Player Matchup

Cthulhu
Cthulhu
HotGirlFartzYUM
Cthulhu
Level 26
God Stats
2W - 4L
1,304 SR
Queue Stats
259W - 237L
1,593 Elo+
Party 2
Izanami
Izanami
Legolas981
Izanami
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 68L
1,511 Elo+
Solo
Bellona
Bellona
Wailnoot
Bellona
Level 12
God Stats
9W - 6L
1,674 SR
Queue Stats
20W - 13L
1,644 Elo+
Party 2
Anhur
Anhur
WarchisFanGirl
Anhur
Level 27
God Stats
18W - 6L
1,769 SR
Queue Stats
41W - 17L
1,820 Elo+
Solo
Scylla
Scylla
elmojonsito0399
Scylla
Level 16
God Stats
2W - 0L
1,776 SR
Queue Stats
39W - 40L
1,646 Elo+
Solo
Team Averages
Level 18
1,605 SR
1,643 Elo+

VS

Team Averages
Level 21
1,701 SR
1,653 Elo+
Scylla
Scylla
BanditX17
Scylla
Level 24
God Stats
3W - 3L
1,760 SR
Queue Stats
203W - 188L
1,649 Elo+
Solo
Cu Chulainn
Cu Chulainn
BiggieCheese2213
Cu Chulainn
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,663 Elo+
Solo
Cupid
Cupid
DaddyAndYou
Cupid
Level 20
God Stats
7W - 5L
1,878 SR
Queue Stats
161W - 147L
1,734 Elo+
Solo
Apollo
Apollo
IAmToxicReportMe
Apollo
Level 14
God Stats
2W - 1L
1,865 SR
Queue Stats
20W - 12L
1,667 Elo+
Party 1
Da Ji
Da Ji
Josedav66
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 10
9,490
475
10,537
11,857
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Legolas981
Izanami
18
1 / 1 / 6
11,443
572
8,739
11,119
3,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
Wailnoot
Bellona
16
6 / 2 / 2
9,551
478
11,876
12,615
14,874
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 2 / 5
12,493
625
14,041
14,035
5,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
8 / 5 / 6
10,396
520
9,500
11,251
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BanditX17
Scylla
16
5 / 7 / 0
10,245
512
7,921
14,317
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
BiggieCheese2213
Cu Chulainn
15
3 / 7 / 1
9,042
452
10,303
18,768
10,631
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
0 / 2 / 3
10,138
507
5,968
13,305
4,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 2
10,406
520
9,592
16,785
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Josedav66
Da Ji
15
2 / 8 / 2
9,206
460
6,261
14,567
8,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
28
Kills
14
14
Deaths
28
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
BanditX17
Scylla
5
7
0
0.71
L
Cu Chulainn
BiggieCheese2213
Cu Chulainn
3
7
1
0.5
L
0
2
3
0.75
W
5
4
10
2.5
L
4
4
2
1.25
L
Da Ji
Josedav66
Da Ji
2
8
2
0.38
W
Izanami
Legolas981
Izanami
1
1
6
4
W
Bellona
Wailnoot
Bellona
6
2
2
3.5
W
8
2
5
5.25
W
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,693
Damage
40,045
60,877
Taken
77,742
38,125
Mitigated
34,856
17,554
Healing
14,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BanditX17
Scylla
7,921
1,663
0
1,099
14,317
4,632
0
4,721
9,471
67,516
0
L
Cu Chulainn
BiggieCheese2213
Cu Chulainn
10,303
2,508
0
250
18,768
10,631
0
5,856
12,712
0
52,981
L
5,968
1,632
678
7,520
13,305
4,628
0
3,564
9,516
0
77,731
W
10,537
691
1,280
1,871
11,857
10,042
43
2,252
9,605
30,331
0
L
9,592
6,164
0
2,670
16,785
6,542
1,502
2,875
13,860
0
80,855
L
Da Ji
Josedav66
Da Ji
6,261
1,426
0
2,275
14,567
8,423
896
2,396
12,146
0
34,036
W
Izanami
Legolas981
Izanami
8,739
5,973
0
4,718
11,119
3,897
828
594
10,525
0
107,319
W
Bellona
Wailnoot
Bellona
11,876
3,920
0
4,194
12,615
14,874
950
0
12,615
0
48,362
W
14,041
7,265
0
5,092
14,035
5,662
631
3,093
10,942
0
93,567
W
9,500
755
0
399
11,251
3,650
280
1,982
9,269
61,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,373
Gold Earned
49,037
622
Minions Killed
551
0
Camps Cleared
0
1,871,275
Distance Traveled
1,744,671
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,245
512
126
6
0
314,414
2
L
Cu Chulainn
9,042
452
82
4
0
374,737
3
L
Cupid
10,138
507
154
8
0
347,705
2
W
Cthulhu
9,490
475
49
2
0
415,621
4
L
Apollo
10,406
520
126
6
0
377,858
0
L
Da Ji
9,206
460
63
3
0
329,957
0
W
Izanami
11,443
572
210
11
0
382,089
9
W
Bellona
9,551
478
102
5
0
309,979
4
W
Anhur
12,493
625
176
9
0
371,696
6
W
Scylla
10,396
520
85
4
0
391,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role