Player Matchup

Skadi
Skadi
FinestFister
Skadi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 35L
1,515 Elo+
Solo
Osiris
Osiris
Juanexbone
Osiris
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Unmichi
Merlin
Level 59
God Stats
9W - 9L
1,565 SR
Queue Stats
261W - 290L
1,418 Elo+
Party 1
Ares
Ares
Zikazilla
Ares
Level 108
God Stats
9W - 8L
1,382 SR
Queue Stats
204W - 188L
1,414 Elo+
Solo
Thor
Thor
ssjFreddyFreaker
Thor
Level 57
God Stats
4W - 2L
1,500 SR
Queue Stats
108W - 104L
1,428 Elo+
Solo
Team Averages
Level 80
1,489 SR
1,455 Elo+

VS

Team Averages
Level 107
1,484 SR
1,468 Elo+
Hun Batz
Hun Batz
ANDOREJR
Hun Batz
Level 156
God Stats
7W - 9L
1,500 SR
Queue Stats
326W - 420L
1,421 Elo+
Solo
Danzaburou
Danzaburou
Nonamepandaz
Danzaburou
Level 69
God Stats
7W - 13L
1,497 SR
Queue Stats
148W - 132L
1,532 Elo+
Solo
Athena
Athena
OGBigFudge6666
Athena
Level 102
God Stats
4W - 9L
1,434 SR
Queue Stats
107W - 122L
1,444 Elo+
Solo
Thoth
Thoth
Stormyimp06625
Thoth
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 96L
1,510 Elo+
Solo
Sol
Sol
thepugthug3456
Sol
Level 120
God Stats
25W - 27L
1,489 SR
Queue Stats
238W - 216L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 11
10,736
565
13,560
9,558
4,514
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Juanexbone
Osiris
15
1 / 4 / 2
8,919
469
8,122
19,086
9,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Unmichi
Merlin
16
7 / 2 / 6
9,893
521
8,284
7,881
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
14
10 / 4 / 13
9,614
506
11,700
13,784
7,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
9 / 3 / 10
10,554
555
11,912
14,495
5,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ANDOREJR
Hun Batz
13
1 / 3 / 2
8,447
445
6,065
13,345
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Nonamepandaz
Danzaburou
13
2 / 7 / 2
8,537
449
6,189
11,932
4,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 10 / 3
7,316
385
5,993
20,788
15,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 6 / 2
9,360
493
8,527
11,610
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 6 / 0
9,549
503
14,836
15,839
6,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
32
Kills
12
14
Deaths
32
42
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ANDOREJR
Hun Batz
1
3
2
0.67
W
5
1
11
10.5
W
Osiris
Juanexbone
Osiris
1
4
2
0.5
L
Danzaburou
Nonamepandaz
Danzaburou
2
7
2
0.43
L
0
10
3
0.15
L
3
6
2
0.67
W
Merlin
Unmichi
Merlin
7
2
6
5
W
Ares
10
4
13
4.13
W
9
3
10
4.67
L
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,578
Damage
41,610
64,804
Taken
73,514
29,936
Mitigated
35,029
15,385
Healing
15,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ANDOREJR
Hun Batz
6,065
1,412
0
5,472
13,345
5,235
0
2,632
10,442
0
45,710
W
13,560
6,712
0
2,130
9,558
4,514
1,145
2,069
7,489
0
78,636
W
Osiris
Juanexbone
Osiris
8,122
2,889
0
8,071
19,086
9,985
1,160
10,193
8,893
0
53,130
L
Danzaburou
Nonamepandaz
Danzaburou
6,189
2,441
0
1,889
11,932
4,012
771
3,055
8,443
0
41,705
L
5,993
1,025
0
940
20,788
15,070
390
5,897
14,255
24,184
0
L
8,527
356
0
805
11,610
4,035
1,126
3,580
7,503
58,111
0
W
Merlin
Unmichi
Merlin
8,284
158
0
1,908
7,881
2,359
496
4,520
3,361
37,413
0
W
Ares
11,700
857
0
809
13,784
7,640
0
4,455
9,329
27,937
0
W
11,912
3,566
0
2,467
14,495
5,438
0
7,362
7,133
0
53,928
L
14,836
5,884
0
6,731
15,839
6,677
1,532
2,728
12,887
55,506
4,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,716
Gold Earned
43,209
421
Minions Killed
380
0
Camps Cleared
0
1,842,415
Distance Traveled
1,705,301
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,447
445
80
4
0
331,746
8
W
Skadi
10,736
565
127
7
0
388,784
2
W
Osiris
8,919
469
80
4
0
395,478
4
L
Danzaburou
8,537
449
76
4
0
347,792
5
L
Athena
7,316
385
35
2
0
375,503
3
L
Thoth
9,360
493
97
5
0
351,142
1
W
Merlin
9,893
521
71
4
0
321,626
0
W
Ares
9,614
506
38
2
0
346,140
4
W
Thor
10,554
555
105
6
0
390,387
2
L
Sol
9,549
503
92
5
0
299,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role