Player Matchup

Hun Batz
Hun Batz
UltraRelaker36
Hun Batz
Level 28
God Stats
4W - 0L
1,639 SR
Queue Stats
20W - 11L
1,302 Elo+
Party 1
King Arthur
King Arthur
XxZEROxXa
King Arthur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,143 Elo+
Solo
Hou Yi
Hou Yi
elvascote
Hou Yi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,380 Elo+
Party 1
Nu Wa
Nu Wa
ihurshev
Nu Wa
Level 15
God Stats
16W - 21L
1,405 SR
Queue Stats
220W - 214L
1,354 Elo+
Party 3
Terra
Terra
ra4ko
Terra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 102L
1,344 Elo+
Party 3
Team Averages
Level 18
1,509 SR
1,305 Elo+

VS

Team Averages
Level 9
1,568 SR
1,416 Elo+
Loki
Loki
Chesco248
Loki
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Ares
Ares
Neckyro
Ares
Level 22
God Stats
1W - 1L
1,840 SR
Queue Stats
4W - 4L
1,434 Elo+
Solo
Artemis
Artemis
PPAP150
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,277 Elo+
Party 2
Bellona
Bellona
Smitenginanyo
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,369 Elo+
Party 2
Ra
Ra
gn8x
Ra
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
4 / 3 / 14
7,764
555
7,043
10,715
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
XxZEROxXa
King Arthur
12
7 / 0 / 3
7,553
540
4,180
8,594
6,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
elvascote
Hou Yi
15
17 / 1 / 4
9,462
676
10,814
5,878
2,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
ihurshev
Nu Wa
14
5 / 1 / 14
8,669
619
7,330
7,013
2,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
ra4ko
Terra
11
2 / 4 / 15
7,766
555
4,702
9,516
6,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
4
0 / 4 / 0
4,650
332
713
4,810
1,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ares
Neckyro
Ares
8
3 / 8 / 4
6,295
450
5,129
11,461
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
PPAP150
Artemis
12
2 / 6 / 2
7,030
502
6,487
7,708
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
9
1 / 9 / 2
5,842
417
5,253
10,974
7,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
gn8x
Ra
10
3 / 8 / 1
6,082
434
2,951
7,720
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
18
35
Kills
9
9
Deaths
35
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
0
4
0
0
L
Ares
Neckyro
Ares
3
8
4
0.63
L
Artemis
PPAP150
Artemis
2
6
2
0.5
L
Bellona
1
9
2
0.22
W
Hun Batz
4
3
14
3.67
W
King Arthur
XxZEROxXa
King Arthur
7
0
3
8.5
W
Hou Yi
elvascote
Hou Yi
17
1
4
19
L
Ra
gn8x
Ra
3
8
1
0.44
W
Nu Wa
ihurshev
Nu Wa
5
1
14
12
W
Terra
ra4ko
Terra
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,069
Damage
20,533
41,716
Taken
42,673
21,700
Mitigated
20,957
9,415
Healing
1,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
713
186
0
236
4,810
1,073
0
1,899
2,911
0
6,863
L
Ares
Neckyro
Ares
5,129
1,127
0
348
11,461
6,729
0
4,471
6,840
9,623
0
L
Artemis
PPAP150
Artemis
6,487
3,293
0
105
7,708
3,325
30
2,014
5,594
0
30,419
L
Bellona
5,253
2,037
0
186
10,974
7,481
0
1,774
9,150
0
21,631
W
Hun Batz
7,043
2,452
0
1,407
10,715
3,942
289
1,415
9,260
0
29,224
W
King Arthur
XxZEROxXa
King Arthur
4,180
1,171
0
775
8,594
6,787
147
1,703
6,858
0
24,239
W
Hou Yi
elvascote
Hou Yi
10,814
4,543
0
0
5,878
2,462
2,210
58
5,780
0
48,495
L
Ra
gn8x
Ra
2,951
432
167
164
7,720
2,349
83
1,874
5,820
18,496
0
W
Nu Wa
ihurshev
Nu Wa
7,330
1,906
75
1,733
7,013
2,074
3,397
659
6,274
48,953
0
W
Terra
ra4ko
Terra
4,702
1,588
2,492
2,933
9,516
6,435
374
3,926
5,464
10,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,214
Gold Earned
29,899
281
Minions Killed
143
0
Camps Cleared
0
1,265,671
Distance Traveled
1,076,815
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,650
332
12
1
0
145,748
0
L
Ares
6,295
450
14
1
0
263,127
2
L
Artemis
7,030
502
54
4
0
209,157
2
L
Bellona
5,842
417
30
2
0
246,198
3
W
Hun Batz
7,764
555
59
4
0
303,028
0
W
King Arthur
7,553
540
31
2
0
260,896
0
W
Hou Yi
9,462
676
85
6
0
234,337
1
L
Ra
6,082
434
33
2
0
212,585
4
W
Nu Wa
8,669
619
86
6
0
258,374
0
W
Terra
7,766
555
20
1
0
209,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role