Player Matchup

Tsukuyomi
Tsukuyomi
CraazzyyCanadian
Tsukuyomi
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 79L
1,272 Elo+
Party 2
Janus
Janus
Evidental60
Janus
Level 23
God Stats
40W - 35L
1,456 SR
Queue Stats
144W - 136L
1,405 Elo+
Party 3
King Arthur
King Arthur
SGB_Soup
King Arthur
Level 27
God Stats
4W - 5L
1,494 SR
Queue Stats
24W - 32L
1,317 Elo+
Party 2
Ymir
Ymir
SSShadowknight7
Ymir
Level 78
God Stats
4W - 8L
1,229 SR
Queue Stats
91W - 72L
1,535 Elo+
Party 3
Izanami
Izanami
Sus Boy Inc
Izanami
Level 41
God Stats
121W - 85L
1,624 SR
Queue Stats
264W - 228L
1,530 Elo+
Party 3
Team Averages
Level 47
1,460 SR
1,412 Elo+

VS

Team Averages
Level 64
1,617 SR
1,289 Elo+
Bacchus
Bacchus
DAYWALKEI2
Bacchus
Level 68
God Stats
4W - 6L
1,791 SR
Queue Stats
69W - 73L
1,260 Elo+
Party 1
Ra
Ra
Killerkinney202
Ra
Level 16
God Stats
1W - 4L
1,573 SR
Queue Stats
45W - 50L
1,219 Elo+
Party 1
Anhur
Anhur
Xx187HoodRichxX
Anhur
Level 12
God Stats
3W - 7L
1,541 SR
Queue Stats
23W - 32L
1,363 Elo+
Party 1
Achilles
Achilles
Zaih
Achilles
Level 126
God Stats
1W - 3L
1,681 SR
Queue Stats
258W - 285L
1,416 Elo+
Solo
Da Ji
Da Ji
xLimpGlizzyx
Da Ji
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,187 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
17
8 / 1 / 5
10,837
516
8,065
13,334
6,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
3 / 3 / 9
10,960
522
11,708
9,710
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
SGB_Soup
King Arthur
17
2 / 1 / 6
10,218
487
6,756
14,268
11,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
9 / 2 / 5
10,849
517
14,455
14,919
15,144
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Sus Boy Inc
Izanami
18
5 / 5 / 7
11,250
536
17,483
15,051
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DAYWALKEI2
Bacchus
14
4 / 7 / 4
8,913
424
9,830
21,420
21,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 5 / 1
9,333
444
4,990
9,474
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 7 / 3
8,392
400
6,468
16,702
5,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Zaih
Achilles
16
0 / 4 / 3
9,618
458
8,567
18,023
19,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 4 / 2
10,708
510
6,570
17,007
7,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
27
Kills
11
12
Deaths
27
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
8
1
5
10.5
L
Bacchus
DAYWALKEI2
Bacchus
4
7
4
0.86
W
3
3
9
2.5
L
1
5
1
0.3
W
King Arthur
SGB_Soup
King Arthur
2
1
6
5
W
9
2
5
5.75
W
Izanami
Sus Boy Inc
Izanami
5
5
7
1.7
L
3
7
3
0.64
L
Achilles
Zaih
Achilles
0
4
3
0.38
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,467
Damage
36,425
67,282
Taken
82,626
41,676
Mitigated
56,582
20,774
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
8,065
2,370
0
5,982
13,334
6,409
866
2,120
11,176
0
60,107
L
Bacchus
DAYWALKEI2
Bacchus
9,830
1,653
885
1,971
21,420
21,173
0
6,907
14,420
24,246
0
W
11,708
101
0
2,179
9,710
3,572
644
3,081
6,515
66,016
0
L
4,990
585
702
130
9,474
3,357
0
6,295
2,775
52,281
0
W
King Arthur
SGB_Soup
King Arthur
6,756
714
0
6,386
14,268
11,382
64
667
13,575
0
48,343
W
14,455
1,797
1,177
2,123
14,919
15,144
0
3,559
11,263
58,968
0
W
Izanami
Sus Boy Inc
Izanami
17,483
10,489
0
2,927
15,051
5,169
2,069
5,112
9,933
0
100,226
L
6,468
2,725
0
903
16,702
5,844
105
8,511
8,089
0
35,739
L
Achilles
Zaih
Achilles
8,567
2,906
0
3,535
18,023
19,052
0
1,812
16,057
0
57,407
L
6,570
908
231
4,368
17,007
7,156
0
1,791
15,122
0
83,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,114
Gold Earned
46,964
540
Minions Killed
415
0
Camps Cleared
0
1,976,107
Distance Traveled
1,923,746
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,837
516
83
4
0
480,054
1
L
Bacchus
8,913
424
32
2
0
376,905
3
W
Janus
10,960
522
144
7
0
399,870
0
L
Ra
9,333
444
112
5
0
358,097
0
W
King Arthur
10,218
487
87
4
0
390,197
2
W
Ymir
10,849
517
81
4
0
395,490
4
W
Izanami
11,250
536
145
7
0
310,496
0
L
Anhur
8,392
400
53
3
0
376,721
0
L
Achilles
9,618
458
98
5
0
371,469
6
L
Da Ji
10,708
510
120
6
0
440,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role