Player Matchup

Susano
Susano
ReS vSaik
Susano
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
44W - 38L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Soulks_MK
Cthulhu
Level 21
God Stats
12W - 5L
1,657 SR
Queue Stats
31W - 26L
1,597 Elo+
Party 1
Anubis
Anubis
theshooter850
Anubis
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,425 Elo+
Party 1
Team Averages
Level 45
1,552 SR
1,484 Elo+

VS

Team Averages
Level 57
1,473 SR
1,464 Elo+
Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
EH Trippy
Bakasura
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,503 Elo+
Solo
Danzaburou
Danzaburou
Pink_eXotic
Danzaburou
Level 26
God Stats
19W - 22L
1,420 SR
Queue Stats
23W - 29L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ReS vSaik
Susano
19
10 / 3 / 12
14,682
734
15,365
16,865
6,775
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Soulks_MK
Cthulhu
17
4 / 3 / 12
13,179
659
8,178
17,309
15,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
10 / 8 / 12
15,055
753
22,065
22,707
10,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
6 / 8 / 7
14,415
721
21,523
15,527
5,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
EH Trippy
Bakasura
17
3 / 9 / 7
13,416
671
9,889
19,834
6,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Pink_eXotic
Danzaburou
17
5 / 7 / 8
14,099
705
16,538
20,005
6,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
24
Kills
14
14
Deaths
24
36
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
6
8
7
1.19
L
Bakasura
EH Trippy
Bakasura
3
9
7
0.72
L
Danzaburou
Pink_eXotic
Danzaburou
5
7
8
1.29
W
Susano
ReS vSaik
Susano
10
3
12
5.33
W
Cthulhu
Soulks_MK
Cthulhu
4
3
12
3.33
W
10
8
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,608
Damage
47,950
56,881
Taken
55,366
32,123
Mitigated
18,320
16,661
Healing
11,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
21,523
365
0
3,384
15,527
5,452
539
5,906
9,621
88,293
0
L
Bakasura
EH Trippy
Bakasura
9,889
5,953
0
2,257
19,834
6,378
0
11,612
8,222
0
48,887
L
Danzaburou
Pink_eXotic
Danzaburou
16,538
7,243
0
5,497
20,005
6,490
2,235
12,783
7,222
0
57,843
W
Susano
ReS vSaik
Susano
15,365
3,382
403
2,406
16,865
6,775
450
7,490
9,300
0
37,256
W
Cthulhu
Soulks_MK
Cthulhu
8,178
482
314
1,219
17,309
15,058
132
4,506
12,227
47,260
0
W
22,065
157
231
12,088
22,707
10,290
869
9,577
12,526
110,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,916
Gold Earned
41,930
254
Minions Killed
251
0
Camps Cleared
0
1,062,640
Distance Traveled
1,009,853
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,415
721
127
6
0
310,183
0
L
Bakasura
13,416
671
59
3
0
369,625
1
L
Danzaburou
14,099
705
65
3
0
330,045
0
W
Susano
14,682
734
48
2
0
394,414
4
W
Cthulhu
13,179
659
78
4
0
357,407
0
W
Anubis
15,055
753
128
6
0
310,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role