Player Matchup

Izanami
Izanami
FiгeStorm
Izanami
Level 158
God Stats
12W - 3L
1,733 SR
Queue Stats
1,464W - 341L
1,876 Elo+
Party 1
Agni
Agni
GodSzekun
Agni
Level 159
God Stats
17W - 5L
1,757 SR
Queue Stats
1,348W - 356L
1,861 Elo+
Party 1
Sun Wukong
Sun Wukong
goldstandarddj
Sun Wukong
Level 128
God Stats
5W - 4L
1,853 SR
Queue Stats
222W - 85L
1,726 Elo+
Party 1
Team Averages
Level 148
1,781 SR
1,821 Elo+

VS

Team Averages
Level 95
1,581 SR
1,590 Elo+
Ah Muzen Cab
Ah Muzen Cab
M19marksman
Ah Muzen Cab
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
411W - 299L
1,631 Elo+
Party 2
Hades
Hades
PhoenixofFate
Hades
Level 105
God Stats
9W - 8L
1,742 SR
Queue Stats
44W - 39L
1,639 Elo+
Party 2
Hercules
Hercules
Shiskabi
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FiгeStorm
Izanami
18
5 / 1 / 10
13,404
705
16,152
14,631
5,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
17
5 / 1 / 8
12,605
663
13,681
6,237
3,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
goldstandarddj
Sun Wukong
17
5 / 2 / 9
12,469
656
13,188
19,657
14,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
M19marksman
Ah Muzen Cab
13
2 / 5 / 2
10,590
557
9,885
12,400
4,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 4
10,254
540
9,294
17,921
8,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Shiskabi
Hercules
14
2 / 4 / 2
11,584
610
7,857
21,273
20,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
4
4
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
FiгeStorm
Izanami
5
1
10
10
W
Agni
5
1
8
9
L
Ah Muzen Cab
M19marksman
Ah Muzen Cab
2
5
2
0.6
L
0
6
4
0.33
L
Hercules
Shiskabi
Hercules
2
4
2
0.75
W
Sun Wukong
goldstandarddj
Sun Wukong
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,021
Damage
27,036
40,525
Taken
51,594
22,773
Mitigated
33,507
17,718
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FiгeStorm
Izanami
16,152
11,018
0
8,082
14,631
5,391
2,338
3,005
11,626
0
138,023
W
Agni
13,681
602
0
1,105
6,237
3,045
375
1,319
4,918
55,299
0
L
Ah Muzen Cab
M19marksman
Ah Muzen Cab
9,885
3,250
0
2,691
12,400
4,348
0
3,011
9,164
0
46,304
L
9,294
409
904
4,605
17,921
8,714
0
5,294
12,233
67,270
0
L
Hercules
Shiskabi
Hercules
7,857
1,603
0
4,199
21,273
20,445
0
4,679
15,694
0
30,102
W
Sun Wukong
goldstandarddj
Sun Wukong
13,188
2,467
0
8,531
19,657
14,337
400
5,071
14,586
0
40,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,478
Gold Earned
32,428
315
Minions Killed
198
0
Camps Cleared
0
1,104,300
Distance Traveled
1,008,699
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,404
705
178
9
0
356,937
3
W
Agni
12,605
663
89
5
0
370,463
6
L
Ah Muzen Cab
10,590
557
70
4
0
311,658
0
L
Hades
10,254
540
93
5
0
326,683
2
L
Hercules
11,584
610
35
2
0
370,358
9
W
Sun Wukong
12,469
656
48
3
0
376,900
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role