Player Matchup

Mulan
Mulan
Gladi8tor0707
Mulan
Level 25
God Stats
14W - 11L
1,603 SR
Queue Stats
33W - 21L
1,499 Elo+
Solo
Nemesis
Nemesis
Larvitarus
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,440 Elo+
Party 1
Ra
Ra
NeoProto
Ra
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,733 Elo+
Solo
Yemoja
Yemoja
lordofthelight95
Yemoja
Level 15
God Stats
3W - 1L
1,900 SR
Queue Stats
8W - 15L
1,416 Elo+
Party 1
Neith
Neith
theBruce35
Neith
Level 17
God Stats
12W - 26L
1,441 SR
Queue Stats
20W - 32L
1,394 Elo+
Party 1
Team Averages
Level 17
1,589 SR
1,496 Elo+

VS

Team Averages
Level 19
1,604 SR
1,527 Elo+
Nemesis
Nemesis
Eebous
Nemesis
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
19W - 18L
1,500 Elo+
Solo
Fafnir
Fafnir
FafnirKratos
Fafnir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,474 Elo+
Party 2
Janus
Janus
GokuLeGana
Janus
Level 15
God Stats
6W - 2L
1,668 SR
Queue Stats
14W - 8L
1,572 Elo+
Party 2
Hun Batz
Hun Batz
MauricioMesones
Hun Batz
Level 8
God Stats
1W - 0L
1,746 SR
Queue Stats
19W - 8L
1,620 Elo+
Party 2
Izanami
Izanami
Scottyice93
Izanami
Level 29
God Stats
59W - 48L
1,606 SR
Queue Stats
107W - 116L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,502
500
7,169
9,941
5,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Larvitarus
Nemesis
9
0 / 1 / 0
5,330
485
1,503
4,846
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 0 / 0
2,214
201
0
0
0
7
0 / 5 / 0
4,757
432
1,534
8,570
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
9
0 / 7 / 0
5,033
458
1,995
6,439
1,326
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eebous
Nemesis
10
2 / 0 / 3
6,629
603
1,584
5,948
1,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
10
2 / 1 / 10
7,563
688
3,961
6,915
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
11
4 / 1 / 2
7,131
648
3,199
3,348
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
13
1 / 0 / 1
7,530
685
4,486
6,158
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Scottyice93
Izanami
12
9 / 0 / 4
8,071
734
8,169
5,196
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
18
18
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Eebous
Nemesis
2
0
3
3.5
W
Fafnir
2
1
10
7
L
1
5
0
0.2
W
Janus
4
1
2
5
L
Nemesis
Larvitarus
Nemesis
0
1
0
0
W
Hun Batz
1
0
1
1.5
L
0
0
0
0
W
Izanami
Scottyice93
Izanami
9
0
4
11
L
0
5
0
0
L
Neith
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,201
Damage
21,399
29,796
Taken
27,565
11,683
Mitigated
12,866
5,401
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Eebous
Nemesis
1,584
640
0
608
5,948
1,643
0
82
5,816
0
33,043
W
Fafnir
3,961
1,004
0
2,035
6,915
5,786
560
549
6,316
17,338
0
L
7,169
2,027
0
2,650
9,941
5,430
443
1,274
8,623
0
25,687
W
Janus
3,199
88
0
750
3,348
783
1,274
35
3,288
35,828
0
L
Nemesis
Larvitarus
Nemesis
1,503
352
0
679
4,846
1,607
0
1,724
3,004
0
25,864
W
Hun Batz
4,486
1,959
0
2,554
6,158
3,168
0
0
5,958
0
41,996
L
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Scottyice93
Izanami
8,169
5,846
0
2,599
5,196
1,486
3,015
868
4,328
0
46,270
L
1,534
565
705
1,248
8,570
3,320
0
2,125
6,357
7,624
0
L
Neith
1,995
1,189
0
119
6,439
1,326
918
1,751
4,652
0
28,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,836
Gold Earned
36,924
186
Minions Killed
319
0
Camps Cleared
0
814,087
Distance Traveled
1,156,851
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,629
603
48
4
0
257,286
3
W
Fafnir
7,563
688
25
2
0
253,973
1
L
Mulan
5,502
500
51
5
0
203,724
0
W
Janus
7,131
648
80
7
0
202,913
0
L
Nemesis
5,330
485
68
6
0
230,639
1
W
Hun Batz
7,530
685
88
8
0
247,759
0
L
Ra
2,214
201
0
0
0
0
0
W
Izanami
8,071
734
78
7
0
194,920
2
L
Yemoja
4,757
432
13
1
0
186,696
0
L
Neith
5,033
458
54
5
0
193,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role