Player Matchup

Baron Samedi
Baron Samedi
Gold I
BIRDMANTHUGGZ
Baron Samedi
Gold I
Level 52
God Stats
11W - 9L
1,755 SR
Queue Stats
66W - 43L
1,866 MMR
Party 1
Athena
Athena
Platinum I
RobbMack
Athena
Platinum I
Level 154
God Stats
3W - 4L
1,836 SR
Queue Stats
110W - 75L
1,989 MMR
Party 1
Medusa
Medusa
Platinum V
Yoichi Isagi
Medusa
Platinum V
Level 45
God Stats
2W - 2L
1,816 SR
Queue Stats
72W - 45L
1,752 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 84
1,802 SR
1,869 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 102
1,656 SR
2,010 MMR
Set
Set
Diamond III
Counteristics
Set
Diamond III
Level 53
God Stats
44W - 17L
1,756 SR
Queue Stats
202W - 147L
2,100 MMR
Solo
Tiamat
Tiamat
Gold I
Devlishi
Tiamat
Gold I
Level 127
God Stats
11W - 5L
1,712 SR
Queue Stats
29W - 25L
1,962 MMR
Party 2
Cerberus
Cerberus
Platinum V
TGRlM
Cerberus
Platinum V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,968 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BIRDMANTHUGGZ
Baron Samedi
17
3 / 3 / 0
13,426
584
17,389
15,840
10,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
RobbMack
Athena
15
0 / 2 / 3
14,178
616
8,473
19,354
25,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
16
0 / 3 / 3
12,658
550
15,074
12,872
5,819
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeScyllaCthulhuSobekCabrakan

VS

Bans
ThothGuan YuAchillesChaacCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 5
14,501
630
15,087
21,953
23,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Devlishi
Tiamat
18
2 / 0 / 6
13,926
605
14,077
13,390
13,076
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
TGRlM
Cerberus
16
3 / 3 / 4
13,584
591
11,196
29,355
29,593
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
8
8
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BIRDMANTHUGGZ
Baron Samedi
3
3
0
1
W
3
0
5
5.5
W
Tiamat
Devlishi
Tiamat
2
0
6
5
L
Athena
RobbMack
Athena
0
2
3
0.75
W
Cerberus
TGRlM
Cerberus
3
3
4
1.67
L
Medusa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,936
Damage
40,360
48,066
Taken
64,698
41,693
Mitigated
65,675
10,985
Healing
31,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BIRDMANTHUGGZ
Baron Samedi
17,389
672
3,271
6,175
15,840
10,258
45
9,054
6,611
81,928
0
W
15,087
6,892
0
9,152
21,953
23,006
1,641
9,113
12,840
0
131,070
W
Tiamat
Devlishi
Tiamat
14,077
1,061
240
9,028
13,390
13,076
1,456
6,134
7,256
75,745
0
L
Athena
RobbMack
Athena
8,473
2,051
0
720
19,354
25,616
0
10,299
8,655
30,148
0
W
Cerberus
TGRlM
Cerberus
11,196
784
982
11,996
29,355
29,593
965
11,202
18,153
55,136
0
L
Medusa
15,074
7,115
0
819
12,872
5,819
368
5,988
6,734
0
95,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,262
Gold Earned
42,011
292
Minions Killed
342
0
Camps Cleared
0
1,200,707
Distance Traveled
1,335,246
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,426
584
126
5
0
372,875
14
W
Set
14,501
630
133
6
0
478,464
0
W
Tiamat
13,926
605
112
5
0
433,816
6
L
Athena
14,178
616
43
2
0
462,679
7
W
Cerberus
13,584
591
97
4
0
422,966
4
L
Medusa
12,658
550
123
5
0
365,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role