Player Matchup

Heimdallr
Heimdallr
AlbrtoRz
Heimdallr
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 11L
964 Elo+
Party 1
Artemis
Artemis
CENDIT
Artemis
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
20W - 18L
1,453 Elo+
Solo
Cerberus
Cerberus
CliffMan4492
Cerberus
Level 6
God Stats
1W - 3L
1,531 SR
Queue Stats
47W - 59L
1,277 Elo+
Party 1
Tiamat
Tiamat
NezzieSenpai
Tiamat
Level 22
God Stats
4W - 6L
1,284 SR
Queue Stats
62W - 68L
1,350 Elo+
Solo
Ares
Ares
youfussy
Ares
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,463 SR
1,309 Elo+

VS

Team Averages
Level 34
1,496 SR
1,332 Elo+
Nike
Nike
Connquistidor
Nike
Level 26
God Stats
15W - 13L
1,632 SR
Queue Stats
74W - 93L
1,394 Elo+
Solo
Ganesha
Ganesha
Pollyprissipants
Ganesha
Level 6
God Stats
1W - 1L
1,368 SR
Queue Stats
2W - 2L
1,187 Elo+
Party 2
Chiron
Chiron
TedeoGG6514
Chiron
Level 109
God Stats
20W - 19L
1,600 SR
Queue Stats
119W - 118L
1,474 Elo+
Party 2
Set
Set
sa1957
Set
Level 24
God Stats
5W - 6L
1,381 SR
Queue Stats
11W - 16L
1,462 Elo+
Solo
Sol
Sol
战你娘亲
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlbrtoRz
Heimdallr
14
0 / 6 / 0
8,344
397
3,259
10,097
4,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
CENDIT
Artemis
17
3 / 0 / 0
10,276
489
7,299
8,750
3,251
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
CliffMan4492
Cerberus
12
2 / 7 / 0
8,228
392
5,521
16,753
15,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
16
0 / 4 / 2
10,263
489
9,691
11,510
5,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
5 / 4 / 3
9,179
437
19,314
19,160
19,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 4
10,910
520
9,042
15,018
11,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 1 / 9
9,772
465
5,807
12,850
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
18
3 / 2 / 5
10,690
509
13,815
15,083
5,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Set
sa1957
Set
19
12 / 1 / 0
12,219
582
13,957
15,234
6,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 5 / 1
9,115
434
4,500
10,528
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
10
Kills
21
21
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AlbrtoRz
Heimdallr
0
6
0
0
L
Artemis
CENDIT
Artemis
3
0
0
3
L
Cerberus
CliffMan4492
Cerberus
2
7
0
0.29
W
5
1
4
7
L
Tiamat
0
4
2
0.25
W
0
1
9
4.5
W
Chiron
3
2
5
2.75
W
Set
sa1957
Set
12
1
0
12
L
Ares
5
4
3
1.63
W
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,084
Damage
47,121
66,270
Taken
68,713
47,469
Mitigated
38,232
12,539
Healing
25,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AlbrtoRz
Heimdallr
3,259
2,172
0
886
10,097
4,323
465
877
9,020
0
39,418
L
Artemis
CENDIT
Artemis
7,299
4,076
0
3,174
8,750
3,251
544
651
8,099
0
65,299
L
Cerberus
CliffMan4492
Cerberus
5,521
308
531
2,862
16,753
15,129
679
3,259
13,248
26,635
0
W
9,042
803
0
5,887
15,018
11,671
658
7,744
7,040
3,524
66,654
L
Tiamat
9,691
949
0
3,837
11,510
5,695
1,009
3,009
8,401
78,158
0
W
5,807
700
0
1,745
12,850
10,271
263
6,948
5,498
30,022
0
W
Chiron
13,815
6,129
1,023
7,843
15,083
5,532
1,944
6,129
8,581
0
85,925
W
Set
sa1957
Set
13,957
7,195
645
5,799
15,234
6,752
2,566
7,267
7,813
0
98,729
L
Ares
19,314
676
0
1,249
19,160
19,071
547
2,777
16,208
48,239
0
W
4,500
1,160
0
2,234
10,528
4,006
1,293
5,067
5,255
45,194
1,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,290
Gold Earned
52,706
427
Minions Killed
600
0
Camps Cleared
0
1,826,025
Distance Traveled
1,993,769
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,344
397
78
4
0
345,064
0
L
Artemis
10,276
489
119
6
0
356,394
1
L
Cerberus
8,228
392
47
2
0
367,902
5
W
Nike
10,910
520
131
6
0
461,328
4
L
Tiamat
10,263
489
141
7
0
382,154
2
W
Ganesha
9,772
465
7
0
0
474,396
5
W
Chiron
10,690
509
159
8
0
400,422
5
W
Set
12,219
582
174
8
0
411,732
3
L
Ares
9,179
437
42
2
0
374,511
0
W
Sol
9,115
434
129
6
0
245,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role