Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Arkus Val
Danzaburou
Level 159
God Stats
10W - 18L
1,171 SR
Queue Stats
569W - 567L
1,480 Elo+
Party 1
Yemoja
Yemoja
Browneeaah
Yemoja
Level 145
God Stats
11W - 18L
1,579 SR
Queue Stats
554W - 562L
1,527 Elo+
Party 1
Scylla
Scylla
IRonaldinhoz
Scylla
Level 156
God Stats
1W - 0L
1,583 SR
Queue Stats
84W - 83L
1,557 Elo+
Party 1
Jormungandr
Jormungandr
ultamite hero
Jormungandr
Level 149
God Stats
24W - 18L
1,607 SR
Queue Stats
77W - 69L
1,558 Elo+
Party 1
Team Averages
Level 143
1,488 SR
1,524 Elo+

VS

Team Averages
Level 96
1,720 SR
1,569 Elo+
Ah Muzen Cab
Ah Muzen Cab
IBigBrainI
Ah Muzen Cab
Level 66
God Stats
1W - 1L
1,822 SR
Queue Stats
33W - 30L
1,613 Elo+
Solo
Fenrir
Fenrir
MRMARIO24
Fenrir
Level 109
God Stats
34W - 33L
1,670 SR
Queue Stats
147W - 138L
1,610 Elo+
Party 2
Ganesha
Ganesha
SKABUGIE
Ganesha
Level 160
God Stats
8W - 2L
2,064 SR
Queue Stats
509W - 478L
1,547 Elo+
Solo
Tiamat
Tiamat
Zandorla
Tiamat
Level 52
God Stats
9W - 12L
1,530 SR
Queue Stats
14W - 28L
1,496 Elo+
Party 2
Nu Wa
Nu Wa
bring-thepain123
Nu Wa
Level 94
God Stats
3W - 3L
1,511 SR
Queue Stats
153W - 141L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
5 / 1 / 3
6,865
624
5,930
6,603
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Arkus Val
Danzaburou
12
5 / 0 / 1
7,183
653
4,628
5,568
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Browneeaah
Yemoja
9
2 / 1 / 5
5,698
518
2,175
7,251
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
10
0 / 0 / 7
5,798
527
2,634
4,210
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
ultamite hero
Jormungandr
10
0 / 0 / 1
6,058
551
2,511
5,158
2,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IBigBrainI
Ah Muzen Cab
9
1 / 2 / 0
5,231
476
2,386
5,663
1,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
MRMARIO24
Fenrir
9
0 / 4 / 2
5,315
483
4,135
8,507
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
SKABUGIE
Ganesha
11
0 / 1 / 0
5,554
505
2,385
5,849
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Zandorla
Tiamat
8
0 / 2 / 0
4,472
407
2,134
3,678
1,378
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 3 / 1
5,957
542
4,898
4,444
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
2
2
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
3
6.5
W
Danzaburou
Arkus Val
Danzaburou
5
0
1
5.5
W
Yemoja
Browneeaah
Yemoja
2
1
5
4.5
L
Ah Muzen Cab
IBigBrainI
Ah Muzen Cab
1
2
0
0.5
W
Scylla
0
0
7
3.5
L
Fenrir
MRMARIO24
Fenrir
0
4
2
0.25
L
Ganesha
SKABUGIE
Ganesha
0
1
0
0
L
Tiamat
Zandorla
Tiamat
0
2
0
0
L
1
3
1
0.5
W
Jormungandr
ultamite hero
Jormungandr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,878
Damage
15,938
28,790
Taken
28,141
11,409
Mitigated
10,346
14,096
Healing
9,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,930
2,266
0
3,650
6,603
3,227
0
1,317
5,222
0
48,992
W
Danzaburou
Arkus Val
Danzaburou
4,628
1,811
0
3,590
5,568
1,793
380
1,221
4,315
0
42,356
W
Yemoja
Browneeaah
Yemoja
2,175
226
794
2,277
7,251
2,652
0
2,995
4,030
8,576
0
L
Ah Muzen Cab
IBigBrainI
Ah Muzen Cab
2,386
1,083
0
2,574
5,663
1,534
128
740
4,919
0
27,947
W
Scylla
2,634
217
0
1,730
4,210
1,048
369
1,376
2,646
30,020
0
L
Fenrir
MRMARIO24
Fenrir
4,135
1,571
0
3,205
8,507
2,849
0
1,530
6,895
0
29,934
L
Ganesha
SKABUGIE
Ganesha
2,385
378
0
1,960
5,849
3,315
0
2,227
3,282
31,985
0
L
Tiamat
Zandorla
Tiamat
2,134
336
246
829
3,678
1,378
0
685
2,993
17,788
0
L
4,898
442
0
599
4,444
1,270
0
1,548
2,732
31,925
0
W
Jormungandr
ultamite hero
Jormungandr
2,511
712
0
2,055
5,158
2,689
0
1,966
3,160
35,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,602
Gold Earned
26,529
371
Minions Killed
298
0
Camps Cleared
0
1,045,195
Distance Traveled
1,057,724
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,865
624
108
10
0
239,774
6
W
Danzaburou
7,183
653
95
9
0
194,995
1
W
Yemoja
5,698
518
14
1
0
203,249
4
L
Ah Muzen Cab
5,231
476
58
5
0
212,091
1
W
Scylla
5,798
527
72
7
0
203,802
3
L
Fenrir
5,315
483
71
6
0
221,112
0
L
Ganesha
5,554
505
63
6
0
205,473
3
L
Tiamat
4,472
407
36
3
0
215,735
4
L
Nu Wa
5,957
542
70
6
0
203,313
3
W
Jormungandr
6,058
551
82
7
0
203,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role