Player Matchup

Thoth
Thoth
Lαst
Thoth
Level 141
God Stats
0W - 3L
1,217 SR
Queue Stats
103W - 102L
1,546 Elo+
Solo
Bacchus
Bacchus
Mastermune
Bacchus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,601 Elo+
Solo
Sun Wukong
Sun Wukong
ZvitinhoGAMER
Sun Wukong
Level 118
God Stats
3W - 4L
1,313 SR
Queue Stats
384W - 331L
1,561 Elo+
Party 1
Pele
Pele
yJhouGAMER
Pele
Level 124
God Stats
14W - 6L
1,594 SR
Queue Stats
407W - 336L
1,551 Elo+
Party 1
Jing Wei
Jing Wei
zBlowder
Jing Wei
Level 120
God Stats
2W - 4L
1,758 SR
Queue Stats
336W - 252L
1,579 Elo+
Solo
Team Averages
Level 125
1,476 SR
1,568 Elo+

VS

Team Averages
Level 147
1,612 SR
1,565 Elo+
Ne Zha
Ne Zha
DarkMust
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
M4dM4c
Achilles
Level 146
God Stats
9W - 3L
1,737 SR
Queue Stats
186W - 158L
1,600 Elo+
Solo
Nu Wa
Nu Wa
Mïku
Nu Wa
Level 160
God Stats
5W - 7L
1,633 SR
Queue Stats
351W - 294L
1,605 Elo+
Party 2
Athena
Athena
Ninety90
Athena
Level 160
God Stats
33W - 21L
1,688 SR
Queue Stats
575W - 513L
1,620 Elo+
Party 2
Cupid
Cupid
ÉltonFranklin
Cupid
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Lαst
Thoth
11
0 / 2 / 2
6,373
490
5,021
5,722
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
Mastermune
Bacchus
11
3 / 2 / 1
6,932
533
3,258
7,389
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
ZvitinhoGAMER
Sun Wukong
13
1 / 3 / 0
7,761
597
8,285
15,308
7,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 5 / 0
6,720
517
4,893
11,578
4,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
zBlowder
Jing Wei
13
0 / 0 / 1
7,085
545
4,543
10,170
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DarkMust
Ne Zha
12
2 / 3 / 5
6,942
534
4,628
8,462
2,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
M4dM4c
Achilles
14
4 / 1 / 3
7,755
597
10,912
12,582
12,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
Mïku
Nu Wa
14
2 / 1 / 2
8,213
632
6,687
4,919
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
Ninety90
Athena
12
4 / 0 / 4
7,519
578
6,680
9,883
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 2 / 0
7,280
560
6,765
8,471
2,994
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
7
Kills
12
12
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
DarkMust
Ne Zha
2
3
5
1.5
L
Thoth
Lαst
Thoth
0
2
2
0.5
W
Achilles
M4dM4c
Achilles
4
1
3
5.5
L
Bacchus
Mastermune
Bacchus
3
2
1
1.75
W
Nu Wa
Mïku
Nu Wa
2
1
2
3
W
Athena
Ninety90
Athena
4
0
4
6
L
Sun Wukong
ZvitinhoGAMER
Sun Wukong
1
3
0
0.33
L
3
5
0
0.6
L
Jing Wei
zBlowder
Jing Wei
0
0
1
0.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,000
Damage
35,672
50,167
Taken
44,317
21,913
Mitigated
24,450
19,416
Healing
21,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
DarkMust
Ne Zha
4,628
1,581
0
3,563
8,462
2,653
611
2,631
5,643
0
38,147
L
Thoth
Lαst
Thoth
5,021
167
0
1,282
5,722
1,621
0
2,600
3,122
41,978
0
W
Achilles
M4dM4c
Achilles
10,912
2,546
0
5,643
12,582
12,772
180
0
12,582
0
46,189
L
Bacchus
Mastermune
Bacchus
3,258
706
0
1,697
7,389
5,098
102
3,682
3,684
11,866
0
W
Nu Wa
Mïku
Nu Wa
6,687
788
0
2,402
4,919
1,529
374
2,730
1,889
64,831
0
W
Athena
Ninety90
Athena
6,680
2,072
288
4,321
9,883
4,502
0
1,437
8,382
31,261
0
L
Sun Wukong
ZvitinhoGAMER
Sun Wukong
8,285
904
0
6,600
15,308
7,894
240
1,911
12,822
0
55,443
L
4,893
1,245
0
3,816
11,578
4,097
0
3,173
8,355
0
41,035
L
Jing Wei
zBlowder
Jing Wei
4,543
3,068
0
6,021
10,170
3,203
874
2,001
8,169
0
49,024
W
6,765
4,549
192
5,133
8,471
2,994
1,400
929
7,542
0
51,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,871
Gold Earned
37,709
398
Minions Killed
450
0
Camps Cleared
0
1,277,210
Distance Traveled
1,335,118
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,942
534
63
5
0
284,293
1
L
Thoth
6,373
490
81
6
0
226,859
6
W
Achilles
7,755
597
96
7
0
265,208
2
L
Bacchus
6,932
533
12
1
0
295,626
3
W
Nu Wa
8,213
632
132
10
0
254,661
6
W
Athena
7,519
578
52
4
0
306,806
3
L
Sun Wukong
7,761
597
109
8
0
242,957
4
L
Pele
6,720
517
80
6
0
271,812
3
L
Jing Wei
7,085
545
116
9
0
239,956
0
W
Cupid
7,280
560
107
8
0
224,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role