Player Matchup

Baron Samedi
Baron Samedi
Boira04
Baron Samedi
Level 5
God Stats
1W - 1L
1,375 SR
Queue Stats
6W - 5L
1,557 Elo+
Solo
Mercury
Mercury
Deuters23
Mercury
Level 27
God Stats
2W - 5L
1,560 SR
Queue Stats
191W - 166L
1,614 Elo+
Party 1
Sol
Sol
Final4K
Sol
Level 40
God Stats
18W - 13L
1,663 SR
Queue Stats
260W - 234L
1,577 Elo+
Party 1
Loki
Loki
PetroX333
Loki
Level 18
God Stats
1W - 3L
1,363 SR
Queue Stats
27W - 21L
1,593 Elo+
Solo
Yemoja
Yemoja
ZANExZOOL
Yemoja
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 22
1,492 SR
1,568 Elo+

VS

Team Averages
Level 20
1,568 SR
1,575 Elo+
Cthulhu
Cthulhu
Itriedharder
Cthulhu
Level 14
God Stats
5W - 1L
1,807 SR
Queue Stats
171W - 102L
1,613 Elo+
Party 2
The Morrigan
The Morrigan
cursedarmhasan
The Morrigan
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 33L
1,563 Elo+
Solo
Heimdallr
Heimdallr
drakkorous
Heimdallr
Level 9
God Stats
31W - 27L
1,801 SR
Queue Stats
335W - 336L
1,656 Elo+
Party 2
Nike
Nike
mattybvlogs
Nike
Level 24
God Stats
3W - 3L
1,284 SR
Queue Stats
231W - 156L
1,537 Elo+
Party 2
Sun Wukong
Sun Wukong
pablo3098
Sun Wukong
Level 29
God Stats
11W - 14L
1,450 SR
Queue Stats
147W - 141L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boira04
Baron Samedi
11
2 / 9 / 1
7,539
397
5,373
12,476
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Deuters23
Mercury
19
4 / 3 / 5
11,271
593
9,252
15,777
6,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
18
8 / 2 / 2
10,984
578
10,800
12,819
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
14
2 / 7 / 0
8,976
472
7,260
13,967
8,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
ZANExZOOL
Yemoja
13
1 / 3 / 1
8,121
427
5,961
7,610
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Itriedharder
Cthulhu
14
3 / 2 / 10
9,514
501
6,832
12,755
10,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
cursedarmhasan
The Morrigan
13
1 / 8 / 3
8,323
438
8,072
8,701
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
drakkorous
Heimdallr
13
3 / 3 / 6
8,397
442
4,956
12,870
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
15 / 1 / 2
12,290
647
15,215
12,533
6,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
pablo3098
Sun Wukong
15
2 / 3 / 3
8,956
471
7,827
14,785
9,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
17
Kills
24
24
Deaths
17
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Boira04
Baron Samedi
2
9
1
0.28
L
Mercury
Deuters23
Mercury
4
3
5
2.17
L
Sol
8
2
2
4.5
W
Cthulhu
Itriedharder
Cthulhu
3
2
10
4
L
Loki
2
7
0
0.29
L
Yemoja
ZANExZOOL
Yemoja
1
3
1
0.5
W
The Morrigan
cursedarmhasan
The Morrigan
1
8
3
0.31
W
Heimdallr
drakkorous
Heimdallr
3
3
6
2
W
15
1
2
16
W
Sun Wukong
pablo3098
Sun Wukong
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,646
Damage
42,902
62,649
Taken
61,644
28,967
Mitigated
33,846
22,023
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Boira04
Baron Samedi
5,373
421
449
704
12,476
4,315
0
3,196
9,196
25,658
0
L
Mercury
Deuters23
Mercury
9,252
4,825
0
6,710
15,777
6,136
459
3,320
12,209
0
94,524
L
Sol
10,800
2,550
0
7,840
12,819
4,551
22
5,101
7,482
80,863
0
W
Cthulhu
Itriedharder
Cthulhu
6,832
1,030
112
1,829
12,755
10,291
209
6,280
6,251
26,848
0
L
Loki
7,260
1,628
0
3,111
13,967
8,592
965
711
13,256
0
51,032
L
Yemoja
ZANExZOOL
Yemoja
5,961
787
1,936
1,273
7,610
5,373
0
1,803
5,807
35,896
0
W
The Morrigan
cursedarmhasan
The Morrigan
8,072
1,763
0
266
8,701
3,284
153
4,215
4,436
35,501
205
W
Heimdallr
drakkorous
Heimdallr
4,956
1,974
0
4,115
12,870
4,741
463
7,398
5,076
0
46,393
W
15,215
3,367
0
4,731
12,533
6,041
334
3,338
9,173
0
101,461
W
Sun Wukong
pablo3098
Sun Wukong
7,827
1,933
0
2,820
14,785
9,489
0
211
14,574
0
47,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,891
Gold Earned
47,480
486
Minions Killed
418
0
Camps Cleared
0
1,841,001
Distance Traveled
1,831,823
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,539
397
41
2
0
362,909
3
L
Mercury
11,271
593
154
8
0
436,230
2
L
Sol
10,984
578
150
8
0
378,610
7
W
Cthulhu
9,514
501
35
2
0
418,896
11
L
Loki
8,976
472
85
4
0
340,571
0
L
Yemoja
8,121
427
56
3
0
322,681
1
W
The Morrigan
8,323
438
58
3
0
337,278
4
W
Heimdallr
8,397
442
81
4
0
328,033
1
W
Nike
12,290
647
156
8
0
422,589
2
W
Sun Wukong
8,956
471
88
5
0
325,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role