Player Matchup

Fenrir
Fenrir
FelipeAngel
Fenrir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,190 Elo+
Solo
Jing Wei
Jing Wei
FlayerL
Jing Wei
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,028 Elo+
Solo
Scylla
Scylla
Hazewx
Scylla
Level 11
God Stats
0W - 3L
1,220 SR
Queue Stats
4W - 7L
1,353 Elo+
Party 1
Odin
Odin
Khyrius666
Odin
Level 13
God Stats
5W - 5L
1,498 SR
Queue Stats
7W - 9L
1,385 Elo+
Party 1
Geb
Geb
kondplay
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,577 Elo+
Solo
Team Averages
Level 14
1,444 SR
1,307 Elo+

VS

Team Averages
Level 21
1,623 SR
1,471 Elo+
Ymir
Ymir
AFK_Frozzy
Ymir
Level 21
God Stats
19W - 22L
1,500 SR
Queue Stats
265W - 360L
1,334 Elo+
Solo
Achilles
Achilles
ElDeAbajoXD
Achilles
Level 21
God Stats
7W - 1L
1,939 SR
Queue Stats
30W - 8L
1,806 Elo+
Solo
Raijin
Raijin
Juampi_Vga
Raijin
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 35L
1,429 Elo+
Solo
Izanami
Izanami
OMEGAΩ
Izanami
Level 20
God Stats
28W - 18L
1,638 SR
Queue Stats
113W - 131L
1,418 Elo+
Solo
Fenrir
Fenrir
Thoruck01
Fenrir
Level 29
God Stats
20W - 16L
1,539 SR
Queue Stats
85W - 98L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 5 / 2
8,626
454
6,872
15,802
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
FlayerL
Jing Wei
13
3 / 4 / 6
8,275
436
9,197
9,896
3,175
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Hazewx
Scylla
15
2 / 7 / 1
8,543
450
4,971
10,637
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 4 / 4
9,139
481
8,804
14,036
9,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 4 / 4
7,133
375
5,303
10,455
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,655
403
5,091
14,040
6,939
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
ElDeAbajoXD
Achilles
17
5 / 2 / 8
10,280
541
12,552
17,401
15,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Raijin
Juampi_Vga
Raijin
17
6 / 3 / 4
10,781
567
10,537
9,514
3,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
OMEGAΩ
Izanami
14
3 / 2 / 7
8,748
460
6,043
12,047
4,228
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Thoruck01
Fenrir
16
8 / 2 / 2
9,840
518
7,214
13,297
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
15
Kills
23
24
Deaths
16
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
7
2
0.29
W
Achilles
ElDeAbajoXD
Achilles
5
2
8
4.5
L
Fenrir
7
5
2
1.6
L
Jing Wei
FlayerL
Jing Wei
3
4
6
1.5
L
Scylla
Hazewx
Scylla
2
7
1
0.36
W
Raijin
Juampi_Vga
Raijin
6
3
4
2.67
L
2
4
4
1
W
Izanami
OMEGAΩ
Izanami
3
2
7
3.25
W
Fenrir
Thoruck01
Fenrir
8
2
2
4.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,147
Damage
41,437
60,826
Taken
66,299
28,652
Mitigated
35,852
12,799
Healing
21,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,091
2,103
0
3,806
14,040
6,939
0
2,006
12,034
32,884
0
W
Achilles
ElDeAbajoXD
Achilles
12,552
5,025
0
8,379
17,401
15,772
387
906
16,030
0
68,728
L
Fenrir
6,872
3,140
0
3,934
15,802
6,199
0
3,432
12,223
0
41,117
L
Jing Wei
FlayerL
Jing Wei
9,197
6,025
0
1,443
9,896
3,175
399
1,661
8,207
0
37,719
L
Scylla
Hazewx
Scylla
4,971
937
0
1,216
10,637
3,231
141
5,595
4,603
41,864
0
W
Raijin
Juampi_Vga
Raijin
10,537
1,661
0
1,693
9,514
3,908
0
3,662
5,593
73,152
0
L
8,804
3,035
0
5,068
14,036
9,728
0
2,437
11,086
0
43,483
W
Izanami
OMEGAΩ
Izanami
6,043
3,262
0
2,971
12,047
4,228
908
2,048
9,901
0
50,201
W
Fenrir
Thoruck01
Fenrir
7,214
1,736
0
4,625
13,297
5,005
0
1,324
11,817
0
49,405
L
5,303
1,317
0
1,138
10,455
6,319
99
1,849
8,517
21,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,716
Gold Earned
47,304
319
Minions Killed
448
0
Camps Cleared
0
1,613,517
Distance Traveled
1,588,211
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,655
403
42
2
0
236,797
0
W
Achilles
10,280
541
100
5
0
399,130
3
L
Fenrir
8,626
454
62
3
0
374,613
1
L
Jing Wei
8,275
436
65
3
0
341,037
1
L
Scylla
8,543
450
95
5
0
277,435
5
W
Raijin
10,781
567
140
7
0
305,472
2
L
Odin
9,139
481
79
4
0
338,786
2
W
Izanami
8,748
460
83
4
0
303,023
2
W
Fenrir
9,840
518
83
4
0
343,789
0
L
Geb
7,133
375
18
1
0
281,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role