Player Matchup

Mulan
Mulan
CourtJester73
Mulan
Level 29
God Stats
3W - 5L
1,228 SR
Queue Stats
236W - 238L
1,295 Elo+
Solo
Cthulhu
Cthulhu
Elerand
Cthulhu
Level 7
God Stats
0W - 2L
1,319 SR
Queue Stats
22W - 21L
1,438 Elo+
Solo
King Arthur
King Arthur
MattAB
King Arthur
Level 17
God Stats
0W - 4L
1,330 SR
Queue Stats
4W - 18L
1,132 Elo+
Solo
Anubis
Anubis
PointyMarlfox
Anubis
Level 29
God Stats
5W - 8L
1,506 SR
Queue Stats
127W - 161L
1,432 Elo+
Solo
Zeus
Zeus
king of all 786
Zeus
Level 22
God Stats
131W - 117L
1,458 SR
Queue Stats
622W - 641L
1,396 Elo+
Solo
Team Averages
Level 21
1,368 SR
1,339 Elo+

VS

Team Averages
Level 17
1,397 SR
1,376 Elo+
Rama
Rama
Goochables
Rama
Level 19
God Stats
2W - 2L
1,520 SR
Queue Stats
129W - 151L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IndigoApostle
Ah Muzen Cab
Level 18
God Stats
6W - 6L
1,515 SR
Queue Stats
22W - 23L
1,482 Elo+
Solo
Mulan
Mulan
RxcketSkates
Mulan
Level 18
God Stats
1W - 3L
1,197 SR
Queue Stats
73W - 67L
1,378 Elo+
Solo
Fenrir
Fenrir
Someone222
Fenrir
Level 10
God Stats
22W - 30L
1,256 SR
Queue Stats
23W - 33L
1,166 Elo+
Solo
Olorun
Olorun
dragongod243899
Olorun
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 13
14,297
894
13,320
27,171
27,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Elerand
Cthulhu
20
3 / 3 / 15
15,478
967
24,811
29,072
44,800
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
MattAB
King Arthur
19
0 / 22 / 6
13,138
821
9,211
37,997
19,438
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
2 / 3 / 16
15,626
977
20,091
15,817
11,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
15 / 1 / 5
18,317
1,145
55,954
15,910
7,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

5

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 23
16,338
1,021
28,968
29,513
10,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
IndigoApostle
Ah Muzen Cab
20
9 / 6 / 17
16,210
1,013
31,683
27,462
8,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 4 / 24
15,354
960
16,876
25,871
19,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Someone222
Fenrir
20
3 / 6 / 14
13,600
850
7,004
22,796
12,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
11 / 2 / 20
16,094
1,006
32,648
23,666
18,520
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
137
22
Kills
39
39
Deaths
22
55
Assists
98
Player
Kills
Deaths
Assists
KDA
L
2
10
13
0.85
L
Cthulhu
Elerand
Cthulhu
3
3
15
3.5
W
11
4
23
5.63
W
Ah Muzen Cab
IndigoApostle
Ah Muzen Cab
9
6
17
2.92
L
King Arthur
MattAB
King Arthur
0
22
6
0.14
L
2
3
16
3.33
W
5
4
24
4.25
W
Fenrir
Someone222
Fenrir
3
6
14
1.67
W
11
2
20
10.5
L
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,387
Damage
117,179
125,967
Taken
129,308
110,697
Mitigated
69,784
12,569
Healing
20,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,320
1,552
0
963
27,171
27,438
0
9,160
18,011
438
23,383
L
Cthulhu
Elerand
Cthulhu
24,811
2,150
221
0
29,072
44,800
0
4,140
24,932
48,893
0
W
28,968
26,986
0
2,019
29,513
10,395
0
23,025
6,488
0
59,953
W
Ah Muzen Cab
IndigoApostle
Ah Muzen Cab
31,683
15,747
801
4,866
27,462
8,420
0
23,285
4,177
0
54,551
L
King Arthur
MattAB
King Arthur
9,211
204
0
625
37,997
19,438
0
11,808
26,189
0
27,824
L
20,091
1,041
0
6,010
15,817
11,046
0
4,673
11,144
76,634
0
W
16,876
3,523
0
840
25,871
19,783
0
19,568
6,303
0
36,985
W
Fenrir
Someone222
Fenrir
7,004
1,418
0
0
22,796
12,666
0
17,570
5,226
0
26,909
W
32,648
17,578
2,500
9,566
23,666
18,520
0
17,835
5,831
66,677
0
L
55,954
8,303
341
4,409
15,910
7,975
0
2,867
13,043
91,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,856
Gold Earned
77,596
359
Minions Killed
312
6
Camps Cleared
5
1,511,050
Distance Traveled
1,371,606
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
14,297
894
24
2
0
302,326
0
L
Cthulhu
15,478
967
69
4
1
367,059
2
W
Rama
16,338
1,021
76
5
2
269,389
0
W
Ah Muzen Cab
16,210
1,013
66
4
1
266,523
0
L
King Arthur
13,138
821
30
2
0
277,748
2
L
Anubis
15,626
977
163
10
0
279,018
0
W
Mulan
15,354
960
44
3
0
285,115
0
W
Fenrir
13,600
850
60
4
2
255,243
0
W
Olorun
16,094
1,006
66
4
0
295,336
1
L
Zeus
18,317
1,145
73
5
5
284,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role