Player Matchup

Danzaburou
Danzaburou
FurryPhckr69
Danzaburou
Level 5
God Stats
2W - 3L
1,745 SR
Queue Stats
32W - 42L
1,707 Elo+
Party 1
Susano
Susano
Garglinkum
Susano
Level 5
God Stats
10W - 7L
1,745 SR
Queue Stats
41W - 40L
1,707 Elo+
Party 1
Sylvanus
Sylvanus
Phuckmyhole
Sylvanus
Level 60
God Stats
13W - 10L
1,603 SR
Queue Stats
176W - 149L
1,491 Elo+
Party 1
Bellona
Bellona
stoplookinndfkme
Bellona
Level 4
God Stats
64W - 46L
1,500 SR
Queue Stats
96W - 81L
1,500 Elo+
Party 1
Zeus
Zeus
thiccHomo69
Zeus
Level 5
God Stats
10W - 13L
1,500 SR
Queue Stats
30W - 36L
1,707 Elo+
Party 1
Team Averages
Level 16
1,619 SR
1,623 Elo+

VS

Team Averages
Level 27
1,465 SR
1,373 Elo+
Ullr
Ullr
DeathDeSalvador
Ullr
Level 29
God Stats
33W - 52L
1,269 SR
Queue Stats
239W - 307L
1,251 Elo+
Solo
Da Ji
Da Ji
JUANCHOPROMASTE
Da Ji
Level 36
God Stats
1W - 3L
1,742 SR
Queue Stats
22W - 22L
1,500 Elo+
Party 2
Thor
Thor
MAD Marshye
Thor
Level 8
God Stats
0W - 1L
1,379 SR
Queue Stats
2W - 3L
1,383 Elo+
Party 2
Hou Yi
Hou Yi
NiCo_TH4_KiLLE4
Hou Yi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,211 Elo+
Solo
Hel
Hel
SG Funko
Hel
Level 46
God Stats
2W - 2L
1,438 SR
Queue Stats
3W - 2L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FurryPhckr69
Danzaburou
16
7 / 1 / 2
9,956
586
14,046
12,639
5,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
Garglinkum
Susano
15
10 / 3 / 2
10,128
596
9,964
12,060
5,298
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Phuckmyhole
Sylvanus
15
2 / 1 / 5
8,137
479
6,949
7,880
4,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
11 / 4 / 2
10,439
614
7,979
10,766
9,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
1 / 3 / 6
9,730
572
7,297
8,270
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,802
459
5,892
13,208
3,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 7 / 1
9,105
536
5,744
11,695
4,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 9 / 1
6,074
357
923
8,855
2,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 5 / 2
6,854
403
5,125
12,164
3,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 4 / 2
6,655
391
6,243
12,955
2,968
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
31
Kills
11
12
Deaths
31
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Danzaburou
FurryPhckr69
Danzaburou
7
1
2
8
W
Susano
Garglinkum
Susano
10
3
2
3.67
L
5
7
1
0.79
L
1
9
1
0.17
L
2
5
2
0.6
W
Sylvanus
Phuckmyhole
Sylvanus
2
1
5
4.5
L
1
4
2
0.5
W
11
4
2
3
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,235
Damage
23,927
51,615
Taken
58,877
27,136
Mitigated
16,460
18,139
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,892
1,572
0
6
13,208
3,959
74
5,195
7,671
0
27,210
W
Danzaburou
FurryPhckr69
Danzaburou
14,046
5,392
0
8,630
12,639
5,098
2,028
2,930
9,709
0
83,730
W
Susano
Garglinkum
Susano
9,964
3,379
0
4,096
12,060
5,298
0
45
12,015
0
62,996
L
5,744
1,676
0
2,310
11,695
4,406
0
0
11,695
0
39,212
L
923
523
0
57
8,855
2,124
0
0
8,855
0
4,669
L
5,125
1,609
0
1,851
12,164
3,003
204
3,809
8,283
0
32,721
W
Sylvanus
Phuckmyhole
Sylvanus
6,949
2,486
883
1,880
7,880
4,168
610
2,891
4,989
23,672
4,171
L
6,243
917
3,042
7,321
12,955
2,968
0
4,221
8,708
33,499
0
W
7,979
2,319
0
1,339
10,766
9,481
2,042
0
10,766
0
58,383
W
7,297
797
0
1,311
8,270
3,091
245
377
7,893
56,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,390
Gold Earned
36,490
509
Minions Killed
234
0
Camps Cleared
0
1,582,030
Distance Traveled
1,487,126
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,802
459
53
3
0
279,762
3
W
Danzaburou
9,956
586
117
7
0
287,328
4
W
Susano
10,128
596
109
6
0
364,646
1
L
Da Ji
9,105
536
77
5
0
322,334
0
L
Thor
6,074
357
6
0
0
295,478
0
L
Hou Yi
6,854
403
47
3
0
271,417
0
W
Sylvanus
8,137
479
52
3
0
290,491
0
L
Hel
6,655
391
51
3
0
318,135
0
W
Bellona
10,439
614
115
7
0
338,315
7
W
Zeus
9,730
572
116
7
0
301,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role