Player Matchup

Osiris
Osiris
DanCrenshawsEye
Osiris
Level 117
God Stats
1W - 0L
1,819 SR
Queue Stats
19W - 12L
1,579 Elo+
Party 2
Cthulhu
Cthulhu
DragonBambi
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
SeigneurPhallus
Merlin
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
232W - 233L
1,466 Elo+
Party 3
Ra
Ra
Watchthatfalcon
Ra
Level 136
God Stats
1W - 1L
1,405 SR
Queue Stats
172W - 163L
1,617 Elo+
Solo
Skadi
Skadi
noahontonight
Skadi
Level 106
God Stats
3W - 1L
1,880 SR
Queue Stats
111W - 120L
1,599 Elo+
Party 2
Team Averages
Level 123
1,621 SR
1,552 Elo+

VS

Team Averages
Level 130
1,632 SR
1,599 Elo+
Sylvanus
Sylvanus
Archangel411
Sylvanus
Level 120
God Stats
3W - 3L
1,642 SR
Queue Stats
650W - 665L
1,509 Elo+
Solo
Skadi
Skadi
HippoCrits
Skadi
Level 124
God Stats
0W - 1L
1,709 SR
Queue Stats
74W - 71L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Irvsanity
Cthulhu
Level 126
God Stats
3W - 3L
1,395 SR
Queue Stats
116W - 73L
1,673 Elo+
Party 1
Achilles
Achilles
JTDollaBeal
Achilles
Level 145
God Stats
4W - 3L
1,549 SR
Queue Stats
505W - 445L
1,609 Elo+
Party 1
Cernunnos
Cernunnos
TH3 TRUF 5104
Cernunnos
Level 137
God Stats
6W - 1L
1,865 SR
Queue Stats
238W - 147L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 16
11,176
699
22,715
37,117
29,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
DragonBambi
Cthulhu
18
3 / 6 / 15
10,965
685
25,107
27,562
25,063
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
8 / 6 / 11
12,214
763
27,378
16,908
8,478
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 2 / 16
10,879
680
16,698
18,828
10,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

19
8 / 3 / 9
11,650
728
31,279
18,198
8,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Archangel411
Sylvanus
16
2 / 6 / 8
11,597
725
14,376
30,619
19,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
17
2 / 6 / 7
10,306
644
13,342
16,739
7,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Irvsanity
Cthulhu
20
8 / 3 / 11
12,170
761
38,574
33,505
31,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
JTDollaBeal
Achilles
19
6 / 5 / 10
11,569
723
19,237
38,929
44,532
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
TH3 TRUF 5104
Cernunnos
19
1 / 4 / 11
10,995
687
21,574
20,580
9,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
66
24
Kills
19
19
Deaths
24
67
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Archangel411
Sylvanus
2
6
8
1
W
4
2
16
6
W
Cthulhu
DragonBambi
Cthulhu
3
6
15
1.75
L
Skadi
2
6
7
0.92
L
Cthulhu
Irvsanity
Cthulhu
8
3
11
4.5
L
Achilles
JTDollaBeal
Achilles
6
5
10
2.2
W
8
6
11
2.25
L
Cernunnos
TH3 TRUF 5104
Cernunnos
1
4
11
1.63
W
1
2
16
4.5
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,177
Damage
107,103
118,613
Taken
140,372
82,261
Mitigated
112,140
54,022
Healing
69,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Archangel411
Sylvanus
14,376
1,698
8,673
11,176
30,619
19,128
669
17,460
13,159
20,637
0
W
22,715
6,531
3,004
14,512
37,117
29,453
1,015
13,782
23,335
0
34,826
W
Cthulhu
DragonBambi
Cthulhu
25,107
1,406
2,653
2,191
27,562
25,063
276
11,171
16,391
38,143
0
L
Skadi
13,342
5,769
2,857
3,350
16,739
7,284
2,868
10,167
6,572
0
29,753
L
Cthulhu
Irvsanity
Cthulhu
38,574
621
6,107
11,744
33,505
31,410
116
12,935
20,570
58,955
0
L
Achilles
JTDollaBeal
Achilles
19,237
4,179
3,230
13,245
38,929
44,532
716
16,898
22,031
0
31,341
W
27,378
2,691
3,213
1,979
16,908
8,478
1,265
8,129
8,779
47,219
0
L
Cernunnos
TH3 TRUF 5104
Cernunnos
21,574
10,890
2,592
6,771
20,580
9,786
996
11,723
8,857
0
39,953
W
16,698
1,971
13,850
8,708
18,828
10,812
692
10,146
8,682
33,753
0
W
31,279
15,688
2,702
1,210
18,198
8,455
2,002
9,722
8,476
0
48,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,884
Gold Earned
56,637
185
Minions Killed
151
0
Camps Cleared
0
1,388,388
Distance Traveled
1,289,362
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,597
725
15
1
0
227,058
0
W
Osiris
11,176
699
22
1
0
316,897
1
W
Cthulhu
10,965
685
33
2
0
281,867
1
L
Skadi
10,306
644
27
2
0
252,750
0
L
Cthulhu
12,170
761
48
3
0
293,604
0
L
Achilles
11,569
723
23
1
0
267,958
0
W
Merlin
12,214
763
44
3
0
243,560
0
L
Cernunnos
10,995
687
38
2
0
247,992
0
W
Ra
10,879
680
40
3
0
303,703
0
W
Skadi
11,650
728
46
3
0
242,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role