Player Matchup

Danzaburou
Danzaburou
BeserkerKing
Danzaburou
Level 155
God Stats
7W - 6L
1,775 SR
Queue Stats
105W - 88L
1,741 Elo+
Party 3
Cthulhu
Cthulhu
Sliicck
Cthulhu
Level 31
God Stats
21W - 1L
1,896 SR
Queue Stats
80W - 30L
1,794 Elo+
Party 2
Fenrir
Fenrir
Varkky
Fenrir
Level 48
God Stats
13W - 3L
1,809 SR
Queue Stats
65W - 32L
1,771 Elo+
Party 2
Osiris
Osiris
anexstation
Osiris
Level 29
God Stats
4W - 2L
1,695 SR
Queue Stats
22W - 13L
1,603 Elo+
Party 3
Merlin
Merlin
ragingmuffin115
Merlin
Level 149
God Stats
12W - 3L
1,823 SR
Queue Stats
97W - 42L
1,769 Elo+
Party 2
Team Averages
Level 82
1,799 SR
1,736 Elo+

VS

Team Averages
Level 81
1,596 SR
1,577 Elo+
Aphrodite
Aphrodite
Aloaye
Aphrodite
Level 43
God Stats
0W - 1L
1,590 SR
Queue Stats
59W - 72L
1,443 Elo+
Solo
Xbalanque
Xbalanque
Kingler FSP
Xbalanque
Level 154
God Stats
1W - 1L
1,749 SR
Queue Stats
44W - 33L
1,607 Elo+
Party 1
Nemesis
Nemesis
abigballa
Nemesis
Level 36
God Stats
14W - 15L
1,654 SR
Queue Stats
386W - 369L
1,542 Elo+
Solo
Sylvanus
Sylvanus
iSasphemy
Sylvanus
Level 160
God Stats
4W - 6L
1,486 SR
Queue Stats
143W - 111L
1,591 Elo+
Party 1
Guan Yu
Guan Yu
wastedmedusa
Guan Yu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 16L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeserkerKing
Danzaburou
20
10 / 6 / 22
17,663
1,039
59,129
35,279
19,301
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Sliicck
Cthulhu
20
8 / 4 / 23
17,721
1,042
22,970
38,407
67,776
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fenrir
Varkky
Fenrir
20
7 / 10 / 18
15,599
918
18,446
26,943
18,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Osiris
20
3 / 6 / 17
15,114
889
10,137
24,644
32,883
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 1 / 20
17,406
1,024
35,088
16,927
9,208
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

9

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aloaye
Aphrodite
20
5 / 3 / 16
15,945
938
24,689
23,322
15,138
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Kingler FSP
Xbalanque
20
7 / 11 / 17
16,543
973
49,470
34,929
15,438
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
abigballa
Nemesis
20
6 / 6 / 16
16,608
977
15,792
31,585
13,687
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
iSasphemy
Sylvanus
20
8 / 4 / 14
15,922
937
31,115
23,410
14,297
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Guan Yu
wastedmedusa
Guan Yu
20
1 / 10 / 21
14,938
879
15,364
41,723
57,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
111
34
Kills
27
27
Deaths
34
100
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Aloaye
Aphrodite
5
3
16
4.33
W
Danzaburou
BeserkerKing
Danzaburou
10
6
22
3.5
L
Xbalanque
Kingler FSP
Xbalanque
7
11
17
1.41
W
Cthulhu
Sliicck
Cthulhu
8
4
23
4.88
W
Fenrir
Varkky
Fenrir
7
10
18
1.6
L
Nemesis
abigballa
Nemesis
6
6
16
2.33
W
Osiris
3
6
17
1.92
L
Sylvanus
iSasphemy
Sylvanus
8
4
14
3.75
W
6
1
20
16
L
Guan Yu
wastedmedusa
Guan Yu
1
10
21
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,770
Damage
136,430
142,200
Taken
154,969
147,935
Mitigated
116,010
19,516
Healing
58,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Aloaye
Aphrodite
24,689
880
11,512
13,630
23,322
15,138
0
9,601
13,487
61,369
0
W
Danzaburou
BeserkerKing
Danzaburou
59,129
24,744
0
11,219
35,279
19,301
0
13,909
21,370
0
100,706
L
Xbalanque
Kingler FSP
Xbalanque
49,470
24,684
0
3,824
34,929
15,438
0
13,346
21,431
0
104,450
W
Cthulhu
Sliicck
Cthulhu
22,970
1,343
2,797
817
38,407
67,776
0
13,884
24,523
50,681
0
W
Fenrir
Varkky
Fenrir
18,446
4,057
0
232
26,943
18,767
0
11,150
15,793
0
21,778
L
Nemesis
abigballa
Nemesis
15,792
9,980
0
1,179
31,585
13,687
0
13,591
17,570
0
41,954
W
Osiris
10,137
4,116
0
0
24,644
32,883
0
10,737
13,208
0
18,628
L
Sylvanus
iSasphemy
Sylvanus
31,115
1,603
7,329
8,202
23,410
14,297
0
7,298
15,934
41,913
0
W
35,088
2,615
414
4,037
16,927
9,208
0
6,124
10,803
92,297
0
L
Guan Yu
wastedmedusa
Guan Yu
15,364
1,989
8,114
5,181
41,723
57,450
0
12,701
28,489
0
44,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,503
Gold Earned
79,956
331
Minions Killed
344
6
Camps Cleared
18
1,634,235
Distance Traveled
1,681,243
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
15,945
938
97
6
2
348,047
0
W
Danzaburou
17,663
1,039
104
6
1
333,432
0
L
Xbalanque
16,543
973
108
6
1
290,735
0
W
Cthulhu
17,721
1,042
48
3
0
330,022
0
W
Fenrir
15,599
918
10
1
1
317,173
2
L
Nemesis
16,608
977
45
3
12
367,378
1
W
Osiris
15,114
889
17
1
1
306,395
0
L
Sylvanus
15,922
937
27
2
1
296,039
2
W
Merlin
17,406
1,024
152
9
3
347,213
1
L
Guan Yu
14,938
879
67
4
2
379,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role