Player Matchup

Nemesis
Nemesis
CloutSpirit
Nemesis
Level 11
God Stats
8W - 13L
1,290 SR
Queue Stats
21W - 30L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
blue-modex
Cthulhu
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 57L
1,339 Elo+
Party 1
Janus
Janus
isyenite-
Janus
Level 49
God Stats
1W - 4L
1,500 SR
Queue Stats
79W - 83L
1,349 Elo+
Party 1
Team Averages
Level 41
1,430 SR
1,347 Elo+

VS

Team Averages
Level 27
1,602 SR
1,388 Elo+
Ymir
Ymir
Grubbinator2
Ymir
Level 26
God Stats
11W - 7L
1,428 SR
Queue Stats
93W - 104L
1,350 Elo+
Party 2
Thor
Thor
InF Precise
Thor
Level 28
God Stats
11W - 4L
1,926 SR
Queue Stats
86W - 75L
1,465 Elo+
Party 2
Ra
Ra
Janangel1012
Ra
Level 26
God Stats
36W - 44L
1,450 SR
Queue Stats
171W - 212L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CloutSpirit
Nemesis
13
6 / 9 / 6
11,096
740
11,988
16,442
8,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
blue-modex
Cthulhu
12
2 / 7 / 9
9,619
641
11,726
14,830
10,312
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
isyenite-
Janus
15
7 / 7 / 7
10,964
731
13,277
13,556
4,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 14
10,344
690
4,985
15,680
10,472
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
10 / 5 / 9
12,473
832
13,318
17,949
6,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
11 / 6 / 7
12,363
824
14,338
13,838
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
15
Kills
23
23
Deaths
15
22
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CloutSpirit
Nemesis
6
9
6
1
W
2
4
14
2.25
W
10
5
9
2.9
W
11
6
7
2.42
L
Cthulhu
blue-modex
Cthulhu
2
7
9
0.93
L
Janus
isyenite-
Janus
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,991
Damage
32,641
44,828
Taken
47,467
22,667
Mitigated
22,561
6,017
Healing
17,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CloutSpirit
Nemesis
11,988
5,811
0
2,040
16,442
8,285
65
8,180
8,262
0
24,423
W
4,985
1,035
1,329
977
15,680
10,472
637
9,906
5,402
21,676
0
W
13,318
3,250
1,611
4,840
17,949
6,865
283
8,469
9,136
0
47,913
W
14,338
501
3,860
5,128
13,838
5,224
1,081
5,801
7,903
46,415
0
L
Cthulhu
blue-modex
Cthulhu
11,726
698
340
558
14,830
10,312
82
5,473
9,357
29,668
0
L
Janus
isyenite-
Janus
13,277
1,958
272
2,807
13,556
4,070
104
5,730
7,826
39,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,679
Gold Earned
35,180
112
Minions Killed
146
0
Camps Cleared
0
709,010
Distance Traveled
781,298
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,096
740
21
1
0
252,558
0
W
Ymir
10,344
690
22
1
0
264,033
0
W
Thor
12,473
832
53
4
0
263,362
2
W
Ra
12,363
824
71
5
0
253,903
0
L
Cthulhu
9,619
641
21
1
0
235,819
0
L
Janus
10,964
731
70
5
0
220,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role