Player Matchup

Hades
Hades
FR3SC0000
Hades
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 132L
1,346 Elo+
Party 1
Izanami
Izanami
Nougreto
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
RST100
Chernobog
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 175L
1,497 Elo+
Solo
Ra
Ra
SCOOTERman918
Ra
Level 95
God Stats
15W - 14L
1,774 SR
Queue Stats
737W - 767L
1,472 Elo+
Solo
Cabrakan
Cabrakan
in_Sane10
Cabrakan
Level 87
God Stats
44W - 41L
1,519 SR
Queue Stats
365W - 403L
1,449 Elo+
Solo
Team Averages
Level 91
1,559 SR
1,453 Elo+

VS

Team Averages
Level 95
1,516 SR
1,431 Elo+
Hun Batz
Hun Batz
Andre E104
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,359 Elo+
Solo
Ah Puch
Ah Puch
Delta-Chronix
Ah Puch
Level 87
God Stats
0W - 1L
1,781 SR
Queue Stats
135W - 128L
1,448 Elo+
Solo
Cerberus
Cerberus
StarbreakerValor
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,293 Elo+
Solo
Guan Yu
Guan Yu
XxNigthLordxX
Guan Yu
Level 128
God Stats
0W - 1L
1,268 SR
Queue Stats
92W - 70L
1,571 Elo+
Solo
Janus
Janus
smutslinger
Janus
Level 133
God Stats
178W - 178L
1,529 SR
Queue Stats
270W - 249L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
FR3SC0000
Hades
20
5 / 1 / 5
13,261
577
9,811
16,445
10,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Nougreto
Izanami
19
7 / 3 / 7
12,998
565
14,247
15,534
8,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chernobog
RST100
Chernobog
17
4 / 4 / 9
11,268
490
7,740
15,025
5,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
9 / 4 / 5
12,157
529
8,963
15,680
5,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
in_Sane10
Cabrakan
17
2 / 2 / 9
11,173
486
4,841
12,995
7,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Andre E104
Hun Batz
12
1 / 5 / 0
8,085
352
3,863
12,051
4,776
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
16
2 / 7 / 3
10,286
447
10,417
15,395
5,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 2 / 0
5,938
258
513
1,708
528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
19
9 / 7 / 4
12,136
528
16,435
26,345
29,136
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 6 / 4
10,261
446
13,043
13,119
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
27
Kills
14
14
Deaths
27
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Andre E104
Hun Batz
1
5
0
0.2
L
Ah Puch
2
7
3
0.5
W
Hades
FR3SC0000
Hades
5
1
5
7.5
W
Izanami
Nougreto
Izanami
7
3
7
3.5
W
Chernobog
RST100
Chernobog
4
4
9
2.13
W
9
4
5
2.88
L
0
2
0
0
L
Guan Yu
9
7
4
1.57
W
Cabrakan
in_Sane10
Cabrakan
2
2
9
3.25
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,602
Damage
44,271
75,679
Taken
68,618
38,475
Mitigated
44,311
30,931
Healing
18,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Andre E104
Hun Batz
3,863
864
87
1,232
12,051
4,776
1,017
4,005
7,842
0
35,331
L
Ah Puch
10,417
400
0
4,431
15,395
5,290
0
5,577
9,734
50,628
0
W
Hades
FR3SC0000
Hades
9,811
668
170
8,632
16,445
10,683
732
7,238
8,903
84,194
0
W
Izanami
Nougreto
Izanami
14,247
9,762
0
3,175
15,534
8,787
6,030
5,833
9,415
0
83,829
W
Chernobog
RST100
Chernobog
7,740
4,605
0
5,490
15,025
5,665
1,446
4,239
10,464
0
68,307
W
8,963
1,204
3,013
5,741
15,680
5,535
1,069
3,777
11,788
65,416
0
L
513
0
0
98
1,708
528
0
522
1,066
3,504
0
L
Guan Yu
16,435
2,976
97
10,228
26,345
29,136
537
7,273
18,830
0
79,317
W
Cabrakan
in_Sane10
Cabrakan
4,841
429
0
4,710
12,995
7,805
156
2,045
10,791
57,362
0
L
13,043
696
0
2,193
13,119
4,581
260
5,488
7,531
70,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,857
Gold Earned
46,706
591
Minions Killed
427
0
Camps Cleared
0
2,049,142
Distance Traveled
1,549,291
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,085
352
58
3
0
337,205
5
L
Ah Puch
10,286
447
99
4
0
329,310
1
W
Hades
13,261
577
146
6
0
393,752
15
W
Izanami
12,998
565
140
6
0
394,746
3
W
Chernobog
11,268
490
104
5
0
460,297
0
W
Ra
12,157
529
102
4
0
402,332
3
L
Cerberus
5,938
258
3
0
0
38,613
0
L
Guan Yu
12,136
528
135
6
0
408,343
0
W
Cabrakan
11,173
486
99
4
0
398,015
5
L
Janus
10,261
446
132
6
0
435,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role