Player Matchup

Danzaburou
Danzaburou
BuzzAIdrin
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,661 Elo+
Party 4
Vulcan
Vulcan
Riskybiznus
Vulcan
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 11L
1,863 Elo+
Party 4
Ravana
Ravana
TheMightyHerb
Ravana
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 102L
1,650 Elo+
Party 2
Eset
Eset
gingerpeensauce
Eset
Level 49
God Stats
0W - 1L
1,692 SR
Queue Stats
101W - 75L
1,739 Elo+
Solo
Neith
Neith
loneazn16
Neith
Level 78
God Stats
15W - 8L
1,871 SR
Queue Stats
175W - 114L
1,687 Elo+
Party 2
Team Averages
Level 58
1,613 SR
1,720 Elo+

VS

Team Averages
Level 95
1,652 SR
1,705 Elo+
Chernobog
Chernobog
Brandoopity
Chernobog
Level 159
God Stats
5W - 1L
1,756 SR
Queue Stats
85W - 63L
1,736 Elo+
Party 3
Janus
Janus
CYcleoneSpinj
Janus
Level 29
God Stats
3W - 0L
1,785 SR
Queue Stats
44W - 5L
1,952 Elo+
Party 3
Ymir
Ymir
Frostwend
Ymir
Level 23
God Stats
24W - 20L
1,565 SR
Queue Stats
127W - 139L
1,455 Elo+
Party 1
Set
Set
Haithi
Set
Level 160
God Stats
9W - 1L
1,653 SR
Queue Stats
107W - 74L
1,774 Elo+
Party 3
Mercury
Mercury
TrueAmerican
Mercury
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BuzzAIdrin
Danzaburou
9
0 / 4 / 0
5,139
514
2,969
7,854
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
11
1 / 1 / 0
5,734
573
1,429
3,626
1,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 1 / 2
5,025
503
2,549
3,950
1,669
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 4 / 1
5,574
557
2,164
5,663
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
loneazn16
Neith
12
1 / 1 / 1
6,358
636
3,785
4,705
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Brandoopity
Chernobog
11
3 / 0 / 2
6,255
626
2,496
4,080
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 1
7,198
720
5,627
4,505
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
0 / 2 / 2
5,186
519
1,021
6,227
3,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Set
Haithi
Set
13
4 / 1 / 1
7,450
745
4,314
5,958
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mercury
TrueAmerican
Mercury
10
0 / 0 / 3
5,613
561
1,466
5,948
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
11
11
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Brandoopity
Chernobog
3
0
2
4
L
Danzaburou
BuzzAIdrin
Danzaburou
0
4
0
0
W
4
1
1
4.5
W
Ymir
0
2
2
0.5
W
Set
Haithi
Set
4
1
1
4.5
L
Vulcan
1
1
0
1
L
1
1
2
2
W
Mercury
TrueAmerican
Mercury
0
0
3
1.5
L
1
4
1
0.38
L
Neith
loneazn16
Neith
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,896
Damage
14,924
25,798
Taken
26,718
8,629
Mitigated
9,867
11,257
Healing
8,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Brandoopity
Chernobog
2,496
1,153
0
1,646
4,080
1,623
79
137
3,911
0
30,892
L
Danzaburou
BuzzAIdrin
Danzaburou
2,969
906
0
2,773
7,854
2,741
0
4,518
3,056
0
25,842
W
5,627
726
0
1,444
4,505
1,303
0
414
4,091
42,632
0
W
Ymir
1,021
83
0
636
6,227
3,000
64
877
5,324
15,128
0
W
Set
Haithi
Set
4,314
2,260
0
1,815
5,958
2,188
0
1,450
4,377
0
55,112
L
Vulcan
1,429
96
0
1,928
3,626
1,278
0
446
3,164
31,783
0
L
2,549
486
0
2,187
3,950
1,669
0
738
3,208
0
13,089
W
Mercury
TrueAmerican
Mercury
1,466
334
0
2,740
5,948
1,753
0
526
5,422
0
25,360
L
2,164
110
12
1,559
5,663
1,532
0
313
5,350
31,267
0
L
Neith
loneazn16
Neith
3,785
1,270
0
2,798
4,705
1,409
0
333
4,372
0
44,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,830
Gold Earned
31,702
328
Minions Killed
371
0
Camps Cleared
0
959,361
Distance Traveled
1,074,619
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,255
626
68
7
0
189,532
2
L
Danzaburou
5,139
514
57
6
0
163,189
2
W
Janus
7,198
720
100
10
0
224,983
2
W
Ymir
5,186
519
19
2
0
203,944
0
W
Set
7,450
745
127
13
0
225,784
2
L
Vulcan
5,734
573
73
7
0
219,671
4
L
Ravana
5,025
503
21
2
0
204,281
4
W
Mercury
5,613
561
57
6
0
230,376
0
L
Eset
5,574
557
72
7
0
190,094
2
L
Neith
6,358
636
105
11
0
182,126
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role