9,686
40,366
0
W
12,822
1,563
0
2,404
17,341
21,116
1,703
3,561
13,780
38,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,290
Gold Earned
71,376
291
Minions Killed
598
0
Camps Cleared
0
2,193,447
Distance Traveled
2,514,526
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,017
371
36
1
0
489,332
1
L
Sun Wukong
12,518
464
108
4
0
443,665
1
W
Mulan
14,060
521
163
6
0
417,281
0
L
Sol
9,150
339
39
1
0
415,332
0
W
Heimdallr
12,718
471
68
3
0
497,720
0
W
He Bo
16,450
609
169
6
0
531,394
1
W
Arachne
15,141
561
151
6
0
554,030
0
L
Vamana
9,243
342
56
2
0
444,469
1
L
Olorun
10,362
384
52
2
0
400,649
0
W
Geb
13,007
482
47
2
0
514,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role