Player Matchup

Tiamat
Tiamat
Frizflow
Tiamat
Level 143
God Stats
0W - 1L
1,592 SR
Queue Stats
5W - 6L
1,587 Elo+
Party 2
Serqet
Serqet
Its Clayface
Serqet
Level 124
God Stats
0W - 1L
1,510 SR
Queue Stats
12W - 5L
1,765 Elo+
Party 2
Rama
Rama
Its Frylog
Rama
Level 120
God Stats
0W - 1L
1,611 SR
Queue Stats
11W - 9L
1,526 Elo+
Party 2
Ra
Ra
Its Meatlog
Ra
Level 103
God Stats
0W - 2L
1,559 SR
Queue Stats
0W - 5L
1,115 Elo+
Party 2
Team Averages
Level 123
1,568 SR
1,498 Elo+

VS

Team Averages
Level 141
1,486 SR
1,596 Elo+
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
KraljLasica
Bellona
Level 160
God Stats
1W - 0L
1,298 SR
Queue Stats
6W - 7L
1,854 Elo+
Solo
Aphrodite
Aphrodite
Manasha
Aphrodite
Level 127
God Stats
9W - 7L
1,477 SR
Queue Stats
100W - 117L
1,507 Elo+
Party 1
Artemis
Artemis
Succram
Artemis
Level 149
God Stats
49W - 31L
1,671 SR
Queue Stats
193W - 207L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Frizflow
Tiamat
14
3 / 0 / 0
7,761
776
7,996
10,453
13,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
13
1 / 4 / 1
7,668
767
2,421
7,629
6,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 3 / 2
7,400
740
2,716
7,918
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 0
6,882
688
2,272
5,852
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 1
8,771
877
3,658
5,845
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
KraljLasica
Bellona
13
1 / 1 / 2
8,675
868
7,075
8,302
5,726
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
Manasha
Aphrodite
15
2 / 0 / 7
9,211
921
3,160
5,371
2,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Succram
Artemis
16
8 / 1 / 3
9,943
994
11,541
7,449
3,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
12
12
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
1
0.75
L
Tiamat
Frizflow
Tiamat
3
0
0
3
L
Serqet
1
4
1
0.38
L
0
3
2
0.33
L
0
5
0
0
W
Bellona
KraljLasica
Bellona
1
1
2
2
W
Aphrodite
Manasha
Aphrodite
2
0
7
5.5
W
Artemis
Succram
Artemis
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,405
Damage
25,434
31,852
Taken
26,967
24,440
Mitigated
14,174
6,201
Healing
12,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,658
126
0
1,135
5,845
2,118
0
2,796
2,824
29,248
0
L
Tiamat
Frizflow
Tiamat
7,996
696
0
3,370
10,453
13,016
0
2,235
8,218
25,780
0
L
Serqet
2,421
255
0
443
7,629
6,272
0
1,370
6,259
0
14,316
L
2,716
1,822
0
1,423
7,918
3,128
0
2,607
5,311
0
21,765
L
2,272
53
323
642
5,852
2,024
0
1,183
4,669
18,264
0
W
Bellona
KraljLasica
Bellona
7,075
1,642
278
1,622
8,302
5,726
240
3,309
4,626
0
21,669
W
Aphrodite
Manasha
Aphrodite
3,160
697
3,312
3,953
5,371
2,952
1,506
1,826
2,945
24,631
0
W
Artemis
Succram
Artemis
11,541
6,102
0
1,983
7,449
3,378
4,933
1,707
5,304
0
35,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,711
Gold Earned
36,600
163
Minions Killed
219
7
Camps Cleared
11
654,759
Distance Traveled
796,560
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,771
877
75
8
1
190,384
1
L
Tiamat
7,761
776
40
4
2
189,022
2
L
Serqet
7,668
767
28
3
3
183,215
0
L
Rama
7,400
740
55
6
1
156,014
0
L
Ra
6,882
688
40
4
1
126,508
1
W
Bellona
8,675
868
41
4
5
219,149
2
W
Aphrodite
9,211
921
53
5
2
196,261
1
W
Artemis
9,943
994
50
5
3
190,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role