Player Matchup

Thor
Thor
Hadagast
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,427 Elo+
Party 2
Yemoja
Yemoja
Squila0
Yemoja
Level 25
God Stats
2W - 2L
1,686 SR
Queue Stats
11W - 8L
1,427 Elo+
Party 2
Erlang Shen
Erlang Shen
Thzin_Rangel
Erlang Shen
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 69L
1,288 Elo+
Party 4
Sol
Sol
ban31
Sol
Level 19
God Stats
1W - 1L
1,760 SR
Queue Stats
11W - 8L
1,427 Elo+
Party 2
Apollo
Apollo
xSuperLiniker_
Apollo
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 135L
1,296 Elo+
Party 4
Team Averages
Level 21
1,589 SR
1,373 Elo+

VS

Team Averages
Level 25
1,374 SR
1,385 Elo+
Thor
Thor
Carismatic
Thor
Level 28
God Stats
37W - 51L
1,462 SR
Queue Stats
281W - 278L
1,458 Elo+
Party 3
Nu Wa
Nu Wa
Defalt_hey
Nu Wa
Level 25
God Stats
2W - 4L
1,235 SR
Queue Stats
40W - 62L
1,248 Elo+
Party 1
Izanami
Izanami
FiercestDust767
Izanami
Level 27
God Stats
24W - 38L
1,423 SR
Queue Stats
51W - 94L
1,226 Elo+
Party 1
Zeus
Zeus
PepinoEnConserva
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,722 Elo+
Party 3
Rama
Rama
yZurgBR
Rama
Level 28
God Stats
1W - 1L
1,249 SR
Queue Stats
63W - 105L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
3 / 4 / 1
5,625
511
1,792
7,802
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Squila0
Yemoja
7
1 / 2 / 2
5,112
465
1,155
6,849
3,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
Thzin_Rangel
Erlang Shen
10
6 / 3 / 0
6,425
584
4,981
7,998
2,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
ban31
Sol
8
0 / 5 / 2
5,131
466
3,719
6,196
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 5 / 1
4,410
401
1,605
7,036
2,091
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 1
6,718
611
4,516
5,872
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
8
0 / 4 / 3
4,945
450
3,853
3,749
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 7 / 0
5,782
526
3,874
6,221
1,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
10 / 0 / 2
7,848
713
10,583
5,025
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rama
yZurgBR
Rama
8
0 / 1 / 3
4,860
442
1,524
3,890
1,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
11
Kills
19
19
Deaths
13
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
Nu Wa
0
4
3
0.38
W
2
7
0
0.29
L
Thor
3
4
1
0.88
W
10
0
2
11
L
Yemoja
Squila0
Yemoja
1
2
2
1
L
Erlang Shen
Thzin_Rangel
Erlang Shen
6
3
0
2
L
Sol
ban31
Sol
0
5
2
0.2
L
1
5
1
0.3
W
Rama
yZurgBR
Rama
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,252
Damage
24,350
35,881
Taken
24,757
12,376
Mitigated
7,385
6,595
Healing
4,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,516
2,071
0
2,095
5,872
2,057
0
1,080
4,792
0
34,101
W
Nu Wa
3,853
513
0
0
3,749
968
975
1,218
2,531
13,975
0
W
3,874
2,191
0
0
6,221
1,684
986
0
6,221
0
25,389
L
Thor
1,792
637
0
2,129
7,802
2,120
0
2,560
5,000
0
22,583
W
10,583
1,736
0
1,919
5,025
1,607
1,236
959
4,066
42,852
0
L
Yemoja
Squila0
Yemoja
1,155
400
329
691
6,849
3,257
0
4,793
1,740
8,797
0
L
Erlang Shen
Thzin_Rangel
Erlang Shen
4,981
2,816
0
1,645
7,998
2,960
0
1,124
6,757
0
23,505
L
Sol
ban31
Sol
3,719
696
0
1,065
6,196
1,948
337
2,260
3,708
18,415
1,407
L
1,605
605
222
514
7,036
2,091
93
2,500
4,240
0
13,786
W
Rama
yZurgBR
Rama
1,524
1,385
0
419
3,890
1,069
388
1,502
2,388
0
14,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,703
Gold Earned
30,153
165
Minions Killed
270
0
Camps Cleared
0
936,390
Distance Traveled
1,051,324
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,718
611
72
7
0
221,882
0
W
Nu Wa
4,945
450
19
2
0
202,075
3
W
Izanami
5,782
526
57
5
0
189,786
0
L
Thor
5,625
511
46
4
0
179,593
0
W
Zeus
7,848
713
94
9
0
204,619
0
L
Yemoja
5,112
465
15
1
0
178,461
1
L
Erlang Shen
6,425
584
49
4
0
209,686
2
L
Sol
5,131
466
30
3
0
162,235
2
L
Apollo
4,410
401
25
2
0
206,415
0
W
Rama
4,860
442
28
3
0
232,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role