Player Matchup

Cerberus
Cerberus
Capitanoso
Cerberus
Level 8
God Stats
15W - 6L
1,918 SR
Queue Stats
29W - 14L
1,769 Elo+
Party 3
Cernunnos
Cernunnos
NotAPleb
Cernunnos
Level 59
God Stats
22W - 11L
1,808 SR
Queue Stats
81W - 65L
1,618 Elo+
Party 3
Da Ji
Da Ji
Philicia
Da Ji
Level 28
God Stats
11W - 5L
1,964 SR
Queue Stats
81W - 64L
1,617 Elo+
Party 3
Baron Samedi
Baron Samedi
Sahleena
Baron Samedi
Level 13
God Stats
13W - 19L
1,269 SR
Queue Stats
43W - 57L
1,292 Elo+
Party 1
Persephone
Persephone
SoulZymz
Persephone
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 92L
1,279 Elo+
Party 1
Team Averages
Level 25
1,692 SR
1,515 Elo+

VS

Team Averages
Level 14
1,554 SR
1,443 Elo+
Ullr
Ullr
AnArcherWithAxe
Ullr
Level 29
God Stats
19W - 11L
1,820 SR
Queue Stats
25W - 17L
1,706 Elo+
Solo
Cthulhu
Cthulhu
Pommefoutis
Cthulhu
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,113 Elo+
Solo
Amaterasu
Amaterasu
TyyCioongPae
Amaterasu
Level 14
God Stats
1W - 2L
1,136 SR
Queue Stats
2W - 5L
1,283 Elo+
Party 2
Neith
Neith
veganslayer95
Neith
Level 6
God Stats
16W - 17L
1,814 SR
Queue Stats
39W - 57L
1,643 Elo+
Solo
Sol
Sol
xDzPx
Sol
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Capitanoso
Cerberus
20
3 / 8 / 38
13,139
1,095
15,134
28,841
33,518
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
NotAPleb
Cernunnos
20
32 / 5 / 17
18,620
1,552
62,236
23,607
9,666
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Philicia
Da Ji
20
12 / 10 / 25
14,258
1,188
20,747
20,344
8,888
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Sahleena
Baron Samedi
20
7 / 9 / 32
13,721
1,143
16,500
21,282
10,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
SoulZymz
Persephone
20
2 / 6 / 37
13,218
1,102
10,923
13,239
4,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

42

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 10 / 11
18,221
1,518
41,306
31,049
12,208
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Pommefoutis
Cthulhu
20
1 / 9 / 25
13,035
1,086
12,616
24,906
32,596
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Amaterasu
TyyCioongPae
Amaterasu
20
7 / 16 / 19
13,896
1,158
25,167
38,691
25,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 8 / 20
12,944
1,079
17,741
21,444
8,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
xDzPx
Sol
17
1 / 13 / 9
10,527
877
2,335
19,521
5,640

Match Insights

Player Kills, Deaths, and Assists

205
Kill Participation
122
56
Kills
38
38
Deaths
56
149
Assists
84
Player
Kills
Deaths
Assists
KDA
L
24
10
11
2.95
W
Cerberus
Capitanoso
Cerberus
3
8
38
2.75
W
Cernunnos
NotAPleb
Cernunnos
32
5
17
8.1
W
Da Ji
Philicia
Da Ji
12
10
25
2.45
L
Cthulhu
Pommefoutis
Cthulhu
1
9
25
1.5
W
Baron Samedi
Sahleena
Baron Samedi
7
9
32
2.56
W
Persephone
SoulZymz
Persephone
2
6
37
3.42
L
Amaterasu
TyyCioongPae
Amaterasu
7
16
19
1.03
L
5
8
20
1.88
L
Sol
xDzPx
Sol
1
13
9
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,540
Damage
99,165
107,313
Taken
135,611
66,762
Mitigated
84,590
20,529
Healing
21,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
41,306
28,774
0
8,399
31,049
12,208
0
9,563
21,486
0
64,883
W
Cerberus
Capitanoso
Cerberus
15,134
1,125
0
4,087
28,841
33,518
0
4,774
24,067
27,140
0
W
Cernunnos
NotAPleb
Cernunnos
62,236
43,121
0
9,241
23,607
9,666
0
2,840
20,767
0
92,020
W
Da Ji
Philicia
Da Ji
20,747
7,416
0
867
20,344
8,888
0
1,867
18,477
0
36,937
L
Cthulhu
Pommefoutis
Cthulhu
12,616
1,031
475
222
24,906
32,596
0
8,152
16,754
42,563
0
W
Baron Samedi
Sahleena
Baron Samedi
16,500
3,311
2,484
2,834
21,282
10,102
0
2,930
18,352
34,078
0
W
Persephone
SoulZymz
Persephone
10,923
2,076
87
929
13,239
4,588
0
2,540
10,697
23,725
0
L
Amaterasu
TyyCioongPae
Amaterasu
25,167
8,786
0
7,862
38,691
25,988
0
11,942
26,749
0
45,106
L
17,741
6,999
0
2,043
21,444
8,158
0
6,608
14,836
0
36,746
L
Sol
xDzPx
Sol
2,335
539
868
1,237
19,521
5,640
0
6,292
13,229
11,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,956
Gold Earned
68,623
203
Minions Killed
210
9
Camps Cleared
4
1,004,000
Distance Traveled
966,371
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
18,221
1,518
51
4
1
211,428
2
W
Cerberus
13,139
1,095
23
2
1
224,855
2
W
Cernunnos
18,620
1,552
64
5
6
214,701
0
W
Da Ji
14,258
1,188
35
3
1
212,642
0
L
Cthulhu
13,035
1,086
72
6
0
196,271
0
W
Baron Samedi
13,721
1,143
45
4
1
153,510
0
W
Persephone
13,218
1,102
36
3
0
198,292
0
L
Amaterasu
13,896
1,158
38
3
2
195,270
0
L
Neith
12,944
1,079
29
2
1
221,052
0
L
Sol
10,527
877
20
2
0
142,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role