Player Matchup

Cthulhu
Cthulhu
Dakee2
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,504 Elo+
Solo
Vulcan
Vulcan
Oneshotyourface
Vulcan
Level 38
God Stats
10W - 10L
1,391 SR
Queue Stats
219W - 235L
1,445 Elo+
Party 1
Tyr
Tyr
PezEspada
Tyr
Level 7
God Stats
6W - 3L
1,500 SR
Queue Stats
39W - 33L
1,500 Elo+
Party 2
Nemesis
Nemesis
SpeedChakra
Nemesis
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 31L
1,752 Elo+
Party 2
Neith
Neith
molodoi666
Neith
Level 7
God Stats
6W - 6L
1,634 SR
Queue Stats
14W - 10L
1,513 Elo+
Party 1
Team Averages
Level 16
1,505 SR
1,543 Elo+

VS

Team Averages
Level 18
1,409 SR
1,490 Elo+
Da Ji
Da Ji
Chesticles69
Da Ji
Level 23
God Stats
14W - 18L
1,282 SR
Queue Stats
108W - 130L
1,448 Elo+
Party 3
Ares
Ares
Jayrizzle
Ares
Level 25
God Stats
0W - 2L
1,326 SR
Queue Stats
42W - 56L
1,533 Elo+
Party 3
Sun Wukong
Sun Wukong
LilMonkeyK
Sun Wukong
Level 3
God Stats
6W - 4L
1,500 SR
Queue Stats
7W - 5L
1,588 Elo+
Solo
Chang'e
Chang'e
reavervandalpls
Chang'e
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
xIsAaCMaDoFFx
Rama
Level 26
God Stats
10W - 13L
1,438 SR
Queue Stats
188W - 190L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dakee2
Cthulhu
10
5 / 2 / 7
6,262
569
8,418
7,195
3,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
3 / 2 / 6
6,922
629
6,397
4,682
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
5 / 1 / 7
6,823
620
5,847
8,176
6,250
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
SpeedChakra
Nemesis
14
8 / 1 / 2
7,876
716
5,861
5,837
2,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
10
3 / 1 / 6
6,427
584
3,481
3,774
1,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 5 / 2
5,980
544
4,708
9,077
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
7
0 / 5 / 0
4,218
383
1,685
6,480
2,138
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
LilMonkeyK
Sun Wukong
8
0 / 6 / 1
5,128
466
2,970
8,939
3,255
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 4 / 3
5,803
528
4,241
8,513
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 4 / 0
4,887
444
1,763
7,061
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
24
Kills
7
7
Deaths
24
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Cthulhu
Dakee2
Cthulhu
5
2
7
4.25
L
Ares
0
5
0
0
L
Sun Wukong
LilMonkeyK
Sun Wukong
0
6
1
0.08
W
3
2
6
3
W
5
1
7
8.5
W
Nemesis
SpeedChakra
Nemesis
8
1
2
9
W
Neith
3
1
6
6
L
2
4
3
0.88
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,004
Damage
15,367
29,664
Taken
40,070
14,477
Mitigated
12,711
10,069
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,708
1,258
0
2,338
9,077
3,041
0
2,631
6,155
0
17,600
W
Cthulhu
Dakee2
Cthulhu
8,418
203
184
1,507
7,195
3,446
92
2,216
4,896
23,201
0
L
Ares
1,685
101
0
1,348
6,480
2,138
0
2,590
3,790
7,177
0
L
Sun Wukong
LilMonkeyK
Sun Wukong
2,970
913
0
1,381
8,939
3,255
692
1,464
7,388
0
18,398
W
6,397
1,253
147
1,336
4,682
1,561
199
1,540
3,006
31,124
0
W
5,847
402
0
3,061
8,176
6,250
604
1,504
6,530
0
25,966
W
Nemesis
SpeedChakra
Nemesis
5,861
3,237
0
2,681
5,837
2,147
0
29
5,808
0
48,007
W
Neith
3,481
1,664
0
1,153
3,774
1,073
216
276
3,498
0
21,130
L
4,241
329
379
3,319
8,513
2,154
0
3,231
5,020
24,109
0
L
1,763
1,556
0
1,680
7,061
2,123
0
3,834
2,902
0
20,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,310
Gold Earned
26,016
299
Minions Killed
170
0
Camps Cleared
0
1,145,168
Distance Traveled
910,435
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,980
544
32
3
0
186,335
0
W
Cthulhu
6,262
569
27
2
0
228,170
4
L
Ares
4,218
383
4
0
0
189,649
1
L
Sun Wukong
5,128
466
41
4
0
159,062
2
W
Vulcan
6,922
629
70
6
0
231,552
1
W
Tyr
6,823
620
51
5
0
244,018
1
W
Nemesis
7,876
716
99
9
0
238,161
0
W
Neith
6,427
584
52
5
0
203,267
1
L
Chang'e
5,803
528
52
5
0
190,848
0
L
Rama
4,887
444
41
4
0
184,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role