Player Matchup

Cthulhu
Cthulhu
TooThiKK
Cthulhu
Level 69
God Stats
3W - 9L
1,469 SR
Queue Stats
102W - 144L
1,436 Elo+
Party 1
Discordia
Discordia
WengleyPuff
Discordia
Level 65
God Stats
1W - 5L
1,237 SR
Queue Stats
80W - 143L
1,337 Elo+
Party 1
Apollo
Apollo
welpdarn
Apollo
Level 127
God Stats
1W - 6L
1,500 SR
Queue Stats
121W - 175L
1,463 Elo+
Party 1
Team Averages
Level 87
1,402 SR
1,412 Elo+

VS

Team Averages
Level 21
1,589 SR
1,715 Elo+
Sol
Sol
BrianJr49
Sol
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 48L
1,432 Elo+
Solo
Chiron
Chiron
GrumpyMonkey69
Chiron
Level 29
God Stats
6W - 2L
1,768 SR
Queue Stats
99W - 81L
1,842 Elo+
Solo
Ares
Ares
Oreo_pit1993
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 15L
1,872 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TooThiKK
Cthulhu
15
4 / 3 / 5
12,387
652
15,613
24,377
26,351
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
WengleyPuff
Discordia
17
5 / 6 / 3
13,051
687
15,892
14,123
5,478
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
welpdarn
Apollo
15
2 / 5 / 1
11,223
591
9,321
18,040
9,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 6
10,383
546
2,840
10,222
7,082
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 3 / 6
13,659
719
28,765
18,688
8,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
6 / 4 / 6
13,607
716
14,654
24,973
26,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
11
Kills
14
14
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
W
7
3
6
3.33
W
6
4
6
2.25
L
Cthulhu
TooThiKK
Cthulhu
4
3
5
2.17
L
Discordia
WengleyPuff
Discordia
5
6
3
1.08
L
Apollo
welpdarn
Apollo
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,826
Damage
46,259
56,540
Taken
53,883
41,071
Mitigated
42,694
9,274
Healing
14,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,840
1,104
0
1,177
10,222
7,082
148
5,089
5,133
9,560
0
W
28,765
12,809
1,531
8,405
18,688
8,833
2,908
11,616
7,072
0
132,063
W
14,654
216
0
3,113
24,973
26,779
608
15,146
9,827
33,823
0
L
Cthulhu
TooThiKK
Cthulhu
15,613
1,825
0
3,376
24,377
26,351
0
5,049
19,328
41,132
0
L
Discordia
WengleyPuff
Discordia
15,892
2,231
513
2,563
14,123
5,478
496
5,131
8,992
47,047
0
L
Apollo
welpdarn
Apollo
9,321
6,210
255
2,567
18,040
9,242
1,071
7,394
10,646
0
59,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,661
Gold Earned
37,649
182
Minions Killed
206
0
Camps Cleared
0
981,107
Distance Traveled
816,140
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,383
546
11
1
0
221,337
1
W
Chiron
13,659
719
171
9
0
281,555
2
W
Ares
13,607
716
24
1
0
313,248
2
L
Cthulhu
12,387
652
42
2
0
364,154
3
L
Discordia
13,051
687
54
3
0
301,117
2
L
Apollo
11,223
591
86
5
0
315,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role