Player Matchup

Yemoja
Yemoja
JigsawYouth
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,416 Elo+
Solo
Cerberus
Cerberus
Metalmodifire
Cerberus
Level 29
God Stats
95W - 101L
1,370 SR
Queue Stats
431W - 505L
1,366 Elo+
Party 1
Merlin
Merlin
chonky_lover
Merlin
Level 18
God Stats
129W - 137L
1,474 SR
Queue Stats
156W - 163L
1,401 Elo+
Party 1
Olorun
Olorun
d4ion2ys0us
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,634 Elo+
Party 2
Hachiman
Hachiman
insect827jaded
Hachiman
Level 127
God Stats
3W - 4L
1,631 SR
Queue Stats
749W - 801L
1,433 Elo+
Party 2
Team Averages
Level 37
1,495 SR
1,450 Elo+

VS

Team Averages
Level 15
1,433 SR
1,287 Elo+
Cupid
Cupid
Cod3rKyuu
Cupid
Level 28
God Stats
5W - 2L
1,562 SR
Queue Stats
46W - 42L
1,437 Elo+
Solo
Cerberus
Cerberus
Colony63
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,160 Elo+
Solo
Erlang Shen
Erlang Shen
HaterSad
Erlang Shen
Level 7
God Stats
1W - 1L
1,309 SR
Queue Stats
4W - 5L
1,245 Elo+
Solo
Sol
Sol
JayJaysava
Sol
Level 5
God Stats
8W - 6L
1,202 SR
Queue Stats
31W - 29L
1,165 Elo+
Solo
Merlin
Merlin
PablodeRokha
Merlin
Level 27
God Stats
43W - 26L
1,592 SR
Queue Stats
130W - 131L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 1 / 0
8,744
874
707
4,205
2,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Metalmodifire
Cerberus
16
2 / 4 / 3
10,656
1,066
7,748
20,126
21,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
16
2 / 2 / 2
9,928
993
11,530
12,082
7,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
14
0 / 7 / 2
8,773
877
2,334
11,084
4,049
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
16
1 / 5 / 3
9,556
956
16,523
13,003
4,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

155

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Cod3rKyuu
Cupid
17
3 / 2 / 10
10,638
1,064
12,522
10,360
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Colony63
Cerberus
15
1 / 0 / 9
9,327
933
6,176
8,240
6,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
HaterSad
Erlang Shen
16
4 / 1 / 4
10,076
1,008
8,323
7,375
4,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
8 / 2 / 7
11,455
1,146
12,688
11,565
3,850
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
17
3 / 0 / 7
9,953
995
15,047
7,049
2,856
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
5
Kills
19
19
Deaths
5
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cupid
Cod3rKyuu
Cupid
3
2
10
4
W
Cerberus
Colony63
Cerberus
1
0
9
5.5
W
Erlang Shen
HaterSad
Erlang Shen
4
1
4
6
W
8
2
7
5.75
L
Yemoja
0
1
0
0
L
Cerberus
Metalmodifire
Cerberus
2
4
3
0.88
W
Merlin
3
0
7
6.5
L
Merlin
2
2
2
1.5
L
Olorun
0
7
2
0.14
L
Hachiman
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,842
Damage
54,756
60,500
Taken
44,589
40,947
Mitigated
21,988
6,338
Healing
10,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Cod3rKyuu
Cupid
12,522
6,229
845
2,159
10,360
4,059
0
6,355
4,005
0
33,006
W
Cerberus
Colony63
Cerberus
6,176
144
996
524
8,240
6,821
0
3,247
4,993
12,407
0
W
Erlang Shen
HaterSad
Erlang Shen
8,323
3,558
0
304
7,375
4,402
0
3,681
3,694
50
18,473
W
12,688
2,381
0
3,933
11,565
3,850
0
5,745
5,820
34,677
0
L
Yemoja
707
193
1,284
404
4,205
2,982
0
1,936
2,269
3,493
0
L
Cerberus
Metalmodifire
Cerberus
7,748
420
0
2,752
20,126
21,635
0
10,558
9,568
28,509
0
W
Merlin
15,047
543
0
1,474
7,049
2,856
0
3,291
3,758
35,963
0
L
Merlin
11,530
442
0
0
12,082
7,706
0
7,916
4,166
31,904
0
L
Olorun
2,334
1,204
237
183
11,084
4,049
0
6,475
4,609
11,426
0
L
Hachiman
16,523
8,943
1,008
470
13,003
4,575
0
7,076
5,927
0
40,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,657
Gold Earned
51,449
206
Minions Killed
201
3
Camps Cleared
4
719,347
Distance Traveled
949,214
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,638
1,064
59
6
2
176,003
1
W
Cerberus
9,327
933
10
1
0
142,175
0
W
Erlang Shen
10,076
1,008
24
2
1
210,793
0
W
Sol
11,455
1,146
67
7
0
213,178
1
L
Yemoja
8,744
874
4
0
0
64,316
0
L
Cerberus
10,656
1,066
68
7
1
185,255
0
W
Merlin
9,953
995
41
4
1
207,065
0
L
Merlin
9,928
993
55
6
1
193,045
0
L
Olorun
8,773
877
23
2
0
112,935
0
L
Hachiman
9,556
956
56
6
1
163,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role