Player Matchup

Sobek
Sobek
Gr4e2e0n
Sobek
Level 16
God Stats
1W - 0L
1,050 SR
Queue Stats
10W - 9L
1,353 Elo+
Party 1
Bellona
Bellona
King_Marcial
Bellona
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mordoquake8
Danzaburou
Level 44
God Stats
5W - 10L
1,196 SR
Queue Stats
102W - 153L
1,250 Elo+
Party 1
Mercury
Mercury
purpleferps
Mercury
Level 22
God Stats
24W - 22L
1,461 SR
Queue Stats
103W - 110L
1,308 Elo+
Solo
Anubis
Anubis
youknow1242
Anubis
Level 23
God Stats
5W - 2L
1,833 SR
Queue Stats
74W - 98L
1,252 Elo+
Solo
Team Averages
Level 21
1,408 SR
1,333 Elo+

VS

Team Averages
Level 22
1,442 SR
1,231 Elo+
Agni
Agni
KronicHipy
Agni
Level 17
God Stats
0W - 1L
1,420 SR
Queue Stats
1W - 2L
1,315 Elo+
Solo
Cthulhu
Cthulhu
StitchMoana03
Cthulhu
Level 29
God Stats
21W - 16L
1,523 SR
Queue Stats
107W - 94L
1,423 Elo+
Solo
Sol
Sol
krackwafle14
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
928 Elo+
Party 2
Tsukuyomi
Tsukuyomi
rag128nar
Tsukuyomi
Level 29
God Stats
1W - 2L
1,439 SR
Queue Stats
15W - 22L
1,296 Elo+
Party 2
Tiamat
Tiamat
sant1no07
Tiamat
Level 28
God Stats
9W - 10L
1,326 SR
Queue Stats
53W - 82L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gr4e2e0n
Sobek
10
2 / 1 / 4
6,469
462
2,952
8,440
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bellona
King_Marcial
Bellona
2
0 / 3 / 0
4,338
310
175
1,895
782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Mordoquake8
Danzaburou
12
8 / 1 / 1
7,519
537
7,471
8,320
3,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
purpleferps
Mercury
14
2 / 2 / 0
8,130
581
4,754
8,196
2,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
15
20 / 0 / 0
9,509
679
18,003
11,163
5,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 0
4,922
352
3,532
9,094
1,826
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
10
3 / 4 / 0
6,633
474
5,853
10,124
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
1 / 8 / 0
5,147
368
2,629
9,038
1,791
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
rag128nar
Tsukuyomi
7
0 / 9 / 0
4,732
338
1,642
9,173
2,364
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
sant1no07
Tiamat
12
2 / 3 / 0
7,054
504
4,990
7,386
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
32
Kills
6
7
Deaths
34
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
Gr4e2e0n
Sobek
2
1
4
4
W
Bellona
King_Marcial
Bellona
0
3
0
0
L
0
10
0
0
W
Danzaburou
Mordoquake8
Danzaburou
8
1
1
8.5
L
Cthulhu
3
4
0
0.75
L
1
8
0
0.13
W
Mercury
purpleferps
Mercury
2
2
0
1
L
Tsukuyomi
rag128nar
Tsukuyomi
0
9
0
0
L
Tiamat
sant1no07
Tiamat
2
3
0
0.67
W
Anubis
20
0
0
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,355
Damage
18,646
38,014
Taken
44,815
16,099
Mitigated
14,697
17,497
Healing
5,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Gr4e2e0n
Sobek
2,952
376
687
3,119
8,440
4,420
0
4,403
4,037
10,526
0
W
Bellona
King_Marcial
Bellona
175
68
0
15
1,895
782
0
288
1,607
0
2,049
L
3,532
617
0
492
9,094
1,826
145
4,149
4,945
13,029
0
W
Danzaburou
Mordoquake8
Danzaburou
7,471
3,484
258
1,634
8,320
3,116
88
4,183
4,137
0
38,005
L
Cthulhu
5,853
473
0
2,173
10,124
5,253
0
3,994
6,130
26,362
0
L
2,629
1,353
0
638
9,038
1,791
0
6,592
2,446
13,681
0
W
Mercury
purpleferps
Mercury
4,754
2,490
0
3,618
8,196
2,321
2,389
3,303
4,533
0
52,571
L
Tsukuyomi
rag128nar
Tsukuyomi
1,642
263
0
481
9,173
2,364
0
5,106
4,067
0
12,689
L
Tiamat
sant1no07
Tiamat
4,990
741
0
1,616
7,386
3,463
392
1,114
6,272
37,590
0
W
Anubis
18,003
1,151
0
8,166
11,163
5,460
774
4,407
6,696
54,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,965
Gold Earned
28,488
276
Minions Killed
164
0
Camps Cleared
0
1,126,021
Distance Traveled
1,064,145
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,469
462
16
1
0
256,259
0
W
Bellona
4,338
310
3
0
0
94,655
0
L
Agni
4,922
352
20
1
0
241,531
0
W
Danzaburou
7,519
537
54
4
0
238,348
4
L
Cthulhu
6,633
474
40
3
0
258,185
4
L
Sol
5,147
368
19
1
0
193,176
1
W
Mercury
8,130
581
119
9
0
308,695
1
L
Tsukuyomi
4,732
338
11
1
0
209,303
0
L
Tiamat
7,054
504
74
5
0
161,950
3
W
Anubis
9,509
679
84
6
0
228,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role