Player Matchup

Tiamat
Tiamat
Asdern
Tiamat
Level 125
God Stats
8W - 3L
1,684 SR
Queue Stats
112W - 72L
1,625 Elo+
Party 1
Chiron
Chiron
Javi0Laits
Chiron
Level 66
God Stats
2W - 1L
1,704 SR
Queue Stats
54W - 36L
1,608 Elo+
Party 1
Geb
Geb
Kirth
Geb
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 44L
1,610 Elo+
Party 1
Janus
Janus
Pribate
Janus
Level 156
God Stats
2W - 3L
1,441 SR
Queue Stats
110W - 116L
1,560 Elo+
Party 1
Merlin
Merlin
XaLoPa
Merlin
Level 112
God Stats
7W - 4L
1,605 SR
Queue Stats
120W - 114L
1,532 Elo+
Party 1
Team Averages
Level 118
1,587 SR
1,587 Elo+

VS

Team Averages
Level 131
1,461 SR
1,540 Elo+
Tyr
Tyr
Arrild
Tyr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,462 Elo+
Solo
Cerberus
Cerberus
Gabichet
Cerberus
Level 94
God Stats
0W - 2L
1,304 SR
Queue Stats
45W - 54L
1,494 Elo+
Solo
Chernobog
Chernobog
LoGiK Luce
Chernobog
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
219W - 198L
1,612 Elo+
Party 2
Bacchus
Bacchus
Scrawlinss
Bacchus
Level 153
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 114L
1,552 Elo+
Party 2
Achilles
Achilles
xAbsturzx
Achilles
Level 126
God Stats
13W - 8L
1,500 SR
Queue Stats
1,517W - 1,460L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Asdern
Tiamat
20
10 / 1 / 10
13,432
790
32,473
18,533
21,267
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Javi0Laits
Chiron
18
3 / 6 / 11
11,208
659
17,673
18,231
9,016
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
Kirth
Geb
18
3 / 2 / 10
10,647
626
9,622
18,010
21,965
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Pribate
Janus
19
4 / 3 / 11
12,255
721
21,373
11,021
5,679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
XaLoPa
Merlin
19
5 / 3 / 11
11,924
701
15,397
12,421
6,976
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Arrild
Tyr
15
2 / 6 / 11
9,860
580
9,024
24,168
30,414
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
Gabichet
Cerberus
19
3 / 3 / 9
11,557
680
12,467
21,155
26,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
LoGiK Luce
Chernobog
19
6 / 5 / 8
11,084
652
20,862
15,177
9,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Scrawlinss
Bacchus
14
2 / 6 / 7
8,985
529
8,065
16,664
23,530
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
xAbsturzx
Achilles
18
2 / 5 / 10
11,672
687
10,905
32,524
39,203
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
60
25
Kills
15
15
Deaths
25
53
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Tyr
Arrild
Tyr
2
6
11
1.25
W
Tiamat
Asdern
Tiamat
10
1
10
15
L
Cerberus
Gabichet
Cerberus
3
3
9
2.5
W
Chiron
Javi0Laits
Chiron
3
6
11
1.42
W
Geb
Kirth
Geb
3
2
10
4
L
Chernobog
LoGiK Luce
Chernobog
6
5
8
2
W
Janus
Pribate
Janus
4
3
11
3.17
L
Bacchus
Scrawlinss
Bacchus
2
6
7
0.92
W
Merlin
XaLoPa
Merlin
5
3
11
3.5
L
Achilles
xAbsturzx
Achilles
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,538
Damage
61,323
78,216
Taken
109,688
64,903
Mitigated
129,044
33,431
Healing
41,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Arrild
Tyr
9,024
813
765
7,733
24,168
30,414
0
15,896
8,272
0
16,584
W
Tiamat
Asdern
Tiamat
32,473
4,699
3,886
8,070
18,533
21,267
2,596
5,606
12,817
52,085
0
L
Cerberus
Gabichet
Cerberus
12,467
421
3,479
7,302
21,155
26,718
0
15,705
5,450
34,637
0
W
Chiron
Javi0Laits
Chiron
17,673
5,772
4,079
3,932
18,231
9,016
2,058
4,765
13,427
0
32,026
W
Geb
Kirth
Geb
9,622
314
2,440
2,525
18,010
21,965
168
4,554
13,281
17,716
0
L
Chernobog
LoGiK Luce
Chernobog
20,862
10,519
914
3,569
15,177
9,179
0
13,359
1,818
0
52,531
W
Janus
Pribate
Janus
21,373
1,179
4,906
2,793
11,021
5,679
1,332
2,540
8,406
48,189
0
L
Bacchus
Scrawlinss
Bacchus
8,065
196
498
1,118
16,664
23,530
0
12,809
3,855
13,737
0
W
Merlin
XaLoPa
Merlin
15,397
513
542
258
12,421
6,976
678
3,067
9,204
34,959
0
L
Achilles
xAbsturzx
Achilles
10,905
942
2,665
13,560
32,524
39,203
0
21,096
11,428
0
21,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,466
Gold Earned
53,158
178
Minions Killed
266
0
Camps Cleared
0
1,631,365
Distance Traveled
1,443,497
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,860
580
16
1
0
284,594
3
W
Tiamat
13,432
790
55
3
0
336,959
4
L
Cerberus
11,557
680
107
6
0
324,132
3
W
Chiron
11,208
659
23
1
0
313,448
1
W
Geb
10,647
626
6
0
0
333,072
1
L
Chernobog
11,084
652
99
6
0
269,020
0
W
Janus
12,255
721
62
4
0
345,096
2
L
Bacchus
8,985
529
18
1
0
268,720
0
W
Merlin
11,924
701
32
2
0
302,790
2
L
Achilles
11,672
687
26
2
0
297,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role