Player Matchup

Kuzenbo
Kuzenbo
AgentHaunt
Kuzenbo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,527 Elo+
Party 2
Discordia
Discordia
H i e u y y y
Discordia
Level 129
God Stats
7W - 12L
1,179 SR
Queue Stats
668W - 668L
1,581 Elo+
Solo
Sun Wukong
Sun Wukong
Hades2819
Sun Wukong
Level 109
God Stats
0W - 1L
1,778 SR
Queue Stats
78W - 84L
1,538 Elo+
Party 2
Serqet
Serqet
Hivershummy
Serqet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
carrrykfr
Jing Wei
Level 158
God Stats
6W - 11L
1,057 SR
Queue Stats
633W - 648L
1,582 Elo+
Solo
Team Averages
Level 136
1,403 SR
1,546 Elo+

VS

Team Averages
Level 134
1,620 SR
1,575 Elo+
The Morrigan
The Morrigan
Alzrooy
The Morrigan
Level 160
God Stats
1W - 1L
1,675 SR
Queue Stats
187W - 167L
1,558 Elo+
Solo
Khepri
Khepri
GrimOrphan
Khepri
Level 114
God Stats
1W - 1L
1,313 SR
Queue Stats
10W - 16L
1,621 Elo+
Party 1
Cerberus
Cerberus
Just Confidence
Cerberus
Level 110
God Stats
5W - 2L
2,006 SR
Queue Stats
156W - 161L
1,576 Elo+
Party 1
Fafnir
Fafnir
KhepriHasGun
Fafnir
Level 127
God Stats
1W - 1L
1,518 SR
Queue Stats
9W - 14L
1,530 Elo+
Party 1
Chiron
Chiron
xXKuzenboXx
Chiron
Level 159
God Stats
1W - 1L
1,591 SR
Queue Stats
25W - 32L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AgentHaunt
Kuzenbo
14
1 / 6 / 9
8,333
641
7,528
17,447
21,960
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
H i e u y y y
Discordia
16
3 / 3 / 7
9,001
692
10,637
8,888
3,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Hades2819
Sun Wukong
13
1 / 6 / 6
7,933
610
7,132
17,450
8,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
17
5 / 2 / 3
9,432
726
8,241
8,234
2,799
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
carrrykfr
Jing Wei
15
0 / 6 / 9
8,623
663
12,086
16,147
6,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Alzrooy
The Morrigan
18
7 / 2 / 10
11,100
854
11,804
7,011
4,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
GrimOrphan
Khepri
17
4 / 1 / 16
11,208
862
6,932
14,243
17,786
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
16
4 / 2 / 12
10,015
770
9,802
11,815
12,259
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fafnir
17
5 / 4 / 12
11,325
871
10,587
16,915
27,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
18
3 / 1 / 15
10,465
805
22,847
9,727
5,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
10
Kills
23
23
Deaths
10
34
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AgentHaunt
Kuzenbo
1
6
9
0.92
W
The Morrigan
Alzrooy
The Morrigan
7
2
10
6
W
Khepri
GrimOrphan
Khepri
4
1
16
12
L
Discordia
H i e u y y y
Discordia
3
3
7
2.17
L
Sun Wukong
Hades2819
Sun Wukong
1
6
6
0.67
L
Serqet
5
2
3
3.25
W
Cerberus
4
2
12
5
W
Fafnir
5
4
12
2.75
L
Jing Wei
carrrykfr
Jing Wei
0
6
9
0.75
W
Chiron
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,624
Damage
61,972
68,166
Taken
59,711
43,031
Mitigated
67,221
20,076
Healing
22,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AgentHaunt
Kuzenbo
7,528
2,682
2,058
1,447
17,447
21,960
0
8,112
9,263
16,719
0
W
The Morrigan
Alzrooy
The Morrigan
11,804
1,264
2,572
1,471
7,011
4,328
1,694
2,953
3,896
41,887
635
W
Khepri
GrimOrphan
Khepri
6,932
651
2,960
3,180
14,243
17,786
926
4,536
9,374
13,122
0
L
Discordia
H i e u y y y
Discordia
10,637
1,056
1,564
1,666
8,888
3,050
226
5,145
3,743
34,138
0
L
Sun Wukong
Hades2819
Sun Wukong
7,132
1,418
763
2,133
17,450
8,786
0
11,973
5,477
0
17,129
L
Serqet
8,241
733
2,397
1,324
8,234
2,799
170
4,732
3,334
0
8,997
W
Cerberus
9,802
339
408
2,111
11,815
12,259
473
2,294
9,116
13,312
0
W
Fafnir
10,587
3,500
0
2,592
16,915
27,331
1,308
4,533
11,720
15,049
0
L
Jing Wei
carrrykfr
Jing Wei
12,086
9,448
2,416
4,308
16,147
6,436
0
8,692
7,455
0
32,022
W
Chiron
22,847
8,586
4,203
3,191
9,727
5,517
1,231
3,849
5,502
0
56,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
54,113
132
Minions Killed
170
0
Camps Cleared
0
1,018,143
Distance Traveled
1,226,100
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,333
641
15
1
0
201,180
0
W
The Morrigan
11,100
854
61
5
0
224,022
5
W
Khepri
11,208
862
8
1
0
265,082
2
L
Discordia
9,001
692
43
3
0
195,991
2
L
Sun Wukong
7,933
610
18
1
0
187,487
1
L
Serqet
9,432
726
10
1
0
248,689
4
W
Cerberus
10,015
770
21
2
0
244,362
4
W
Fafnir
11,325
871
6
0
0
227,188
3
L
Jing Wei
8,623
663
46
4
0
184,796
4
W
Chiron
10,465
805
74
6
0
265,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role