Player Matchup

Ymir
Ymir
Aribitor
Ymir
Level 48
God Stats
1W - 2L
1,559 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Nemesis
Nemesis
LordZoltag
Nemesis
Level 56
God Stats
0W - 2L
1,512 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 2
Bellona
Bellona
MoCreamm
Bellona
Level 8
God Stats
0W - 3L
1,391 SR
Queue Stats
97W - 70L
1,008 Elo+
Party 2
Heimdallr
Heimdallr
Throne877
Heimdallr
Level 14
God Stats
5W - 11L
1,293 SR
Queue Stats
65W - 57L
1,066 Elo+
Party 2
Bakasura
Bakasura
uChallengeMakoa
Bakasura
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,046 Elo+
Party 2
Team Averages
Level 27
1,451 SR
1,269 Elo+

VS

Team Averages
Level 22
1,544 SR
1,362 Elo+
Sun Wukong
Sun Wukong
Easternlin
Sun Wukong
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
ThroatChoker
Cupid
Level 26
God Stats
132W - 113L
1,515 SR
Queue Stats
1,073W - 1,117L
1,460 Elo+
Solo
Medusa
Medusa
ayeeedro
Medusa
Level 24
God Stats
11W - 5L
1,705 SR
Queue Stats
13W - 11L
1,417 Elo+
Solo
Ra
Ra
callmecosmic
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,322 Elo+
Solo
Baron Samedi
Baron Samedi
kingsbane1803
Baron Samedi
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,112 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
7 / 8 / 9
15,123
1,080
21,592
29,214
15,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
LordZoltag
Nemesis
20
6 / 6 / 14
14,567
1,041
12,608
16,424
8,665
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
MoCreamm
Bellona
20
7 / 7 / 12
14,161
1,012
16,228
28,024
26,111
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Throne877
Heimdallr
20
3 / 12 / 18
13,755
983
16,692
22,825
13,960
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
20
8 / 5 / 13
15,365
1,098
16,447
22,984
13,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

69

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Easternlin
Sun Wukong
20
11 / 7 / 21
15,918
1,137
18,914
24,989
30,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 2 / 18
14,814
1,058
25,588
14,089
6,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
ayeeedro
Medusa
20
10 / 4 / 17
15,334
1,095
25,181
12,847
5,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 9 / 24
13,884
992
25,287
16,306
7,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
kingsbane1803
Baron Samedi
20
4 / 9 / 22
13,504
965
15,128
19,776
11,610
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
140
31
Kills
38
38
Deaths
31
66
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Ymir
7
8
9
1.44
W
Sun Wukong
Easternlin
Sun Wukong
11
7
21
3.07
L
Nemesis
LordZoltag
Nemesis
6
6
14
2.17
L
Bellona
MoCreamm
Bellona
7
7
12
1.86
W
8
2
18
8.5
L
Heimdallr
Throne877
Heimdallr
3
12
18
1
W
Medusa
ayeeedro
Medusa
10
4
17
4.63
W
5
9
24
1.89
W
Baron Samedi
kingsbane1803
Baron Samedi
4
9
22
1.67
L
Bakasura
8
5
13
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,567
Damage
110,098
119,471
Taken
88,007
77,489
Mitigated
61,890
11,986
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
21,592
2,384
662
3,780
29,214
15,647
0
14,077
15,137
49,983
0
W
Sun Wukong
Easternlin
Sun Wukong
18,914
3,574
0
1,886
24,989
30,328
0
4,270
18,557
1,026
34,829
L
Nemesis
LordZoltag
Nemesis
12,608
6,048
182
1,881
16,424
8,665
0
3,481
12,943
0
28,527
L
Bellona
MoCreamm
Bellona
16,228
4,156
0
679
28,024
26,111
0
8,569
19,455
0
36,955
W
25,588
12,976
0
1,174
14,089
6,641
0
2,481
11,398
0
56,458
L
Heimdallr
Throne877
Heimdallr
16,692
15,907
83
2,367
22,825
13,960
0
9,076
13,749
0
39,259
W
Medusa
ayeeedro
Medusa
25,181
13,708
0
110
12,847
5,845
0
3,536
9,161
0
61,319
W
25,287
4,266
1,042
282
16,306
7,466
0
5,864
9,982
47,324
0
W
Baron Samedi
kingsbane1803
Baron Samedi
15,128
2,511
2,344
2,163
19,776
11,610
0
5,441
14,335
31,673
0
L
Bakasura
16,447
10,445
0
2,352
22,984
13,106
0
6,202
16,782
0
35,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,971
Gold Earned
73,454
251
Minions Killed
278
6
Camps Cleared
6
1,172,861
Distance Traveled
1,203,194
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
15,123
1,080
79
6
1
215,144
6
W
Sun Wukong
15,918
1,137
31
2
1
274,496
0
L
Nemesis
14,567
1,041
35
3
0
210,831
0
L
Bellona
14,161
1,012
33
2
1
237,008
4
W
Cupid
14,814
1,058
67
5
3
266,369
3
L
Heimdallr
13,755
983
42
3
2
198,166
0
W
Medusa
15,334
1,095
82
6
0
255,840
2
W
Ra
13,884
992
54
4
2
205,970
1
W
Baron Samedi
13,504
965
44
3
0
200,519
0
L
Bakasura
15,365
1,098
62
4
2
311,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role