Player Matchup

Cabrakan
Cabrakan
RVS Ratchet
Cabrakan
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,593 Elo+
Party 1
Hera
Hera
RiverAsh98
Hera
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 30L
1,593 Elo+
Party 1
Fenrir
Fenrir
XLR8-EF
Fenrir
Level 8
God Stats
6W - 1L
1,742 SR
Queue Stats
16W - 6L
1,593 Elo+
Party 1
Team Averages
Level 75
1,581 SR
1,593 Elo+

VS

Team Averages
Level 62
1,470 SR
1,213 Elo+
He Bo
He Bo
CryoWolfie
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,169 Elo+
Party 2
Neith
Neith
Cyberfreddy
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,169 Elo+
Party 2
Terra
Terra
DwellingDetailz
Terra
Level 112
God Stats
3W - 4L
1,409 SR
Queue Stats
31W - 57L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
RVS Ratchet
Cabrakan
12
2 / 3 / 11
8,326
694
5,918
9,897
9,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
13 / 0 / 4
10,235
853
13,609
7,766
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
XLR8-EF
Fenrir
10
2 / 1 / 12
8,220
685
3,441
5,398
3,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
2 / 6 / 1
7,657
638
8,261
8,136
2,757
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 3
6,982
582
3,682
6,241
2,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 7 / 2
7,382
615
2,557
13,461
7,926
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
3
4
Deaths
17
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
2
6
1
0.42
L
0
4
3
0.38
L
1
7
2
0.29
W
Cabrakan
RVS Ratchet
Cabrakan
2
3
11
2.5
W
13
0
4
15
W
Fenrir
XLR8-EF
Fenrir
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,968
Damage
14,500
23,061
Taken
27,838
15,461
Mitigated
12,870
4,546
Healing
4,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
8,261
199
0
503
8,136
2,757
0
5,852
2,259
34,611
0
L
3,682
1,334
0
228
6,241
2,187
0
4,238
1,953
0
14,270
L
2,557
467
1,560
2,382
13,461
7,926
0
9,465
3,871
11,099
0
W
Cabrakan
RVS Ratchet
Cabrakan
5,918
567
0
973
9,897
9,079
415
4,007
5,890
21,908
0
W
13,609
3,253
118
3,301
7,766
3,098
869
4,167
3,599
62,115
0
W
Fenrir
XLR8-EF
Fenrir
3,441
528
0
154
5,398
3,284
704
2,677
2,721
0
6,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,781
Gold Earned
22,021
129
Minions Killed
98
0
Camps Cleared
0
608,528
Distance Traveled
506,141
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,657
638
49
4
0
180,795
3
L
Neith
6,982
582
30
3
0
149,163
0
L
Terra
7,382
615
19
2
0
176,183
2
W
Cabrakan
8,326
694
28
2
0
200,276
2
W
Hera
10,235
853
97
8
0
206,549
1
W
Fenrir
8,220
685
4
0
0
201,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role