Player Matchup

Sun Wukong
Sun Wukong
BurningFlame369
Sun Wukong
Level 28
God Stats
48W - 39L
1,394 SR
Queue Stats
107W - 105L
1,340 Elo+
Party 1
Ganesha
Ganesha
FaZe Z3
Ganesha
Level 26
God Stats
12W - 8L
1,469 SR
Queue Stats
62W - 79L
1,313 Elo+
Party 3
Apollo
Apollo
JuniorLeopard46
Apollo
Level 27
God Stats
28W - 23L
1,425 SR
Queue Stats
89W - 86L
1,308 Elo+
Party 1
Sol
Sol
LaffyTaffy5405
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 212L
1,300 Elo+
Solo
Scylla
Scylla
NotXJohn
Scylla
Level 19
God Stats
16W - 22L
1,531 SR
Queue Stats
39W - 52L
1,371 Elo+
Party 3
Team Averages
Level 25
1,464 SR
1,326 Elo+

VS

Team Averages
Level 17
1,474 SR
1,469 Elo+
Fenrir
Fenrir
Bign84Slayer
Fenrir
Level 4
God Stats
10W - 6L
1,500 SR
Queue Stats
61W - 66L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
SaucyBoyMax
Heimdallr
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
198W - 218L
1,433 Elo+
Solo
Khepri
Khepri
Trenhet
Khepri
Level 20
God Stats
7W - 11L
1,448 SR
Queue Stats
48W - 62L
1,373 Elo+
Party 2
Scylla
Scylla
mcovert6
Scylla
Level 28
God Stats
69W - 65L
1,421 SR
Queue Stats
259W - 273L
1,395 Elo+
Solo
Guan Yu
Guan Yu
xWaaZaax
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BurningFlame369
Sun Wukong
20
9 / 1 / 0
15,796
608
13,074
20,588
18,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
FaZe Z3
Ganesha
17
0 / 3 / 22
12,832
494
11,836
25,820
29,962
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
14 / 4 / 9
13,931
536
16,854
19,493
8,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 6 / 5
11,582
445
16,006
21,091
10,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
NotXJohn
Scylla
19
12 / 3 / 3
13,594
523
19,272
12,965
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 12 / 7
9,896
381
12,712
25,715
21,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
SaucyBoyMax
Heimdallr
18
9 / 9 / 3
12,312
474
19,592
22,370
12,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Trenhet
Khepri
15
1 / 6 / 7
10,253
394
11,022
18,886
17,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
mcovert6
Scylla
18
5 / 2 / 5
11,504
442
18,147
15,406
4,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
xWaaZaax
Guan Yu
14
1 / 10 / 2
8,927
343
4,025
25,886
9,931
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
41
39
Kills
17
17
Deaths
39
39
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
12
7
0.38
W
Sun Wukong
BurningFlame369
Sun Wukong
9
1
0
9
W
Ganesha
FaZe Z3
Ganesha
0
3
22
3.67
W
14
4
9
4.63
W
4
6
5
1.08
W
Scylla
NotXJohn
Scylla
12
3
3
4.5
L
Heimdallr
SaucyBoyMax
Heimdallr
9
9
3
1.17
L
Khepri
Trenhet
Khepri
1
6
7
0.75
L
Scylla
mcovert6
Scylla
5
2
5
3.75
L
Guan Yu
xWaaZaax
Guan Yu
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,042
Damage
65,498
99,957
Taken
108,263
72,627
Mitigated
66,093
30,391
Healing
18,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
12,712
4,646
0
1,695
25,715
21,707
208
12,702
12,803
0
24,005
W
Sun Wukong
BurningFlame369
Sun Wukong
13,074
3,460
0
7,997
20,588
18,648
1,124
4,893
15,599
0
130,151
W
Ganesha
FaZe Z3
Ganesha
11,836
1,812
0
2,492
25,820
29,962
240
8,779
16,707
44,136
0
W
16,854
11,254
0
7,765
19,493
8,750
4,554
2,382
17,057
0
96,916
W
16,006
5,139
641
6,713
21,091
10,834
1,917
5,809
15,110
80,105
0
W
Scylla
NotXJohn
Scylla
19,272
1,999
0
4,783
12,965
4,433
1,255
6,192
6,315
76,558
0
L
Heimdallr
SaucyBoyMax
Heimdallr
19,592
8,991
0
4,269
22,370
12,490
821
6,107
16,201
0
91,926
L
Khepri
Trenhet
Khepri
11,022
1,284
0
716
18,886
17,088
48
10,165
8,571
47,842
0
L
Scylla
mcovert6
Scylla
18,147
1,416
0
3,867
15,406
4,877
132
8,139
6,967
73,053
0
L
Guan Yu
xWaaZaax
Guan Yu
4,025
756
2,262
5,876
25,886
9,931
185
8,989
16,607
0
38,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,735
Gold Earned
52,892
637
Minions Killed
367
0
Camps Cleared
0
2,236,612
Distance Traveled
2,188,351
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,896
381
15
1
0
468,899
0
W
Sun Wukong
15,796
608
218
8
0
443,447
0
W
Ganesha
12,832
494
9
0
0
533,247
5
W
Apollo
13,931
536
150
6
0
452,081
4
W
Sol
11,582
445
113
4
0
367,862
0
W
Scylla
13,594
523
147
6
0
439,975
2
L
Heimdallr
12,312
474
121
5
0
406,060
5
L
Khepri
10,253
394
72
3
0
481,307
5
L
Scylla
11,504
442
107
4
0
450,160
2
L
Guan Yu
8,927
343
52
2
0
381,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role