Player Matchup

Izanami
Izanami
ShadowStorm001
Izanami
Level 29
God Stats
5W - 4L
1,541 SR
Queue Stats
51W - 46L
1,630 Elo+
Solo
Sol
Sol
WinterJus
Sol
Level 28
God Stats
8W - 5L
1,573 SR
Queue Stats
183W - 144L
1,588 Elo+
Solo
Cerberus
Cerberus
cursedarmhasan
Cerberus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 33L
1,518 Elo+
Solo
Scylla
Scylla
elmojonsito0399
Scylla
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 40L
1,635 Elo+
Solo
Ra
Ra
pspike24
Ra
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 6L
1,640 Elo+
Solo
Team Averages
Level 21
1,523 SR
1,602 Elo+

VS

Team Averages
Level 14
1,599 SR
1,581 Elo+
Zeus
Zeus
FunkyP3nguin
Zeus
Level 28
God Stats
3W - 4L
1,858 SR
Queue Stats
99W - 74L
1,710 Elo+
Solo
Neith
Neith
IAmToxicReportMe
Neith
Level 13
God Stats
1W - 1L
1,768 SR
Queue Stats
20W - 12L
1,691 Elo+
Party 1
Danzaburou
Danzaburou
Josedav66
Danzaburou
Level 16
God Stats
20W - 18L
1,574 SR
Queue Stats
30W - 32L
1,565 Elo+
Party 1
Sylvanus
Sylvanus
Legolas981
Sylvanus
Level 7
God Stats
4W - 7L
1,295 SR
Queue Stats
69W - 68L
1,548 Elo+
Solo
Khepri
Khepri
TheGoatBenji
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,747
593
4,035
5,643
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
3 / 0 / 5
5,349
669
6,253
4,773
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
8
3 / 1 / 4
4,779
597
2,559
4,067
1,260
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 0 / 3
5,398
675
2,619
1,739
455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
6 / 1 / 0
6,198
775
3,756
2,733
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,296
412
477
1,345
350
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
6 / 1 / 0
6,147
768
4,645
6,625
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Josedav66
Danzaburou
6
1 / 5 / 0
4,060
508
2,739
6,457
2,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Legolas981
Sylvanus
11
0 / 1 / 1
5,438
680
1,007
3,928
1,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
6
0 / 5 / 1
3,937
492
1,496
7,234
2,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
7
7
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
6
1
0
6
L
Danzaburou
Josedav66
Danzaburou
1
5
0
0.2
L
Sylvanus
Legolas981
Sylvanus
0
1
1
0.5
W
0
5
1
0.1
L
Khepri
0
5
1
0.1
W
3
0
5
5.5
W
Cerberus
3
1
4
5
W
2
0
3
3.5
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,222
Damage
10,364
18,955
Taken
25,589
5,514
Mitigated
8,934
6,333
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
477
311
0
170
1,345
350
0
815
496
2,789
0
L
4,645
2,872
0
3,877
6,625
1,887
78
825
5,780
0
33,259
L
Danzaburou
Josedav66
Danzaburou
2,739
952
0
1,296
6,457
2,083
0
5,455
976
0
10,772
L
Sylvanus
Legolas981
Sylvanus
1,007
244
136
2,101
3,928
1,722
0
1,680
2,212
25,610
8,482
W
4,035
3,209
0
1,034
5,643
1,335
0
0
5,643
0
20,466
L
Khepri
1,496
182
158
661
7,234
2,892
0
5,953
1,253
10,441
0
W
6,253
2,064
0
2,074
4,773
1,558
925
1,066
3,707
27,636
3,124
W
Cerberus
2,559
139
333
1,361
4,067
1,260
0
410
3,657
12,130
0
W
2,619
498
0
283
1,739
455
0
520
1,219
21,139
0
W
3,756
765
198
1,050
2,733
906
401
926
1,807
31,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,471
Gold Earned
22,878
245
Minions Killed
195
0
Camps Cleared
0
789,886
Distance Traveled
592,560
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,296
412
10
1
0
36,493
0
L
Neith
6,147
768
69
9
0
124,748
0
L
Danzaburou
4,060
508
17
2
0
141,369
0
L
Sylvanus
5,438
680
88
11
0
138,655
2
W
Izanami
4,747
593
45
6
0
143,316
1
L
Khepri
3,937
492
11
1
0
151,295
0
W
Sol
5,349
669
49
6
0
139,715
0
W
Cerberus
4,779
597
28
4
0
162,284
0
W
Scylla
5,398
675
48
6
0
170,469
2
W
Ra
6,198
775
75
9
0
174,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role