Player Matchup

Sun Wukong
Sun Wukong
Hayabusa_FS
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 18L
1,636 Elo+
Solo
Geb
Geb
Muggs16
Geb
Level 11
God Stats
2W - 7L
1,533 SR
Queue Stats
10W - 15L
1,551 Elo+
Solo
Baba Yaga
Baba Yaga
RuSSsao1
Baba Yaga
Level 13
God Stats
6W - 8L
1,569 SR
Queue Stats
40W - 40L
1,502 Elo+
Solo
Neith
Neith
We2Low9478
Neith
Level 17
God Stats
24W - 30L
1,566 SR
Queue Stats
44W - 61L
1,490 Elo+
Solo
Fenrir
Fenrir
zatch5856
Fenrir
Level 15
God Stats
9W - 19L
1,449 SR
Queue Stats
12W - 21L
1,469 Elo+
Solo
Team Averages
Level 12
1,523 SR
1,530 Elo+

VS

Team Averages
Level 23
1,529 SR
1,544 Elo+
Pele
Pele
BTFXSOLDIERS
Pele
Level 17
God Stats
16W - 20L
1,491 SR
Queue Stats
115W - 100L
1,477 Elo+
Solo
Tiamat
Tiamat
Sadrer
Tiamat
Level 29
God Stats
2W - 2L
1,488 SR
Queue Stats
8W - 11L
1,579 Elo+
Solo
Chiron
Chiron
ShabbaFrankss
Chiron
Level 21
God Stats
11W - 9L
1,610 SR
Queue Stats
37W - 42L
1,529 Elo+
Party 1
Amaterasu
Amaterasu
WhatWrongwithU
Amaterasu
Level 28
God Stats
72W - 54L
1,373 SR
Queue Stats
673W - 573L
1,554 Elo+
Solo
Ymir
Ymir
itzmortt
Ymir
Level 20
God Stats
13W - 4L
1,680 SR
Queue Stats
13W - 5L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hayabusa_FS
Sun Wukong
12
1 / 10 / 1
8,112
369
4,407
18,369
9,699
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Geb
12
2 / 11 / 1
8,795
400
8,350
23,036
16,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
RuSSsao1
Baba Yaga
17
2 / 0 / 0
10,648
484
9,288
11,195
5,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
14
2 / 6 / 0
8,881
404
9,511
13,840
4,702
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Fenrir
zatch5856
Fenrir
12
1 / 6 / 3
8,703
396
4,011
14,158
5,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 5
12,908
587
8,827
13,964
6,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
Sadrer
Tiamat
19
13 / 2 / 9
12,954
589
21,652
10,022
9,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 3 / 5
10,250
466
9,611
11,457
4,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
WhatWrongwithU
Amaterasu
19
2 / 1 / 5
12,050
548
9,642
18,929
11,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
16
3 / 1 / 12
10,527
479
7,685
11,105
11,110
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
69
8
Kills
33
33
Deaths
8
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Sun Wukong
Hayabusa_FS
Sun Wukong
1
10
1
0.15
L
Geb
2
11
1
0.23
L
Baba Yaga
RuSSsao1
Baba Yaga
2
0
0
2
W
Tiamat
Sadrer
Tiamat
13
2
9
8.75
W
8
3
5
3.5
L
Neith
2
6
0
0.33
W
Amaterasu
WhatWrongwithU
Amaterasu
2
1
5
4.5
W
Ymir
3
1
12
9
L
Fenrir
zatch5856
Fenrir
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,567
Damage
57,417
80,598
Taken
65,477
41,496
Mitigated
43,474
10,540
Healing
32,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,827
2,676
0
7,223
13,964
6,361
3,618
2,914
10,964
0
113,334
L
Sun Wukong
Hayabusa_FS
Sun Wukong
4,407
1,493
0
480
18,369
9,699
0
7,159
10,654
0
29,917
L
Geb
8,350
630
0
888
23,036
16,425
0
11,876
10,910
24,991
0
L
Baba Yaga
RuSSsao1
Baba Yaga
9,288
485
0
4,649
11,195
5,080
275
0
11,195
67,761
0
W
Tiamat
Sadrer
Tiamat
21,652
2,315
696
5,094
10,022
9,548
1,818
1,078
8,944
74,880
0
W
9,611
4,927
2,196
4,208
11,457
4,496
2,636
1,807
9,650
0
39,784
L
Neith
9,511
5,355
123
1,202
13,840
4,702
902
6,192
7,466
0
64,110
W
Amaterasu
WhatWrongwithU
Amaterasu
9,642
3,958
0
11,611
18,929
11,959
2,126
7,702
10,652
0
81,006
W
Ymir
7,685
749
388
855
11,105
11,110
498
3,476
7,629
29,992
0
L
Fenrir
zatch5856
Fenrir
4,011
357
0
3,198
14,158
5,590
276
2,914
11,036
0
39,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,139
Gold Earned
58,689
396
Minions Killed
589
0
Camps Cleared
0
1,683,752
Distance Traveled
2,040,364
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,908
587
171
8
0
427,372
1
L
Sun Wukong
8,112
369
49
2
0
357,310
0
L
Geb
8,795
400
24
1
0
399,770
2
L
Baba Yaga
10,648
484
138
6
0
348,142
4
W
Tiamat
12,954
589
140
6
0
413,909
5
W
Chiron
10,250
466
62
3
0
339,490
1
L
Neith
8,881
404
114
5
0
291,711
2
W
Amaterasu
12,050
548
160
7
0
430,260
0
W
Ymir
10,527
479
56
3
0
429,333
0
L
Fenrir
8,703
396
71
3
0
286,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role