Player Matchup

Jing Wei
Jing Wei
GrandmasterBM
Jing Wei
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Transratont
Neith
Level 25
God Stats
11W - 3L
1,790 SR
Queue Stats
33W - 25L
1,487 Elo+
Party 1
Kuzenbo
Kuzenbo
WolfSunner
Kuzenbo
Level 25
God Stats
6W - 3L
1,790 SR
Queue Stats
57W - 58L
1,487 Elo+
Party 1
Yemoja
Yemoja
lostiin
Yemoja
Level 12
God Stats
2W - 1L
1,549 SR
Queue Stats
42W - 38L
1,460 Elo+
Party 3
Raijin
Raijin
xxXAce619Xxx
Raijin
Level 29
God Stats
12W - 5L
1,649 SR
Queue Stats
47W - 43L
1,453 Elo+
Party 3
Team Averages
Level 20
1,656 SR
1,478 Elo+

VS

Team Averages
Level 20
1,483 SR
1,443 Elo+
Heimdallr
Heimdallr
GermanBlood
Heimdallr
Level 8
God Stats
19W - 21L
1,473 SR
Queue Stats
22W - 27L
1,424 Elo+
Party 2
The Morrigan
The Morrigan
KuuuVampir
The Morrigan
Level 19
God Stats
0W - 1L
1,694 SR
Queue Stats
27W - 23L
1,534 Elo+
Solo
Merlin
Merlin
Lellerz
Merlin
Level 27
God Stats
42W - 56L
1,419 SR
Queue Stats
99W - 146L
1,376 Elo+
Solo
Hel
Hel
poteito2
Hel
Level 26
God Stats
1W - 2L
1,492 SR
Queue Stats
30W - 38L
1,418 Elo+
Solo
Pele
Pele
spawncrazymonkey
Pele
Level 22
God Stats
6W - 5L
1,339 SR
Queue Stats
39W - 38L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GrandmasterBM
Jing Wei
18
12 / 5 / 16
12,619
1,262
15,705
17,919
6,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
10 / 2 / 16
12,143
1,214
12,208
8,349
3,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
WolfSunner
Kuzenbo
18
4 / 0 / 22
11,400
1,140
12,155
12,202
16,259
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
lostiin
Yemoja
18
1 / 2 / 21
11,224
1,122
3,079
8,112
8,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
20
16 / 1 / 16
13,788
1,379
21,444
10,501
4,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

263

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GermanBlood
Heimdallr
17
1 / 14 / 7
10,643
1,064
12,127
22,808
8,347
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
KuuuVampir
The Morrigan
15
2 / 11 / 3
10,161
1,016
13,508
13,628
4,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Merlin
Lellerz
Merlin
16
1 / 3 / 2
10,023
1,002
8,083
14,420
4,356
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 1
8,337
834
1,700
2,852
898
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 12 / 4
11,452
1,145
16,581
17,972
5,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
27
43
Kills
10
10
Deaths
43
91
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
GermanBlood
Heimdallr
1
14
7
0.32
W
Jing Wei
GrandmasterBM
Jing Wei
12
5
16
4
L
The Morrigan
KuuuVampir
The Morrigan
2
11
3
0.32
L
Merlin
Lellerz
Merlin
1
3
2
0.67
W
10
2
16
9
W
Kuzenbo
WolfSunner
Kuzenbo
4
0
22
15
W
Yemoja
lostiin
Yemoja
1
2
21
5.75
L
0
3
1
0.17
L
6
12
4
0.67
W
Raijin
16
1
16
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,591
Damage
51,999
57,083
Taken
71,680
39,176
Mitigated
22,725
11,239
Healing
2,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
GermanBlood
Heimdallr
12,127
4,641
0
165
22,808
8,347
0
10,874
11,934
0
39,137
W
Jing Wei
GrandmasterBM
Jing Wei
15,705
14,119
0
1,886
17,919
6,759
0
6,989
10,930
0
25,704
L
The Morrigan
KuuuVampir
The Morrigan
13,508
3,504
0
27
13,628
4,075
0
5,931
7,416
27,675
3,608
L
Merlin
Lellerz
Merlin
8,083
89
0
226
14,420
4,356
0
8,712
5,708
37,226
0
W
12,208
6,714
1,044
2,896
8,349
3,517
0
2,529
5,820
0
33,768
W
Kuzenbo
WolfSunner
Kuzenbo
12,155
4,205
0
0
12,202
16,259
0
4,717
7,485
32,304
0
W
Yemoja
lostiin
Yemoja
3,079
525
2,201
1,640
8,112
8,223
0
3,109
5,003
22,953
0
L
1,700
881
372
315
2,852
898
0
1,274
1,578
4,377
0
L
16,581
4,706
0
1,282
17,972
5,049
0
9,887
8,085
0
23,239
W
Raijin
21,444
2,848
206
1,366
10,501
4,418
0
2,339
8,162
46,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,174
Gold Earned
50,616
197
Minions Killed
168
6
Camps Cleared
6
1,096,765
Distance Traveled
765,245
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,643
1,064
51
5
1
142,425
2
W
Jing Wei
12,619
1,262
20
2
1
262,214
0
L
The Morrigan
10,161
1,016
42
4
2
178,167
0
L
Merlin
10,023
1,002
60
6
1
204,065
0
W
Neith
12,143
1,214
44
4
1
183,167
0
W
Kuzenbo
11,400
1,140
37
4
3
264,399
2
W
Yemoja
11,224
1,122
33
3
0
163,821
2
L
Hel
8,337
834
3
0
0
43,848
0
L
Pele
11,452
1,145
12
1
2
196,740
0
W
Raijin
13,788
1,379
63
6
1
223,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role