Player Matchup

Nemesis
Nemesis
Erx7
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,815 Elo+
Party 3
Nike
Nike
Jhowzante
Nike
Level 29
God Stats
3W - 3L
1,729 SR
Queue Stats
10W - 20L
1,815 Elo+
Party 3
Ra
Ra
Pede_Amendoim
Ra
Level 8
God Stats
2W - 3L
1,433 SR
Queue Stats
39W - 34L
1,550 Elo+
Party 1
Cupid
Cupid
WKLcs
Cupid
Level 33
God Stats
3W - 12L
1,749 SR
Queue Stats
6W - 15L
1,815 Elo+
Party 3
Cerberus
Cerberus
luquinhadograu
Cerberus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,550 Elo+
Party 1
Team Averages
Level 22
1,582 SR
1,709 Elo+

VS

Team Averages
Level 17
1,645 SR
1,404 Elo+
Bakasura
Bakasura
BravoxKiller
Bakasura
Level 27
God Stats
5W - 2L
1,738 SR
Queue Stats
63W - 57L
1,525 Elo+
Party 2
Merlin
Merlin
Falquito
Merlin
Level 24
God Stats
7W - 2L
1,742 SR
Queue Stats
50W - 47L
1,536 Elo+
Party 2
Susano
Susano
NuncaOlhoOMapa
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 4
Cerberus
Cerberus
PauloSatriani
Cerberus
Level 27
God Stats
20W - 27L
1,746 SR
Queue Stats
106W - 125L
1,472 Elo+
Party 2
Hou Yi
Hou Yi
xRobinhoBRx
Hou Yi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,245 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Erx7
Nemesis
4
0 / 1 / 1
6,407
320
1,215
2,283
361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
17
6 / 2 / 7
11,311
566
10,851
11,296
9,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
0 / 6 / 7
10,052
503
4,337
13,647
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
WKLcs
Cupid
18
9 / 4 / 8
11,568
578
19,037
15,280
3,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
16
6 / 3 / 3
11,218
561
4,512
13,308
8,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BravoxKiller
Bakasura
17
9 / 6 / 2
10,380
519
13,869
18,245
9,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Falquito
Merlin
16
5 / 5 / 4
9,647
482
15,624
13,769
5,880
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 1 / 0
5,229
261
0
568
101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
PauloSatriani
Cerberus
13
1 / 8 / 7
7,888
394
7,888
18,222
14,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
1
0 / 1 / 0
5,316
266
102
742
117
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
21
Kills
15
16
Deaths
21
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BravoxKiller
Bakasura
9
6
2
1.67
W
Nemesis
Erx7
Nemesis
0
1
1
0.5
L
Merlin
Falquito
Merlin
5
5
4
1.4
W
Nike
6
2
7
4.75
L
0
1
0
0
L
Cerberus
PauloSatriani
Cerberus
1
8
7
0.56
W
0
6
7
0.58
W
Cupid
WKLcs
Cupid
9
4
8
3.25
W
Cerberus
6
3
3
2.5
L
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,952
Damage
37,483
55,814
Taken
51,546
27,492
Mitigated
30,174
15,224
Healing
6,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BravoxKiller
Bakasura
13,869
9,427
0
2,021
18,245
9,621
0
4,052
14,111
0
50,258
W
Nemesis
Erx7
Nemesis
1,215
769
0
824
2,283
361
0
183
1,976
0
4,581
L
Merlin
Falquito
Merlin
15,624
1,417
0
330
13,769
5,880
0
3,864
9,729
68,321
0
W
Nike
10,851
853
0
250
11,296
9,958
1,144
5,104
6,132
8,524
52,756
L
0
0
0
0
568
101
0
0
568
0
0
L
Cerberus
PauloSatriani
Cerberus
7,888
682
430
3,641
18,222
14,455
0
2,959
15,247
27,043
0
W
4,337
807
1,573
4,426
13,647
4,456
954
5,682
7,788
64,460
0
W
Cupid
WKLcs
Cupid
19,037
12,032
221
4,939
15,280
3,954
4,637
8,844
5,683
0
51,666
W
Cerberus
4,512
432
0
2,991
13,308
8,763
1,431
3,699
8,654
45,000
0
L
Hou Yi
102
40
0
150
742
117
0
0
742
0
1,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,556
Gold Earned
38,460
427
Minions Killed
273
0
Camps Cleared
0
1,493,070
Distance Traveled
1,074,859
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,380
519
102
5
0
373,931
0
W
Nemesis
6,407
320
11
1
0
58,681
1
L
Merlin
9,647
482
114
6
0
312,351
3
W
Nike
11,311
566
118
6
0
395,082
0
L
Susano
5,229
261
0
0
0
22,061
0
L
Cerberus
7,888
394
57
3
0
337,168
0
W
Ra
10,052
503
117
6
0
318,544
0
W
Cupid
11,568
578
77
4
0
359,783
2
W
Cerberus
11,218
561
104
5
0
360,980
5
L
Hou Yi
5,316
266
0
0
0
29,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role